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Assorted renaming in search

Inspired by DON.

No functional change.
This commit is contained in:
Marco Costalba 2014-02-15 09:20:27 +01:00
parent 67f88f5e3e
commit 4808d15a85

View file

@ -77,7 +77,7 @@ namespace {
return (Depth) Reductions[PvNode][i][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)]; return (Depth) Reductions[PvNode][i][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
} }
size_t PVSize, PVIdx; size_t MultiPV, PVIdx;
TimeManager TimeMgr; TimeManager TimeMgr;
double BestMoveChanges; double BestMoveChanges;
Value DrawValue[COLOR_NB]; Value DrawValue[COLOR_NB];
@ -127,7 +127,7 @@ void Search::init() {
// Init reductions array // Init reductions array
for (hd = 1; hd < 64; ++hd) for (mc = 1; mc < 64; ++mc) for (hd = 1; hd < 64; ++hd) for (mc = 1; mc < 64; ++mc)
{ {
double pvRed = log(double(hd)) * log(double(mc)) / 3.0; double pvRed = 0.00 + log(double(hd)) * log(double(mc)) / 3.00;
double nonPVRed = 0.33 + log(double(hd)) * log(double(mc)) / 2.25; double nonPVRed = 0.33 + log(double(hd)) * log(double(mc)) / 2.25;
Reductions[1][1][hd][mc] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(ONE_PLY)) : 0); Reductions[1][1][hd][mc] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(ONE_PLY)) : 0);
Reductions[0][1][hd][mc] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(ONE_PLY)) : 0); Reductions[0][1][hd][mc] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(ONE_PLY)) : 0);
@ -145,8 +145,8 @@ void Search::init() {
// Init futility move count array // Init futility move count array
for (d = 0; d < 32; ++d) for (d = 0; d < 32; ++d)
{ {
FutilityMoveCounts[0][d] = int(2.4 + 0.222 * pow(d + 0.0, 1.8)); FutilityMoveCounts[0][d] = int(2.4 + 0.222 * pow(d + 0.00, 1.8));
FutilityMoveCounts[1][d] = int(3.0 + 0.3 * pow(d + 0.98, 1.8)); FutilityMoveCounts[1][d] = int(3.0 + 0.300 * pow(d + 0.98, 1.8));
} }
} }
@ -306,15 +306,15 @@ namespace {
Countermoves.clear(); Countermoves.clear();
Followupmoves.clear(); Followupmoves.clear();
PVSize = Options["MultiPV"]; MultiPV = Options["MultiPV"];
Skill skill(Options["Skill Level"]); Skill skill(Options["Skill Level"]);
// Do we have to play with skill handicap? In this case enable MultiPV search // Do we have to play with skill handicap? In this case enable MultiPV search
// that we will use behind the scenes to retrieve a set of possible moves. // that we will use behind the scenes to retrieve a set of possible moves.
if (skill.enabled() && PVSize < 4) if (skill.enabled() && MultiPV < 4)
PVSize = 4; MultiPV = 4;
PVSize = std::min(PVSize, RootMoves.size()); MultiPV = std::min(MultiPV, RootMoves.size());
// Iterative deepening loop until requested to stop or target depth reached // Iterative deepening loop until requested to stop or target depth reached
while (++depth <= MAX_PLY && !Signals.stop && (!Limits.depth || depth <= Limits.depth)) while (++depth <= MAX_PLY && !Signals.stop && (!Limits.depth || depth <= Limits.depth))
@ -328,7 +328,7 @@ namespace {
RootMoves[i].prevScore = RootMoves[i].score; RootMoves[i].prevScore = RootMoves[i].score;
// MultiPV loop. We perform a full root search for each PV line // MultiPV loop. We perform a full root search for each PV line
for (PVIdx = 0; PVIdx < PVSize && !Signals.stop; ++PVIdx) for (PVIdx = 0; PVIdx < MultiPV && !Signals.stop; ++PVIdx)
{ {
// Reset aspiration window starting size // Reset aspiration window starting size
if (depth >= 5) if (depth >= 5)
@ -393,7 +393,7 @@ namespace {
// Sort the PV lines searched so far and update the GUI // Sort the PV lines searched so far and update the GUI
std::stable_sort(RootMoves.begin(), RootMoves.begin() + PVIdx + 1); std::stable_sort(RootMoves.begin(), RootMoves.begin() + PVIdx + 1);
if (PVIdx + 1 == PVSize || Time::now() - SearchTime > 3000) if (PVIdx + 1 == MultiPV || Time::now() - SearchTime > 3000)
sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl; sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
} }
@ -426,7 +426,7 @@ namespace {
bool stop = false; // Local variable, not the volatile Signals.stop bool stop = false; // Local variable, not the volatile Signals.stop
// Take some extra time if the best move has changed // Take some extra time if the best move has changed
if (depth > 4 && depth < 50 && PVSize == 1) if (depth > 4 && depth < 50 && MultiPV == 1)
TimeMgr.pv_instability(BestMoveChanges); TimeMgr.pv_instability(BestMoveChanges);
// Stop the search if only one legal move is available or all // Stop the search if only one legal move is available or all
@ -463,7 +463,7 @@ namespace {
const bool SpNode = (NT == SplitPointPV || NT == SplitPointNonPV || NT == SplitPointRoot); const bool SpNode = (NT == SplitPointPV || NT == SplitPointNonPV || NT == SplitPointRoot);
const bool RootNode = (NT == Root || NT == SplitPointRoot); const bool RootNode = (NT == Root || NT == SplitPointRoot);
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);
assert(PvNode || (alpha == beta - 1)); assert(PvNode || (alpha == beta - 1));
assert(depth > DEPTH_ZERO); assert(depth > DEPTH_ZERO);
@ -659,7 +659,7 @@ namespace {
} }
} }
// Step 9. ProbCut (skipped when in check) // Step 9. Multi-Cut (skipped when in check)
// If we have a very good capture (i.e. SEE > seeValues[captured_piece_type]) // If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
// and a reduced search returns a value much above beta, we can (almost) safely // and a reduced search returns a value much above beta, we can (almost) safely
// prune the previous move. // prune the previous move.
@ -691,8 +691,8 @@ namespace {
} }
// Step 10. Internal iterative deepening (skipped when in check) // Step 10. Internal iterative deepening (skipped when in check)
if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY) if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY)
&& ttMove == MOVE_NONE && !ttMove
&& (PvNode || ss->staticEval + Value(256) >= beta)) && (PvNode || ss->staticEval + Value(256) >= beta))
{ {
Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4); Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4);
@ -1320,7 +1320,7 @@ moves_loop: // When in check and at SpNode search starts from here
rk.rand<unsigned>(); rk.rand<unsigned>();
// RootMoves are already sorted by score in descending order // RootMoves are already sorted by score in descending order
int variance = std::min(RootMoves[0].score - RootMoves[PVSize - 1].score, PawnValueMg); int variance = std::min(RootMoves[0].score - RootMoves[MultiPV - 1].score, PawnValueMg);
int weakness = 120 - 2 * level; int weakness = 120 - 2 * level;
int max_s = -VALUE_INFINITE; int max_s = -VALUE_INFINITE;
best = MOVE_NONE; best = MOVE_NONE;
@ -1328,7 +1328,7 @@ moves_loop: // When in check and at SpNode search starts from here
// Choose best move. For each move score we add two terms both dependent on // Choose best move. For each move score we add two terms both dependent on
// weakness. One deterministic and bigger for weaker moves, and one random, // weakness. One deterministic and bigger for weaker moves, and one random,
// then we choose the move with the resulting highest score. // then we choose the move with the resulting highest score.
for (size_t i = 0; i < PVSize; ++i) for (size_t i = 0; i < MultiPV; ++i)
{ {
int s = RootMoves[i].score; int s = RootMoves[i].score;