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https://github.com/sockspls/badfish
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Sync connected_threat() and yields_to_threat()
Rename stuff so to sync as much as posisble the two related functions. No functional change.
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1 changed files with 29 additions and 31 deletions
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@ -100,11 +100,11 @@ namespace {
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Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
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Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
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void id_loop(Position& pos);
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void id_loop(Position& pos);
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bool check_is_dangerous(Position& pos, Move move, Value futilityBase, Value beta);
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bool yields_to_threat(const Position& pos, Move move, Move threat);
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Value value_to_tt(Value v, int ply);
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Value value_to_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply);
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Value value_from_tt(Value v, int ply);
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bool connected_threat(const Position& pos, Move m, Move threat);
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bool check_is_dangerous(Position& pos, Move move, Value futilityBase, Value beta);
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bool yields_to_threat(const Position& pos, Move move, Move threat);
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bool prevents_threat(const Position& pos, Move move, Move threat);
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string uci_pv(const Position& pos, int depth, Value alpha, Value beta);
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string uci_pv(const Position& pos, int depth, Value alpha, Value beta);
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struct Skill {
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struct Skill {
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@ -861,7 +861,7 @@ split_point_start: // At split points actual search starts from here
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// Move count based pruning
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// Move count based pruning
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if ( depth < 16 * ONE_PLY
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if ( depth < 16 * ONE_PLY
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&& moveCount >= FutilityMoveCounts[depth]
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&& moveCount >= FutilityMoveCounts[depth]
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&& (!threatMove || !connected_threat(pos, move, threatMove)))
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&& (!threatMove || !prevents_threat(pos, move, threatMove)))
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{
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{
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if (SpNode)
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if (SpNode)
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sp->mutex.lock();
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sp->mutex.lock();
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@ -1363,32 +1363,30 @@ split_point_start: // At split points actual search starts from here
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assert(is_ok(move));
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assert(is_ok(move));
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assert(is_ok(threat));
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assert(is_ok(threat));
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assert(color_of(pos.piece_on(from_sq(threat))) == ~pos.side_to_move());
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Square t1 = to_sq(move);
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Square mfrom = from_sq(move);
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Square f1 = from_sq(move);
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Square mto = to_sq(move);
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Square t2 = to_sq(threat);
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Square tfrom = from_sq(threat);
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Square f2 = from_sq(threat);
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Square tto = to_sq(threat);
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// We are suposed to be called upon returning from a null search
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assert(color_of(pos.piece_on(f2)) == ~pos.side_to_move());
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// The piece is the same or threat's destination was vacated by the move
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// The piece is the same or threat's destination was vacated by the move
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if (t1 == f2 || t2 == f1)
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if (mto == tfrom || tto == mfrom)
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return true;
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return true;
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// Threat moves through the vacated square
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// Threat moves through the vacated square
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if (between_bb(f2, t2) & f1)
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if (between_bb(tfrom, tto) & mfrom)
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return true;
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return true;
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// Threat's destination is defended by the move's piece
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// Threat's destination is defended by the move's piece
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Bitboard t1_att = pos.attacks_from(pos.piece_on(t1), t1, pos.pieces() ^ f2);
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Bitboard matt = pos.attacks_from(pos.piece_on(mto), mto, pos.pieces() ^ tfrom);
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if (t1_att & t2)
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if (matt & tto)
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return true;
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return true;
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// Threat gives a discovered check through the move's checking piece
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// Threat gives a discovered check through the move's checking piece
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if (t1_att & pos.king_square(pos.side_to_move()))
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if (matt & pos.king_square(pos.side_to_move()))
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{
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{
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assert(between_bb(t1, pos.king_square(pos.side_to_move())) & f2);
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assert(between_bb(mto, pos.king_square(pos.side_to_move())) & tfrom);
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return true;
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return true;
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}
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}
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@ -1396,27 +1394,28 @@ split_point_start: // At split points actual search starts from here
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}
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}
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// connected_threat() tests whether it is safe to forward prune a move or if
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// prevents_threat() tests whether a move is able to defend against the so
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// is somehow connected to the threat move returned by null search.
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// called threat move (the best move returned from a null search that fails
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// low). In this case will not be pruned.
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bool connected_threat(const Position& pos, Move m, Move threat) {
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bool prevents_threat(const Position& pos, Move move, Move threat) {
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assert(is_ok(m));
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assert(is_ok(move));
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assert(is_ok(threat));
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assert(is_ok(threat));
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assert(!pos.is_capture_or_promotion(m));
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assert(!pos.is_capture_or_promotion(move));
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assert(!pos.is_passed_pawn_push(m));
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assert(!pos.is_passed_pawn_push(move));
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Square mfrom = from_sq(m);
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Square mfrom = from_sq(move);
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Square mto = to_sq(m);
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Square mto = to_sq(move);
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Square tfrom = from_sq(threat);
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Square tfrom = from_sq(threat);
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Square tto = to_sq(threat);
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Square tto = to_sq(threat);
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// Case 1: Don't prune moves which move the threatened piece
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// Don't prune moves of the threatened piece
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if (mfrom == tto)
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if (mfrom == tto)
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return true;
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return true;
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// Case 2: If the threatened piece has value less than or equal to the
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// If the threatened piece has value less than or equal to the value of the
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// value of the threatening piece, don't prune moves which defend it.
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// threat piece, don't prune moves which defend it.
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if ( pos.is_capture(threat)
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if ( pos.is_capture(threat)
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&& ( PieceValue[MG][pos.piece_on(tfrom)] >= PieceValue[MG][pos.piece_on(tto)]
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&& ( PieceValue[MG][pos.piece_on(tfrom)] >= PieceValue[MG][pos.piece_on(tto)]
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|| type_of(pos.piece_on(tfrom)) == KING))
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|| type_of(pos.piece_on(tfrom)) == KING))
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@ -1438,11 +1437,10 @@ split_point_start: // At split points actual search starts from here
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return true;
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return true;
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}
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}
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// Case 3: If the moving piece in the threatened move is a slider, don't
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// If the threat piece is a slider, don't prune safe moves which block it
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// prune safe moves which block its ray.
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if ( piece_is_slider(pos.piece_on(tfrom))
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if ( piece_is_slider(pos.piece_on(tfrom))
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&& (between_bb(tfrom, tto) & mto)
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&& (between_bb(tfrom, tto) & mto)
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&& pos.see_sign(m) >= 0)
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&& pos.see_sign(move) >= 0)
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return true;
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return true;
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return false;
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return false;
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