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Fix poly values mismerge
I managed to completely mismerge correct values for QuadraticCoefficientsOppositeColor table :-( Now it correspond to tuning branch for real. After 999 games at 1+0 Mod vs Orig +247 =512 -240 50.35% 503.0/999 +2 ELO So almost no change, but the new values comes from the same tuning session of the others, so has more sense to use these ones. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 2 additions and 2 deletions
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@ -47,8 +47,8 @@ namespace {
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{ 7, 25, 4, 7, 7, 7 }, { -27, -2, 46, 100, 56, 7 }, { 58, 29, 83, 148, -3, -25 } };
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const int QuadraticCoefficientsOppositeColor[][6] = {
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{ 0, 0, 0, 0, 0, 0 }, { -4, 0, 0, 0, 0, 0 }, { -31, 21, 0, 0, 0, 0 },
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{ 16, 23, -2, 0, 0, 0 }, { 9, -1, -18, -63, 0, 0 }, { 65, 60, -38, 110, 130, 0 } };
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{ 41, 41, 41, 41, 41, 41 }, { 37, 41, 41, 41, 41, 41 }, { 10, 62, 41, 41, 41, 41 },
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{ 57, 64, 39, 41, 41, 41 }, { 50, 40, 23, -22, 41, 41 }, { 106, 101, 3, 151, 171, 41 } };
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// Named endgame evaluation and scaling functions, these
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// are accessed direcly and not through the function maps.
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