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Fix initialization of BSFTable[]

We should start from i = 0, it works by accident because
static storage BSFTable[] is init to zero by default.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-06-12 10:49:34 +01:00
parent aee75ae105
commit 47959c56fd

View file

@ -159,7 +159,7 @@ void init_bitboards() {
for (Square s = SQ_A1; s <= SQ_H8; s++) for (Square s = SQ_A1; s <= SQ_H8; s++)
{ {
SetMaskBB[s] = (1ULL << s); SetMaskBB[s] = 1ULL << s;
ClearMaskBB[s] = ~SetMaskBB[s]; ClearMaskBB[s] = ~SetMaskBB[s];
} }
@ -195,9 +195,9 @@ void init_bitboards() {
} }
for (Bitboard b = 0; b < 256; b++) for (Bitboard b = 0; b < 256; b++)
BitCount8Bit[b] = (uint8_t)count_1s<CNT32>(b); BitCount8Bit[b] = (uint8_t)count_1s<CNT32_MAX15>(b);
for (int i = 1; i < 64; i++) for (int i = 0; i < 64; i++)
if (!CpuIs64Bit) // Matt Taylor's folding trick for 32 bit systems if (!CpuIs64Bit) // Matt Taylor's folding trick for 32 bit systems
{ {
Bitboard b = 1ULL << i; Bitboard b = 1ULL << i;
@ -208,9 +208,8 @@ void init_bitboards() {
else else
BSFTable[((1ULL << i) * 0x218A392CD3D5DBFULL) >> 58] = i; BSFTable[((1ULL << i) * 0x218A392CD3D5DBFULL) >> 58] = i;
int steps[][9] = { int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
{0}, {7,9,0}, {17,15,10,6,-6,-10,-15,-17,0}, {0}, {0}, {0}, {9,7,-7,-9,8,1,-1,-8,0} {}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
};
for (Color c = WHITE; c <= BLACK; c++) for (Color c = WHITE; c <= BLACK; c++)
for (Square s = SQ_A1; s <= SQ_H8; s++) for (Square s = SQ_A1; s <= SQ_H8; s++)
@ -223,11 +222,11 @@ void init_bitboards() {
set_bit(&StepAttacksBB[make_piece(c, pt)][s], to); set_bit(&StepAttacksBB[make_piece(c, pt)][s], to);
} }
Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W }; Square RDelta[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
Square BDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW }; Square BDelta[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
init_sliding_attacks(BMult, BAttacks, BAttacksTable, BMask, BShift, BDeltas); init_sliding_attacks(BMult, BAttacks, BAttacksTable, BMask, BShift, BDelta);
init_sliding_attacks(RMult, RAttacks, RAttacksTable, RMask, RShift, RDeltas); init_sliding_attacks(RMult, RAttacks, RAttacksTable, RMask, RShift, RDelta);
for (Square s = SQ_A1; s <= SQ_H8; s++) for (Square s = SQ_A1; s <= SQ_H8; s++)
{ {
@ -269,20 +268,19 @@ namespace {
bitProbe <<= 1; bitProbe <<= 1;
} }
return subMask; return subMask;
} }
Bitboard sliding_attacks(Square sq, Bitboard occupied, Square deltas[], Bitboard excluded) { Bitboard sliding_attacks(Square sq, Bitboard occupied, Square delta[], Bitboard excluded) {
Bitboard attacks = 0; Bitboard attacks = 0;
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
Square s = sq + deltas[i]; Square s = sq + delta[i];
while ( square_is_ok(s) while ( square_is_ok(s)
&& square_distance(s, s - deltas[i]) == 1 && square_distance(s, s - delta[i]) == 1
&& !bit_is_set(excluded, s)) && !bit_is_set(excluded, s))
{ {
set_bit(&attacks, s); set_bit(&attacks, s);
@ -290,7 +288,7 @@ namespace {
if (bit_is_set(occupied, s)) if (bit_is_set(occupied, s))
break; break;
s += deltas[i]; s += delta[i];
} }
} }
return attacks; return attacks;
@ -300,8 +298,8 @@ namespace {
Bitboard magic; Bitboard magic;
// Values s1 and s2 are used to rotate the candidate magic of // Values s1 and s2 are used to rotate the candidate magic of a
// a quantity known to be the optimal to quickly find the magics. // quantity known to be the optimal to quickly find the magics.
int s1 = booster & 63, s2 = (booster >> 6) & 63; int s1 = booster & 63, s2 = (booster >> 6) & 63;
while (true) while (true)