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Use fixed depth bench to make PGO builds more reproducible
Discussed on fishcooking proposal and objdump verification: https://groups.google.com/d/msg/fishcooking/4_ausUwMXP0/EGPsMYqOFAAJ verified no significant speed difference between depth and time: https://groups.google.com/d/msg/fishcooking/4_ausUwMXP0/KazW5QZmFgAJ stockfish_time - stats: mean = 2207232.56 std = 7079.51 std/mean = 0.003207 stockfish_depth - stats: mean = 2201783.57 std = 6356.69 std/mean = 0.002887 No functional change
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@ -32,7 +32,7 @@ PREFIX = /usr/local
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BINDIR = $(PREFIX)/bin
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### Built-in benchmark for pgo-builds
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PGOBENCH = ./$(EXE) bench 16 1 1000 default time
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PGOBENCH = ./$(EXE) bench
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### Object files
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OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
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