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https://github.com/sockspls/badfish
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Accurate pv: rename update_pv()
Explicitly set the current move and clearly show that we copy into current pv starting from position 1 and not zero. No functional change.
This commit is contained in:
parent
881e184b94
commit
478f62f9e6
1 changed files with 14 additions and 16 deletions
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@ -87,7 +87,7 @@ namespace {
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void id_loop(Position& pos);
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void id_loop(Position& pos);
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Value value_to_tt(Value v, int ply);
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Value value_to_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply);
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void update_pv(Move* pv, Move move, Move* child);
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void copy(Move* dst, Move* src);
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void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
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void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
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string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta);
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string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta);
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@ -903,8 +903,8 @@ moves_loop: // When in check and at SpNode search starts from here
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rm.score = value;
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rm.score = value;
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rm.pv.resize(1);
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rm.pv.resize(1);
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for (int i = 0; (ss+1)->pv[i] != MOVE_NONE; ++i)
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for (Move* m = (ss+1)->pv; *m != MOVE_NONE; ++m)
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rm.pv.push_back((ss+1)->pv[i]);
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rm.pv.push_back(*m);
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// We record how often the best move has been changed in each
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// We record how often the best move has been changed in each
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// iteration. This information is used for time management: When
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// iteration. This information is used for time management: When
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@ -930,11 +930,11 @@ moves_loop: // When in check and at SpNode search starts from here
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if (PvNode && value < beta) // Update alpha! Always alpha < beta
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if (PvNode && value < beta) // Update alpha! Always alpha < beta
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{
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{
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alpha = SpNode ? splitPoint->alpha = value : value;
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alpha = SpNode ? splitPoint->alpha = value : value;
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*ss->pv = SpNode ? *splitPoint->ss->pv = move : move;
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update_pv(ss->pv, move, (ss+1)->pv);
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copy(ss->pv+1, (ss+1)->pv);
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if (SpNode)
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if (SpNode)
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update_pv(splitPoint->ss->pv, move, (ss+1)->pv);
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copy(splitPoint->ss->pv+1, (ss+1)->pv);
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}
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}
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else
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else
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{
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{
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@ -1182,13 +1182,11 @@ moves_loop: // When in check and at SpNode search starts from here
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if (value > alpha)
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if (value > alpha)
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{
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{
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if (PvNode)
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update_pv(ss->pv, move, (ss+1)->pv);
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if (PvNode && value < beta) // Update alpha here! Always alpha < beta
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if (PvNode && value < beta) // Update alpha here! Always alpha < beta
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{
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{
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alpha = value;
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alpha = value;
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bestMove = move;
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bestMove = *ss->pv = move;
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copy(ss->pv+1, (ss+1)->pv);
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}
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}
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else // Fail high
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else // Fail high
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{
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{
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@ -1241,13 +1239,13 @@ moves_loop: // When in check and at SpNode search starts from here
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}
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}
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// update_pv() copies child node pv[] adding current move
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// copy() copies src into dst until MOVE_NONE included
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void update_pv(Move* pv, Move move, Move* child) {
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void copy(Move* dst, Move* src) {
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for (*pv++ = move; *child != MOVE_NONE; )
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do
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*pv++ = *child++;
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*dst++ = *src;
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*pv = MOVE_NONE;
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while (*src++ != MOVE_NONE);
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}
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}
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// update_stats() updates killers, history, countermoves and followupmoves stats after a fail-high
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// update_stats() updates killers, history, countermoves and followupmoves stats after a fail-high
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