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Retire is_dangerous() and inline its content
No functional change.
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1 changed files with 9 additions and 26 deletions
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@ -110,30 +110,6 @@ namespace {
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Move do_skill_level();
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string uci_pv(const Position& pos, int depth, Value alpha, Value beta);
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// is_dangerous() checks whether a move belongs to some classes of known
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// 'dangerous' moves so that we avoid to prune it.
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FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) {
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// Castle move?
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if (type_of(m) == CASTLE)
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return true;
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// Passed pawn move?
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if ( type_of(pos.piece_moved(m)) == PAWN
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&& pos.pawn_is_passed(pos.side_to_move(), to_sq(m)))
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return true;
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// Entering a pawn endgame?
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if ( captureOrPromotion
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&& type_of(pos.piece_on(to_sq(m))) != PAWN
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&& type_of(m) == NORMAL
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&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
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- PieceValue[Mg][pos.piece_on(to_sq(m))] == VALUE_ZERO))
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return true;
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return false;
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}
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} // namespace
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@ -800,10 +776,17 @@ split_point_start: // At split points actual search starts from here
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<< " currmovenumber " << moveCount + PVIdx << sync_endl;
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}
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ext = DEPTH_ZERO;
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captureOrPromotion = pos.is_capture_or_promotion(move);
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givesCheck = pos.move_gives_check(move, ci);
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dangerous = givesCheck || is_dangerous(pos, move, captureOrPromotion);
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ext = DEPTH_ZERO;
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dangerous = givesCheck
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|| pos.is_passed_pawn_push(move)
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|| type_of(move) == CASTLE
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|| ( captureOrPromotion // Entering a pawn endgame?
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&& type_of(pos.piece_on(to_sq(move))) != PAWN
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&& type_of(move) == NORMAL
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&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
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- PieceValue[Mg][pos.piece_on(to_sq(move))] == VALUE_ZERO));
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// Step 12. Extend checks and, in PV nodes, also dangerous moves
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if (PvNode && dangerous)
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