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Fix initialization of BSFTable[]
We should start from i = 0, it works by accident because static storage BSFTable[] is init to zero by default. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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aee75ae105
commit
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1 changed files with 15 additions and 17 deletions
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@ -159,7 +159,7 @@ void init_bitboards() {
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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{
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SetMaskBB[s] = (1ULL << s);
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SetMaskBB[s] = 1ULL << s;
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ClearMaskBB[s] = ~SetMaskBB[s];
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}
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@ -195,9 +195,9 @@ void init_bitboards() {
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}
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for (Bitboard b = 0; b < 256; b++)
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BitCount8Bit[b] = (uint8_t)count_1s<CNT32>(b);
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BitCount8Bit[b] = (uint8_t)count_1s<CNT32_MAX15>(b);
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for (int i = 1; i < 64; i++)
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for (int i = 0; i < 64; i++)
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if (!CpuIs64Bit) // Matt Taylor's folding trick for 32 bit systems
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{
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Bitboard b = 1ULL << i;
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@ -208,9 +208,8 @@ void init_bitboards() {
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else
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BSFTable[((1ULL << i) * 0x218A392CD3D5DBFULL) >> 58] = i;
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int steps[][9] = {
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{0}, {7,9,0}, {17,15,10,6,-6,-10,-15,-17,0}, {0}, {0}, {0}, {9,7,-7,-9,8,1,-1,-8,0}
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};
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int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
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{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
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for (Color c = WHITE; c <= BLACK; c++)
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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@ -223,11 +222,11 @@ void init_bitboards() {
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set_bit(&StepAttacksBB[make_piece(c, pt)][s], to);
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}
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Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
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Square BDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
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Square RDelta[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
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Square BDelta[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
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init_sliding_attacks(BMult, BAttacks, BAttacksTable, BMask, BShift, BDeltas);
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init_sliding_attacks(RMult, RAttacks, RAttacksTable, RMask, RShift, RDeltas);
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init_sliding_attacks(BMult, BAttacks, BAttacksTable, BMask, BShift, BDelta);
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init_sliding_attacks(RMult, RAttacks, RAttacksTable, RMask, RShift, RDelta);
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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{
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@ -269,20 +268,19 @@ namespace {
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bitProbe <<= 1;
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}
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return subMask;
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}
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Bitboard sliding_attacks(Square sq, Bitboard occupied, Square deltas[], Bitboard excluded) {
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Bitboard sliding_attacks(Square sq, Bitboard occupied, Square delta[], Bitboard excluded) {
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Bitboard attacks = 0;
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for (int i = 0; i < 4; i++)
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{
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Square s = sq + deltas[i];
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Square s = sq + delta[i];
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while ( square_is_ok(s)
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&& square_distance(s, s - deltas[i]) == 1
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&& square_distance(s, s - delta[i]) == 1
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&& !bit_is_set(excluded, s))
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{
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set_bit(&attacks, s);
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@ -290,7 +288,7 @@ namespace {
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if (bit_is_set(occupied, s))
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break;
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s += deltas[i];
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s += delta[i];
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}
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}
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return attacks;
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@ -300,8 +298,8 @@ namespace {
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Bitboard magic;
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// Values s1 and s2 are used to rotate the candidate magic of
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// a quantity known to be the optimal to quickly find the magics.
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// Values s1 and s2 are used to rotate the candidate magic of a
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// quantity known to be the optimal to quickly find the magics.
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int s1 = booster & 63, s2 = (booster >> 6) & 63;
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while (true)
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