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Use new Time class in timed_wait()
And simplify the code. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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parent
19540c9ee8
commit
482b5b7ece
3 changed files with 11 additions and 19 deletions
16
src/misc.cpp
16
src/misc.cpp
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@ -138,19 +138,11 @@ void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
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#if defined(_WIN32) || defined(_WIN64)
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int tm = msec;
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#else
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struct timeval t;
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struct timespec abstime, *tm = &abstime;
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timespec ts, *tm = &ts;
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uint64_t ms = Time::current_time().msec() + msec;
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gettimeofday(&t, NULL);
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abstime.tv_sec = t.tv_sec + (msec / 1000);
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abstime.tv_nsec = (t.tv_usec + (msec % 1000) * 1000) * 1000;
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if (abstime.tv_nsec > 1000000000LL)
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{
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abstime.tv_sec += 1;
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abstime.tv_nsec -= 1000000000LL;
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}
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ts.tv_sec = ms / 1000;
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ts.tv_nsec = (ms % 1000) * 1000000LL;
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#endif
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cond_timedwait(sleepCond, sleepLock, tm);
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@ -57,7 +57,7 @@ public:
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static Time current_time() { Time t; t.restart(); return t; }
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private:
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my_time_t t;
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sys_time_t t;
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};
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#endif // !defined(MISC_H_INCLUDED)
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12
src/types.h
12
src/types.h
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@ -62,16 +62,16 @@ typedef unsigned __int64 uint64_t;
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#if defined(_WIN32) || defined(_WIN64)
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# include <sys/timeb.h>
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typedef _timeb my_time_t;
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typedef _timeb sys_time_t;
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inline void system_time(my_time_t* t) { _ftime(t); }
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inline uint64_t time_to_msec(const my_time_t& t) { return t.time * 1000 + t.millitm; }
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inline void system_time(sys_time_t* t) { _ftime(t); }
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inline uint64_t time_to_msec(const sys_time_t& t) { return t.time * 1000 + t.millitm; }
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#else
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# include <sys/time.h>
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typedef timeval my_time_t;
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typedef timeval sys_time_t;
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inline void system_time(my_time_t* t) { gettimeofday(t, NULL); }
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inline uint64_t time_to_msec(const my_time_t& t) { return t.tv_sec * 1000 + t.tv_usec / 1000; }
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inline void system_time(sys_time_t* t) { gettimeofday(t, NULL); }
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inline uint64_t time_to_msec(const sys_time_t& t) { return t.tv_sec * 1000 + t.tv_usec / 1000; }
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#endif
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#if defined(_WIN64)
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