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Accurate pv: rename update_pv()

Explicitly set the current move and clearly
show that we copy into current pv starting
from position 1 and not zero.

No functional change.
This commit is contained in:
Marco Costalba 2014-11-17 16:41:19 +01:00
parent 881e184b94
commit 478f62f9e6

View file

@ -87,7 +87,7 @@ namespace {
void id_loop(Position& pos);
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply);
void update_pv(Move* pv, Move move, Move* child);
void copy(Move* dst, Move* src);
void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta);
@ -903,8 +903,8 @@ moves_loop: // When in check and at SpNode search starts from here
rm.score = value;
rm.pv.resize(1);
for (int i = 0; (ss+1)->pv[i] != MOVE_NONE; ++i)
rm.pv.push_back((ss+1)->pv[i]);
for (Move* m = (ss+1)->pv; *m != MOVE_NONE; ++m)
rm.pv.push_back(*m);
// We record how often the best move has been changed in each
// iteration. This information is used for time management: When
@ -929,12 +929,12 @@ moves_loop: // When in check and at SpNode search starts from here
if (PvNode && value < beta) // Update alpha! Always alpha < beta
{
alpha = SpNode ? splitPoint->alpha = value : value;
alpha = SpNode ? splitPoint->alpha = value : value;
*ss->pv = SpNode ? *splitPoint->ss->pv = move : move;
update_pv(ss->pv, move, (ss+1)->pv);
copy(ss->pv+1, (ss+1)->pv);
if (SpNode)
update_pv(splitPoint->ss->pv, move, (ss+1)->pv);
copy(splitPoint->ss->pv+1, (ss+1)->pv);
}
else
{
@ -1182,13 +1182,11 @@ moves_loop: // When in check and at SpNode search starts from here
if (value > alpha)
{
if (PvNode)
update_pv(ss->pv, move, (ss+1)->pv);
if (PvNode && value < beta) // Update alpha here! Always alpha < beta
{
alpha = value;
bestMove = move;
bestMove = *ss->pv = move;
copy(ss->pv+1, (ss+1)->pv);
}
else // Fail high
{
@ -1241,13 +1239,13 @@ moves_loop: // When in check and at SpNode search starts from here
}
// update_pv() copies child node pv[] adding current move
// copy() copies src into dst until MOVE_NONE included
void update_pv(Move* pv, Move move, Move* child) {
void copy(Move* dst, Move* src) {
for (*pv++ = move; *child != MOVE_NONE; )
*pv++ = *child++;
*pv = MOVE_NONE;
do
*dst++ = *src;
while (*src++ != MOVE_NONE);
}
// update_stats() updates killers, history, countermoves and followupmoves stats after a fail-high