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https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
Code style fixes in search.cpp
Some code style triviality. No functional change.
This commit is contained in:
parent
baab8be324
commit
4c57cf0ead
2 changed files with 128 additions and 130 deletions
198
src/search.cpp
198
src/search.cpp
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@ -63,11 +63,11 @@ namespace {
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enum NodeType { NonPV, PV };
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// Sizes and phases of the skip-blocks, used for distributing search depths across the threads
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const int skipSize[] = { 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4 };
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const int skipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
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const int SkipSize[] = { 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4 };
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const int SkipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
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// Razoring and futility margin based on depth
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const int razor_margin = 600;
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// Razoring and futility margins
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const int RazorMargin = 600;
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Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
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// Futility and reductions lookup tables, initialized at startup
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@ -105,7 +105,7 @@ namespace {
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Value value_from_tt(Value v, int ply);
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void update_pv(Move* pv, Move move, Move* childPv);
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void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
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void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, int bonus);
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void update_quiet_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, int bonus);
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void update_capture_stats(const Position& pos, Move move, Move* captures, int captureCnt, int bonus);
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// perft() is our utility to verify move generation. All the leaf nodes up
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@ -137,7 +137,7 @@ namespace {
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} // namespace
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/// Search::init() is called during startup to initialize various lookup tables
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/// Search::init() is called at startup to initialize various lookup tables
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void Search::init() {
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@ -252,7 +252,7 @@ void MainThread::search() {
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previousScore = bestThread->rootMoves[0].score;
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// Send new PV when needed
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// Send again PV info if we have a new best thread
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if (bestThread != this)
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sync_cout << UCI::pv(bestThread->rootPos, bestThread->completedDepth, -VALUE_INFINITE, VALUE_INFINITE) << sync_endl;
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@ -287,10 +287,7 @@ void Thread::search() {
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beta = VALUE_INFINITE;
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if (mainThread)
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{
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mainThread->failedLow = false;
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mainThread->bestMoveChanges = 0;
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}
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mainThread->bestMoveChanges = 0, mainThread->failedLow = false;
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size_t multiPV = Options["MultiPV"];
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Skill skill(Options["Skill Level"]);
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@ -302,21 +299,21 @@ void Thread::search() {
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multiPV = std::min(multiPV, rootMoves.size());
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int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns
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Eval::Contempt = (us == WHITE ? make_score(contempt, contempt / 2)
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: -make_score(contempt, contempt / 2));
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int ct = Options["Contempt"] * PawnValueEg / 100; // From centipawns
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Eval::Contempt = (us == WHITE ? make_score(ct, ct / 2)
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: -make_score(ct, ct / 2));
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// Iterative deepening loop until requested to stop or the target depth is reached
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while ( (rootDepth += ONE_PLY) < DEPTH_MAX
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&& !Threads.stop
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&& !(Limits.depth && mainThread && rootDepth / ONE_PLY > Limits.depth))
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{
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// Distribute search depths across the threads
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if (idx)
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// Distribute search depths across the helper threads
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if (idx > 0)
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{
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int i = (idx - 1) % 20;
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if (((rootDepth / ONE_PLY + rootPos.game_ply() + skipPhase[i]) / skipSize[i]) % 2)
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continue;
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if (((rootDepth / ONE_PLY + rootPos.game_ply() + SkipPhase[i]) / SkipSize[i]) % 2)
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continue; // Retry with an incremented rootDepth
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}
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// Age out PV variability metric
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@ -341,18 +338,18 @@ void Thread::search() {
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alpha = std::max(rootMoves[PVIdx].previousScore - delta,-VALUE_INFINITE);
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beta = std::min(rootMoves[PVIdx].previousScore + delta, VALUE_INFINITE);
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// Adjust contempt based on current situation
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contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns
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contempt += bestValue > 500 ? 50: // Dynamic contempt
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// Adjust contempt based on current bestValue
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ct = Options["Contempt"] * PawnValueEg / 100 // From centipawns
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+ (bestValue > 500 ? 50: // Dynamic contempt
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bestValue < -500 ? -50:
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bestValue / 10;
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bestValue / 10);
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Eval::Contempt = (us == WHITE ? make_score(contempt, contempt / 2)
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: -make_score(contempt, contempt / 2));
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Eval::Contempt = (us == WHITE ? make_score(ct, ct / 2)
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: -make_score(ct, ct / 2));
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}
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// Start with a small aspiration window and, in the case of a fail
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// high/low, re-search with a bigger window until we're not failing
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// high/low, re-search with a bigger window until we don't fail
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// high/low anymore.
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while (true)
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{
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@ -366,9 +363,9 @@ void Thread::search() {
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// search the already searched PV lines are preserved.
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std::stable_sort(rootMoves.begin() + PVIdx, rootMoves.end());
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// If search has been stopped, we break immediately. Sorting and
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// writing PV back to TT is safe because RootMoves is still
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// valid, although it refers to the previous iteration.
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// If search has been stopped, we break immediately. Sorting is
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// safe because RootMoves is still valid, although it refers to
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// the previous iteration.
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if (Threads.stop)
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break;
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@ -433,27 +430,26 @@ void Thread::search() {
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skill.pick_best(multiPV);
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// Do we have time for the next iteration? Can we stop searching now?
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if (Limits.use_time_management())
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if ( Limits.use_time_management()
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&& !Threads.stop
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&& !Threads.stopOnPonderhit)
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{
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if (!Threads.stop && !Threads.stopOnPonderhit)
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{
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// Stop the search if only one legal move is available, or if all
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// of the available time has been used
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const int F[] = { mainThread->failedLow,
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bestValue - mainThread->previousScore };
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int improvingFactor = std::max(229, std::min(715, 357 + 119 * F[0] - 6 * F[1]));
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double unstablePvFactor = 1 + mainThread->bestMoveChanges;
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// if the bestMove is stable over several iterations, reduce time for this move,
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// the longer the move has been stable, the more.
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// Use part of the gained time from a previous stable move for the current move.
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timeReduction = 1;
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// If the bestMove is stable over several iterations, reduce time accordingly
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timeReduction = 1.0;
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for (int i : {3, 4, 5})
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if (lastBestMoveDepth * i < completedDepth)
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timeReduction *= 1.3;
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// Use part of the gained time from a previous stable move for the current move
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double unstablePvFactor = 1.0 + mainThread->bestMoveChanges;
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unstablePvFactor *= std::pow(mainThread->previousTimeReduction, 0.51) / timeReduction;
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// Stop the search if we have only one legal move, or if available time elapsed
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if ( rootMoves.size() == 1
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|| Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 605)
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{
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@ -466,7 +462,6 @@ void Thread::search() {
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}
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}
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}
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}
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if (!mainThread)
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return;
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@ -527,8 +522,10 @@ namespace {
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if (!rootNode)
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{
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// Step 2. Check for aborted search and immediate draw
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if (Threads.stop.load(std::memory_order_relaxed) || pos.is_draw(ss->ply) || ss->ply >= MAX_PLY)
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return ss->ply >= MAX_PLY && !inCheck ? evaluate(pos) : VALUE_DRAW;
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if ( Threads.stop.load(std::memory_order_relaxed)
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|| pos.is_draw(ss->ply)
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|| ss->ply >= MAX_PLY)
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return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos) : VALUE_DRAW;
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// Step 3. Mate distance pruning. Even if we mate at the next move our score
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// would be at best mate_in(ss->ply+1), but if alpha is already bigger because
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@ -554,7 +551,7 @@ namespace {
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// search to overwrite a previous full search TT value, so we use a different
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// position key in case of an excluded move.
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excludedMove = ss->excludedMove;
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posKey = pos.key() ^ Key(excludedMove << 16); // isn't a very good hash
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posKey = pos.key() ^ Key(excludedMove << 16); // Isn't a very good hash
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tte = TT.probe(posKey, ttHit);
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ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
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ttMove = rootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0]
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@ -574,7 +571,7 @@ namespace {
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if (ttValue >= beta)
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{
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if (!pos.capture_or_promotion(ttMove))
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update_stats(pos, ss, ttMove, nullptr, 0, stat_bonus(depth));
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update_quiet_stats(pos, ss, ttMove, nullptr, 0, stat_bonus(depth));
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// Extra penalty for a quiet TT move in previous ply when it gets refuted
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if ((ss-1)->moveCount == 1 && !pos.captured_piece())
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@ -591,7 +588,7 @@ namespace {
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return ttValue;
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}
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// Step 4a. Tablebase probe
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// Step 5. Tablebases probe
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if (!rootNode && TB::Cardinality)
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{
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int piecesCount = pos.count<ALL_PIECES>();
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@ -638,13 +635,12 @@ namespace {
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}
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}
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// Step 5. Evaluate the position statically
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// Step 6. Evaluate the position statically
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if (inCheck)
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{
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ss->staticEval = eval = VALUE_NONE;
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goto moves_loop;
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}
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else if (ttHit)
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{
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// Never assume anything on values stored in TT
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@ -658,7 +654,7 @@ namespace {
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}
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else
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{
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eval = ss->staticEval =
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ss->staticEval = eval =
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(ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
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: -(ss-1)->staticEval + 2 * Eval::Tempo;
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if (skipEarlyPruning || !pos.non_pawn_material(pos.side_to_move()))
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goto moves_loop;
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// Step 6. Razoring (skipped when in check)
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// Step 7. Razoring (skipped when in check)
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if ( !PvNode
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&& depth < 4 * ONE_PLY
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&& eval + razor_margin <= alpha)
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&& eval + RazorMargin <= alpha)
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{
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if (depth <= ONE_PLY)
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return qsearch<NonPV, false>(pos, ss, alpha, alpha+1);
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Value ralpha = alpha - razor_margin;
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Value ralpha = alpha - RazorMargin;
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Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1);
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if (v <= ralpha)
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return v;
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}
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// Step 7. Futility pruning: child node (skipped when in check)
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// Step 8. Futility pruning: child node (skipped when in check)
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if ( !rootNode
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&& depth < 7 * ONE_PLY
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&& eval - futility_margin(depth) >= beta
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&& eval < VALUE_KNOWN_WIN) // Do not return unproven wins
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return eval;
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// Step 8. Null move search with verification search (is omitted in PV nodes)
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// Step 9. Null move search with verification search
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if ( !PvNode
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&& eval >= beta
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&& ss->staticEval >= beta - 36 * depth / ONE_PLY + 225
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&& (ss->ply >= thisThread->nmp_ply || ss->ply % 2 != thisThread->nmp_odd))
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{
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and value
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@ -719,8 +714,8 @@ namespace {
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if (abs(beta) < VALUE_KNOWN_WIN && (depth < 12 * ONE_PLY || thisThread->nmp_ply))
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return nullValue;
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// Do verification search at high depths
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// disable null move pruning for side to move for the first part of the remaining search tree
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// Do verification search at high depths. Disable null move pruning
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// for side to move for the first part of the remaining search tree.
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thisThread->nmp_ply = ss->ply + 3 * (depth-R) / 4;
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thisThread->nmp_odd = ss->ply % 2;
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@ -734,17 +729,16 @@ namespace {
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}
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}
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// Step 9. ProbCut (skipped when in check)
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// Step 10. ProbCut (skipped when in check)
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// If we have a good enough capture and a reduced search returns a value
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// much above beta, we can (almost) safely prune the previous move.
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if ( !PvNode
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&& depth >= 5 * ONE_PLY
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&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
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{
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Value rbeta = std::min(beta + 200, VALUE_INFINITE);
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assert(is_ok((ss-1)->currentMove));
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Value rbeta = std::min(beta + 200, VALUE_INFINITE);
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MovePicker mp(pos, ttMove, rbeta - ss->staticEval, &thisThread->captureHistory);
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while ((move = mp.next_move()) != MOVE_NONE)
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@ -754,6 +748,7 @@ namespace {
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ss->contHistory = &thisThread->contHistory[pos.moved_piece(move)][to_sq(move)];
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assert(depth >= 5 * ONE_PLY);
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pos.do_move(move, st);
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value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, depth - 4 * ONE_PLY, !cutNode, false);
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pos.undo_move(move);
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@ -762,19 +757,19 @@ namespace {
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}
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}
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// Step 10. Internal iterative deepening (skipped when in check)
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// Step 11. Internal iterative deepening (skipped when in check)
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if ( depth >= 6 * ONE_PLY
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&& !ttMove
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&& (PvNode || ss->staticEval + 256 >= beta))
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{
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Depth d = (3 * depth / (4 * ONE_PLY) - 2) * ONE_PLY;
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Depth d = 3 * depth / 4 - 2 * ONE_PLY;
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search<NT>(pos, ss, alpha, beta, d, cutNode, true);
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tte = TT.probe(posKey, ttHit);
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ttMove = ttHit ? tte->move() : MOVE_NONE;
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}
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moves_loop: // When in check search starts from here
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moves_loop: // When in check, search starts from here
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const PieceToHistory* contHist[] = { (ss-1)->contHistory, (ss-2)->contHistory, nullptr, (ss-4)->contHistory };
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Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
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@ -796,8 +791,8 @@ moves_loop: // When in check search starts from here
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ttCapture = false;
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pvExact = PvNode && ttHit && tte->bound() == BOUND_EXACT;
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// Step 11. Loop through moves
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// Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs
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// Step 12. Loop through all pseudo-legal moves until no moves remain
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// or a beta cutoff occurs.
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while ((move = mp.next_move(skipQuiets)) != MOVE_NONE)
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{
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assert(is_ok(move));
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@ -818,7 +813,6 @@ moves_loop: // When in check search starts from here
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sync_cout << "info depth " << depth / ONE_PLY
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<< " currmove " << UCI::move(move, pos.is_chess960())
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<< " currmovenumber " << moveCount + thisThread->PVIdx << sync_endl;
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if (PvNode)
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(ss+1)->pv = nullptr;
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@ -833,27 +827,26 @@ moves_loop: // When in check search starts from here
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moveCountPruning = depth < 16 * ONE_PLY
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&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
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// Step 12. Singular and Gives Check Extensions
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// Step 13. Extensions
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// Singular extension search. If all moves but one fail low on a search of
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// (alpha-s, beta-s), and just one fails high on (alpha, beta), then that move
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// is singular and should be extended. To verify this we do a reduced search
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// on all the other moves but the ttMove and if the result is lower than
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// ttValue minus a margin then we will extend the ttMove.
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// Singular extension search. If all moves but one fail low on a search
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// of (alpha-s, beta-s), and just one fails high on (alpha, beta), then
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// that move is singular and should be extended. To verify this we do a
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// reduced search on on all the other moves but the ttMove and if the
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// result is lower than ttValue minus a margin then we will extend the ttMove.
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if ( singularExtensionNode
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&& move == ttMove
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&& pos.legal(move))
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{
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Value rBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE);
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Depth d = (depth / (2 * ONE_PLY)) * ONE_PLY;
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ss->excludedMove = move;
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value = search<NonPV>(pos, ss, rBeta - 1, rBeta, d, cutNode, true);
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value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode, true);
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ss->excludedMove = MOVE_NONE;
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if (value < rBeta)
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extension = ONE_PLY;
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}
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else if ( givesCheck
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else if ( givesCheck // Check extension
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&& !moveCountPruning
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&& pos.see_ge(move))
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extension = ONE_PLY;
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@ -861,7 +854,7 @@ moves_loop: // When in check search starts from here
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// Calculate new depth for this move
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newDepth = depth - ONE_PLY + extension;
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// Step 13. Pruning at shallow depth
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// Step 14. Pruning at shallow depth
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if ( !rootNode
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&& pos.non_pawn_material(pos.side_to_move())
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&& bestValue > VALUE_MATED_IN_MAX_PLY)
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@ -920,10 +913,10 @@ moves_loop: // When in check search starts from here
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ss->currentMove = move;
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ss->contHistory = &thisThread->contHistory[movedPiece][to_sq(move)];
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// Step 14. Make the move
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// Step 15. Make the move
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pos.do_move(move, st, givesCheck);
|
||||
|
||||
// Step 15. Reduced depth search (LMR). If the move fails high it will be
|
||||
// Step 16. Reduced depth search (LMR). If the move fails high it will be
|
||||
// re-searched at full depth.
|
||||
if ( depth >= 3 * ONE_PLY
|
||||
&& moveCount > 1
|
||||
|
@ -984,7 +977,7 @@ moves_loop: // When in check search starts from here
|
|||
else
|
||||
doFullDepthSearch = !PvNode || moveCount > 1;
|
||||
|
||||
// Step 16. Full depth search when LMR is skipped or fails high
|
||||
// Step 17. Full depth search when LMR is skipped or fails high
|
||||
if (doFullDepthSearch)
|
||||
value = newDepth < ONE_PLY ?
|
||||
givesCheck ? -qsearch<NonPV, true>(pos, ss+1, -(alpha+1), -alpha)
|
||||
|
@ -1005,12 +998,12 @@ moves_loop: // When in check search starts from here
|
|||
: - search<PV>(pos, ss+1, -beta, -alpha, newDepth, false, false);
|
||||
}
|
||||
|
||||
// Step 17. Undo move
|
||||
// Step 18. Undo move
|
||||
pos.undo_move(move);
|
||||
|
||||
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
||||
|
||||
// Step 18. Check for a new best move
|
||||
// Step 19. Check for a new best move
|
||||
// Finished searching the move. If a stop occurred, the return value of
|
||||
// the search cannot be trusted, and we return immediately without
|
||||
// updating best move, PV and TT.
|
||||
|
@ -1068,10 +1061,14 @@ moves_loop: // When in check search starts from here
|
|||
}
|
||||
}
|
||||
|
||||
if (!captureOrPromotion && move != bestMove && quietCount < 64)
|
||||
quietsSearched[quietCount++] = move;
|
||||
else if (captureOrPromotion && move != bestMove && captureCount < 32)
|
||||
if (move != bestMove)
|
||||
{
|
||||
if (captureOrPromotion && captureCount < 32)
|
||||
capturesSearched[captureCount++] = move;
|
||||
|
||||
else if (!captureOrPromotion && quietCount < 64)
|
||||
quietsSearched[quietCount++] = move;
|
||||
}
|
||||
}
|
||||
|
||||
// The following condition would detect a stop only after move loop has been
|
||||
|
@ -1096,7 +1093,7 @@ moves_loop: // When in check search starts from here
|
|||
{
|
||||
// Quiet best move: update move sorting heuristics
|
||||
if (!pos.capture_or_promotion(bestMove))
|
||||
update_stats(pos, ss, bestMove, quietsSearched, quietCount, stat_bonus(depth));
|
||||
update_quiet_stats(pos, ss, bestMove, quietsSearched, quietCount, stat_bonus(depth));
|
||||
else
|
||||
update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth));
|
||||
|
||||
|
@ -1133,20 +1130,20 @@ moves_loop: // When in check search starts from here
|
|||
|
||||
const bool PvNode = NT == PV;
|
||||
|
||||
assert(InCheck == bool(pos.checkers()));
|
||||
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
|
||||
assert(PvNode || (alpha == beta - 1));
|
||||
assert(depth <= DEPTH_ZERO);
|
||||
assert(depth / ONE_PLY * ONE_PLY == depth);
|
||||
assert(InCheck == bool(pos.checkers()));
|
||||
|
||||
Move pv[MAX_PLY+1];
|
||||
StateInfo st;
|
||||
TTEntry* tte;
|
||||
Key posKey;
|
||||
Move ttMove, move, bestMove;
|
||||
Depth ttDepth;
|
||||
Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
|
||||
bool ttHit, givesCheck, evasionPrunable;
|
||||
Depth ttDepth;
|
||||
int moveCount;
|
||||
|
||||
if (PvNode)
|
||||
|
@ -1156,13 +1153,14 @@ moves_loop: // When in check search starts from here
|
|||
ss->pv[0] = MOVE_NONE;
|
||||
}
|
||||
|
||||
ss->currentMove = bestMove = MOVE_NONE;
|
||||
(ss+1)->ply = ss->ply + 1;
|
||||
ss->currentMove = bestMove = MOVE_NONE;
|
||||
moveCount = 0;
|
||||
|
||||
// Check for an instant draw or if the maximum ply has been reached
|
||||
if (pos.is_draw(ss->ply) || ss->ply >= MAX_PLY)
|
||||
return ss->ply >= MAX_PLY && !InCheck ? evaluate(pos) : VALUE_DRAW;
|
||||
// Check for an immediate draw or maximum ply reached
|
||||
if ( pos.is_draw(ss->ply)
|
||||
|| ss->ply >= MAX_PLY)
|
||||
return (ss->ply >= MAX_PLY && !InCheck) ? evaluate(pos) : VALUE_DRAW;
|
||||
|
||||
assert(0 <= ss->ply && ss->ply < MAX_PLY);
|
||||
|
||||
|
@ -1403,9 +1401,9 @@ moves_loop: // When in check search starts from here
|
|||
}
|
||||
|
||||
|
||||
// update_stats() updates move sorting heuristics when a new quiet best move is found
|
||||
// update_quiet_stats() updates move sorting heuristics when a new quiet best move is found
|
||||
|
||||
void update_stats(const Position& pos, Stack* ss, Move move,
|
||||
void update_quiet_stats(const Position& pos, Stack* ss, Move move,
|
||||
Move* quiets, int quietsCnt, int bonus) {
|
||||
|
||||
if (ss->killers[0] != move)
|
||||
|
@ -1414,9 +1412,9 @@ moves_loop: // When in check search starts from here
|
|||
ss->killers[0] = move;
|
||||
}
|
||||
|
||||
Color c = pos.side_to_move();
|
||||
Color us = pos.side_to_move();
|
||||
Thread* thisThread = pos.this_thread();
|
||||
thisThread->mainHistory.update(c, move, bonus);
|
||||
thisThread->mainHistory.update(us, move, bonus);
|
||||
update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus);
|
||||
|
||||
if (is_ok((ss-1)->currentMove))
|
||||
|
@ -1428,7 +1426,7 @@ moves_loop: // When in check search starts from here
|
|||
// Decrease all the other played quiet moves
|
||||
for (int i = 0; i < quietsCnt; ++i)
|
||||
{
|
||||
thisThread->mainHistory.update(c, quiets[i], -bonus);
|
||||
thisThread->mainHistory.update(us, quiets[i], -bonus);
|
||||
update_continuation_histories(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
|
||||
}
|
||||
}
|
||||
|
@ -1468,16 +1466,15 @@ moves_loop: // When in check search starts from here
|
|||
|
||||
} // namespace
|
||||
|
||||
// check_time() is used to print debug info and, more importantly, to detect
|
||||
// when we are out of available time and thus stop the search.
|
||||
/// MainThread::check_time() is used to print debug info and, more importantly,
|
||||
/// to detect when we are out of available time and thus stop the search.
|
||||
|
||||
void MainThread::check_time() {
|
||||
|
||||
if (--callsCnt > 0)
|
||||
return;
|
||||
|
||||
// At low node count increase the checking rate to about 0.1% of nodes
|
||||
// otherwise use a default value.
|
||||
// When using nodes, ensure checking rate is not lower than 0.1% of nodes
|
||||
callsCnt = Limits.nodes ? std::min(4096, int(Limits.nodes / 1024)) : 4096;
|
||||
|
||||
static TimePoint lastInfoTime = now();
|
||||
|
@ -1491,7 +1488,7 @@ moves_loop: // When in check search starts from here
|
|||
dbg_print();
|
||||
}
|
||||
|
||||
// An engine may not stop pondering until told so by the GUI
|
||||
// We should not stop pondering until told so by the GUI
|
||||
if (Threads.ponder)
|
||||
return;
|
||||
|
||||
|
@ -1587,6 +1584,7 @@ bool RootMove::extract_ponder_from_tt(Position& pos) {
|
|||
return pv.size() > 1;
|
||||
}
|
||||
|
||||
|
||||
void Tablebases::filter_root_moves(Position& pos, Search::RootMoves& rootMoves) {
|
||||
|
||||
RootInTB = false;
|
||||
|
|
|
@ -147,7 +147,7 @@ void ThreadPool::clear() {
|
|||
|
||||
main()->callsCnt = 0;
|
||||
main()->previousScore = VALUE_INFINITE;
|
||||
main()->previousTimeReduction = 1;
|
||||
main()->previousTimeReduction = 1.0;
|
||||
}
|
||||
|
||||
/// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
|
||||
|
|
Loading…
Add table
Reference in a new issue