mirror of
https://github.com/sockspls/badfish
synced 2025-05-02 01:29:36 +00:00
Merge branch 'master' into clusterMergeMaster5
This commit is contained in:
commit
4cdb6386d8
16 changed files with 195 additions and 164 deletions
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@ -19,12 +19,13 @@
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*/
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*/
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#include <algorithm>
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#include <algorithm>
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#include <bitset>
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#include "bitboard.h"
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#include "bitboard.h"
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#include "misc.h"
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#include "misc.h"
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uint8_t PopCnt16[1 << 16];
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uint8_t PopCnt16[1 << 16];
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int8_t SquareDistance[SQUARE_NB][SQUARE_NB];
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uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
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Bitboard SquareBB[SQUARE_NB];
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Bitboard SquareBB[SQUARE_NB];
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Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
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Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
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@ -34,6 +35,12 @@ Bitboard DistanceRingBB[SQUARE_NB][8];
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Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
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Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
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Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
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Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
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Bitboard KingFlank[FILE_NB] = {
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QueenSide ^ FileDBB, QueenSide, QueenSide,
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CenterFiles, CenterFiles,
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KingSide, KingSide, KingSide ^ FileEBB
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};
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Magic RookMagics[SQUARE_NB];
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Magic RookMagics[SQUARE_NB];
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Magic BishopMagics[SQUARE_NB];
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Magic BishopMagics[SQUARE_NB];
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@ -43,15 +50,6 @@ namespace {
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Bitboard BishopTable[0x1480]; // To store bishop attacks
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Bitboard BishopTable[0x1480]; // To store bishop attacks
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void init_magics(Bitboard table[], Magic magics[], Direction directions[]);
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void init_magics(Bitboard table[], Magic magics[], Direction directions[]);
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// popcount16() counts the non-zero bits using SWAR-Popcount algorithm
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unsigned popcount16(unsigned u) {
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u -= (u >> 1) & 0x5555U;
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u = ((u >> 2) & 0x3333U) + (u & 0x3333U);
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u = ((u >> 4) + u) & 0x0F0FU;
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return (u * 0x0101U) >> 8;
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}
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}
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}
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@ -80,17 +78,13 @@ const std::string Bitboards::pretty(Bitboard b) {
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void Bitboards::init() {
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void Bitboards::init() {
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for (unsigned i = 0; i < (1 << 16); ++i)
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for (unsigned i = 0; i < (1 << 16); ++i)
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PopCnt16[i] = (uint8_t) popcount16(i);
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PopCnt16[i] = std::bitset<16>(i).count();
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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SquareBB[s] = (1ULL << s);
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SquareBB[s] = (1ULL << s);
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for (Rank r = RANK_1; r < RANK_8; ++r)
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ForwardRanksBB[WHITE][r] = ~(ForwardRanksBB[BLACK][r + 1] = ForwardRanksBB[BLACK][r] | rank_bb(r));
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for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
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for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
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if (s1 != s2)
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{
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{
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SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
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SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
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DistanceRingBB[s1][SquareDistance[s1][s2]] |= s2;
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DistanceRingBB[s1][SquareDistance[s1][s2]] |= s2;
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@ -127,13 +121,11 @@ void Bitboards::init() {
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for (PieceType pt : { BISHOP, ROOK })
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for (PieceType pt : { BISHOP, ROOK })
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for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
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{
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if (PseudoAttacks[pt][s1] & s2)
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if (!(PseudoAttacks[pt][s1] & s2))
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{
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continue;
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LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
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BetweenBB[s1][s2] = attacks_bb(pt, s1, SquareBB[s2]) & attacks_bb(pt, s2, SquareBB[s1]);
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LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
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}
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BetweenBB[s1][s2] = attacks_bb(pt, s1, SquareBB[s2]) & attacks_bb(pt, s2, SquareBB[s1]);
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}
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}
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}
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}
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}
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@ -60,15 +60,21 @@ constexpr Bitboard Rank6BB = Rank1BB << (8 * 5);
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constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
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constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
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constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
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constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
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extern int8_t SquareDistance[SQUARE_NB][SQUARE_NB];
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constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
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constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
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constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
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constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
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extern uint8_t PopCnt16[1 << 16];
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extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
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extern Bitboard SquareBB[SQUARE_NB];
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extern Bitboard SquareBB[SQUARE_NB];
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extern Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
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extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
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extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
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extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
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extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
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extern Bitboard DistanceRingBB[SQUARE_NB][8];
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extern Bitboard DistanceRingBB[SQUARE_NB][8];
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extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
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extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
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extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
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extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
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extern Bitboard KingFlank[FILE_NB];
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/// Magic holds all magic bitboards relevant data for a single square
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/// Magic holds all magic bitboards relevant data for a single square
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@ -133,6 +139,7 @@ inline bool opposite_colors(Square s1, Square s2) {
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return bool(DarkSquares & s1) != bool(DarkSquares & s2);
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return bool(DarkSquares & s1) != bool(DarkSquares & s2);
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}
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}
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/// rank_bb() and file_bb() return a bitboard representing all the squares on
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/// rank_bb() and file_bb() return a bitboard representing all the squares on
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/// the given file or rank.
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/// the given file or rank.
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@ -192,48 +199,49 @@ inline Bitboard adjacent_files_bb(File f) {
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return shift<EAST>(file_bb(f)) | shift<WEST>(file_bb(f));
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return shift<EAST>(file_bb(f)) | shift<WEST>(file_bb(f));
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}
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}
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/// between_bb() returns a bitboard representing all the squares between the two
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/// between_bb() returns a bitboard representing all the squares between the two
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/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with
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/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with
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/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file
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/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank,
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/// or diagonal, 0 is returned.
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/// file or diagonal, 0 is returned.
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inline Bitboard between_bb(Square s1, Square s2) {
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inline Bitboard between_bb(Square s1, Square s2) {
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return BetweenBB[s1][s2];
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return BetweenBB[s1][s2];
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}
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}
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/// forward_ranks_bb() returns a bitboard representing the squares on all the ranks
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/// forward_ranks_bb() returns a bitboard representing the squares on the ranks
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/// in front of the given one, from the point of view of the given color. For instance,
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/// in front of the given one, from the point of view of the given color. For instance,
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/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
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/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
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inline Bitboard forward_ranks_bb(Color c, Square s) {
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inline Bitboard forward_ranks_bb(Color c, Square s) {
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return ForwardRanksBB[c][rank_of(s)];
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return c == WHITE ? ~Rank1BB << 8 * (rank_of(s) - RANK_1)
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: ~Rank8BB >> 8 * (RANK_8 - rank_of(s));
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}
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}
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/// forward_file_bb() returns a bitboard representing all the squares along the line
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/// forward_file_bb() returns a bitboard representing all the squares along the
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/// in front of the given one, from the point of view of the given color:
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/// line in front of the given one, from the point of view of the given color.
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/// ForwardFileBB[c][s] = forward_ranks_bb(c, s) & file_bb(s)
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inline Bitboard forward_file_bb(Color c, Square s) {
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inline Bitboard forward_file_bb(Color c, Square s) {
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return ForwardRanksBB[c][rank_of(s)] & file_bb(s);
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return forward_ranks_bb(c, s) & file_bb(s);
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}
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}
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/// pawn_attack_span() returns a bitboard representing all the squares that can be
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/// pawn_attack_span() returns a bitboard representing all the squares that can
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/// attacked by a pawn of the given color when it moves along its file, starting
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/// be attacked by a pawn of the given color when it moves along its file,
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/// from the given square:
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/// starting from the given square.
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inline Bitboard pawn_attack_span(Color c, Square s) {
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inline Bitboard pawn_attack_span(Color c, Square s) {
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return forward_ranks_bb(c, s) & adjacent_files_bb(file_of(s));
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return forward_ranks_bb(c, s) & adjacent_files_bb(file_of(s));
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}
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}
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/// passed_pawn_mask() returns a bitboard mask which can be used to test if a
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/// passed_pawn_span() returns a bitboard which can be used to test if a pawn of
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/// pawn of the given color and on the given square is a passed pawn:
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/// the given color and on the given square is a passed pawn.
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inline Bitboard passed_pawn_mask(Color c, Square s) {
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inline Bitboard passed_pawn_span(Color c, Square s) {
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return pawn_attack_span(c, s) | forward_file_bb(c, s);
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return forward_ranks_bb(c, s) & (adjacent_files_bb(file_of(s)) | file_bb(s));
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}
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}
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@ -248,7 +256,7 @@ inline bool aligned(Square s1, Square s2, Square s3) {
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/// distance() functions return the distance between x and y, defined as the
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/// distance() functions return the distance between x and y, defined as the
|
||||||
/// number of steps for a king in x to reach y. Works with squares, ranks, files.
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/// number of steps for a king in x to reach y. Works with squares, ranks, files.
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template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; }
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template<typename T> inline int distance(T x, T y) { return std::abs(x - y); }
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||||||
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
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template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
|
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|
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template<typename T1, typename T2> inline int distance(T2 x, T2 y);
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template<typename T1, typename T2> inline int distance(T2 x, T2 y);
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@ -286,7 +294,6 @@ inline int popcount(Bitboard b) {
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|
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#ifndef USE_POPCNT
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#ifndef USE_POPCNT
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extern uint8_t PopCnt16[1 << 16];
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|
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union { Bitboard bb; uint16_t u[4]; } v = { b };
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union { Bitboard bb; uint16_t u[4]; } v = { b };
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return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]];
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return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]];
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||||||
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|
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@ -286,6 +286,21 @@ Value Endgame<KQKR>::operator()(const Position& pos) const {
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}
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}
|
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|
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|
||||||
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/// KNN vs KP. Simply push the opposing king to the corner.
|
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|
template<>
|
||||||
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Value Endgame<KNNKP>::operator()(const Position& pos) const {
|
||||||
|
|
||||||
|
assert(verify_material(pos, strongSide, 2 * KnightValueMg, 0));
|
||||||
|
assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
|
||||||
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|
||||||
|
Value result = 2 * KnightValueEg
|
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|
- PawnValueEg
|
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+ PushToEdges[pos.square<KING>(weakSide)];
|
||||||
|
|
||||||
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return strongSide == pos.side_to_move() ? result : -result;
|
||||||
|
}
|
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|
||||||
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|
||||||
/// Some cases of trivial draws
|
/// Some cases of trivial draws
|
||||||
template<> Value Endgame<KNNK>::operator()(const Position&) const { return VALUE_DRAW; }
|
template<> Value Endgame<KNNK>::operator()(const Position&) const { return VALUE_DRAW; }
|
||||||
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|
||||||
|
|
|
@ -37,6 +37,7 @@ enum EndgameCode {
|
||||||
|
|
||||||
EVALUATION_FUNCTIONS,
|
EVALUATION_FUNCTIONS,
|
||||||
KNNK, // KNN vs K
|
KNNK, // KNN vs K
|
||||||
|
KNNKP, // KNN vs KP
|
||||||
KXK, // Generic "mate lone king" eval
|
KXK, // Generic "mate lone king" eval
|
||||||
KBNK, // KBN vs K
|
KBNK, // KBN vs K
|
||||||
KPK, // KP vs K
|
KPK, // KP vs K
|
||||||
|
@ -125,6 +126,7 @@ public:
|
||||||
add<KRKN>("KRKN");
|
add<KRKN>("KRKN");
|
||||||
add<KQKP>("KQKP");
|
add<KQKP>("KQKP");
|
||||||
add<KQKR>("KQKR");
|
add<KQKR>("KQKR");
|
||||||
|
add<KNNKP>("KNNKP");
|
||||||
|
|
||||||
add<KNPK>("KNPK");
|
add<KNPK>("KNPK");
|
||||||
add<KNPKB>("KNPKB");
|
add<KNPKB>("KNPKB");
|
||||||
|
|
|
@ -73,17 +73,6 @@ using namespace Trace;
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
|
|
||||||
constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
|
|
||||||
constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
|
|
||||||
constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
|
|
||||||
|
|
||||||
constexpr Bitboard KingFlank[FILE_NB] = {
|
|
||||||
QueenSide ^ FileDBB, QueenSide, QueenSide,
|
|
||||||
CenterFiles, CenterFiles,
|
|
||||||
KingSide, KingSide, KingSide ^ FileEBB
|
|
||||||
};
|
|
||||||
|
|
||||||
// Threshold for lazy and space evaluation
|
// Threshold for lazy and space evaluation
|
||||||
constexpr Value LazyThreshold = Value(1500);
|
constexpr Value LazyThreshold = Value(1500);
|
||||||
constexpr Value SpaceThreshold = Value(12222);
|
constexpr Value SpaceThreshold = Value(12222);
|
||||||
|
@ -152,6 +141,7 @@ namespace {
|
||||||
constexpr Score KnightOnQueen = S( 16, 12);
|
constexpr Score KnightOnQueen = S( 16, 12);
|
||||||
constexpr Score LongDiagonalBishop = S( 45, 0);
|
constexpr Score LongDiagonalBishop = S( 45, 0);
|
||||||
constexpr Score MinorBehindPawn = S( 18, 3);
|
constexpr Score MinorBehindPawn = S( 18, 3);
|
||||||
|
constexpr Score Outpost = S( 9, 3);
|
||||||
constexpr Score PawnlessFlank = S( 17, 95);
|
constexpr Score PawnlessFlank = S( 17, 95);
|
||||||
constexpr Score RestrictedPiece = S( 7, 7);
|
constexpr Score RestrictedPiece = S( 7, 7);
|
||||||
constexpr Score RookOnPawn = S( 10, 32);
|
constexpr Score RookOnPawn = S( 10, 32);
|
||||||
|
@ -163,7 +153,6 @@ namespace {
|
||||||
constexpr Score TrappedRook = S( 47, 4);
|
constexpr Score TrappedRook = S( 47, 4);
|
||||||
constexpr Score WeakQueen = S( 49, 15);
|
constexpr Score WeakQueen = S( 49, 15);
|
||||||
constexpr Score WeakUnopposedPawn = S( 12, 23);
|
constexpr Score WeakUnopposedPawn = S( 12, 23);
|
||||||
constexpr Score Outpost = S( 9, 3);
|
|
||||||
|
|
||||||
#undef S
|
#undef S
|
||||||
|
|
||||||
|
@ -402,7 +391,8 @@ namespace {
|
||||||
constexpr Bitboard Camp = (Us == WHITE ? AllSquares ^ Rank6BB ^ Rank7BB ^ Rank8BB
|
constexpr Bitboard Camp = (Us == WHITE ? AllSquares ^ Rank6BB ^ Rank7BB ^ Rank8BB
|
||||||
: AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB);
|
: AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB);
|
||||||
|
|
||||||
Bitboard weak, b, b1, b2, safe, unsafeChecks = 0;
|
Bitboard weak, b1, b2, safe, unsafeChecks = 0;
|
||||||
|
Bitboard rookChecks, queenChecks, bishopChecks, knightChecks;
|
||||||
int kingDanger = 0;
|
int kingDanger = 0;
|
||||||
const Square ksq = pos.square<KING>(Us);
|
const Square ksq = pos.square<KING>(Us);
|
||||||
|
|
||||||
|
@ -422,45 +412,43 @@ namespace {
|
||||||
b2 = attacks_bb<BISHOP>(ksq, pos.pieces() ^ pos.pieces(Us, QUEEN));
|
b2 = attacks_bb<BISHOP>(ksq, pos.pieces() ^ pos.pieces(Us, QUEEN));
|
||||||
|
|
||||||
// Enemy rooks checks
|
// Enemy rooks checks
|
||||||
Bitboard RookCheck = b1
|
rookChecks = b1 & safe & attackedBy[Them][ROOK];
|
||||||
& safe
|
|
||||||
& attackedBy[Them][ROOK];
|
|
||||||
|
|
||||||
if (RookCheck)
|
if (rookChecks)
|
||||||
kingDanger += RookSafeCheck;
|
kingDanger += RookSafeCheck;
|
||||||
else
|
else
|
||||||
unsafeChecks |= b1 & attackedBy[Them][ROOK];
|
unsafeChecks |= b1 & attackedBy[Them][ROOK];
|
||||||
|
|
||||||
// Enemy queen safe checks: we count them only if they are from squares from
|
// Enemy queen safe checks: we count them only if they are from squares from
|
||||||
// which we can't give a rook check, because rook checks are more valuable.
|
// which we can't give a rook check, because rook checks are more valuable.
|
||||||
Bitboard QueenCheck = (b1 | b2)
|
queenChecks = (b1 | b2)
|
||||||
& attackedBy[Them][QUEEN]
|
& attackedBy[Them][QUEEN]
|
||||||
& safe
|
& safe
|
||||||
& ~attackedBy[Us][QUEEN]
|
& ~attackedBy[Us][QUEEN]
|
||||||
& ~RookCheck;
|
& ~rookChecks;
|
||||||
|
|
||||||
if (QueenCheck)
|
if (queenChecks)
|
||||||
kingDanger += QueenSafeCheck;
|
kingDanger += QueenSafeCheck;
|
||||||
|
|
||||||
// Enemy bishops checks: we count them only if they are from squares from
|
// Enemy bishops checks: we count them only if they are from squares from
|
||||||
// which we can't give a queen check, because queen checks are more valuable.
|
// which we can't give a queen check, because queen checks are more valuable.
|
||||||
Bitboard BishopCheck = b2
|
bishopChecks = b2
|
||||||
& attackedBy[Them][BISHOP]
|
& attackedBy[Them][BISHOP]
|
||||||
& safe
|
& safe
|
||||||
& ~QueenCheck;
|
& ~queenChecks;
|
||||||
|
|
||||||
if (BishopCheck)
|
if (bishopChecks)
|
||||||
kingDanger += BishopSafeCheck;
|
kingDanger += BishopSafeCheck;
|
||||||
else
|
else
|
||||||
unsafeChecks |= b2 & attackedBy[Them][BISHOP];
|
unsafeChecks |= b2 & attackedBy[Them][BISHOP];
|
||||||
|
|
||||||
// Enemy knights checks
|
// Enemy knights checks
|
||||||
b = pos.attacks_from<KNIGHT>(ksq) & attackedBy[Them][KNIGHT];
|
knightChecks = pos.attacks_from<KNIGHT>(ksq) & attackedBy[Them][KNIGHT];
|
||||||
|
|
||||||
if (b & safe)
|
if (knightChecks & safe)
|
||||||
kingDanger += KnightSafeCheck;
|
kingDanger += KnightSafeCheck;
|
||||||
else
|
else
|
||||||
unsafeChecks |= b;
|
unsafeChecks |= knightChecks;
|
||||||
|
|
||||||
// Unsafe or occupied checking squares will also be considered, as long as
|
// Unsafe or occupied checking squares will also be considered, as long as
|
||||||
// the square is in the attacker's mobility area.
|
// the square is in the attacker's mobility area.
|
||||||
|
@ -511,7 +499,7 @@ namespace {
|
||||||
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
|
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
|
||||||
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||||
|
|
||||||
Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe, restricted;
|
Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe;
|
||||||
Score score = SCORE_ZERO;
|
Score score = SCORE_ZERO;
|
||||||
|
|
||||||
// Non-pawn enemies
|
// Non-pawn enemies
|
||||||
|
@ -561,10 +549,11 @@ namespace {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bonus for restricting their piece moves
|
// Bonus for restricting their piece moves
|
||||||
restricted = attackedBy[Them][ALL_PIECES]
|
b = attackedBy[Them][ALL_PIECES]
|
||||||
& ~stronglyProtected
|
& ~stronglyProtected
|
||||||
& attackedBy[Us][ALL_PIECES];
|
& attackedBy[Us][ALL_PIECES];
|
||||||
score += RestrictedPiece * popcount(restricted);
|
|
||||||
|
score += RestrictedPiece * popcount(b);
|
||||||
|
|
||||||
// Bonus for enemy unopposed weak pawns
|
// Bonus for enemy unopposed weak pawns
|
||||||
if (pos.pieces(Us, ROOK, QUEEN))
|
if (pos.pieces(Us, ROOK, QUEEN))
|
||||||
|
@ -901,7 +890,6 @@ std::string Eval::trace(const Position& pos) {
|
||||||
<< " ------------+-------------+-------------+------------\n"
|
<< " ------------+-------------+-------------+------------\n"
|
||||||
<< " Material | " << Term(MATERIAL)
|
<< " Material | " << Term(MATERIAL)
|
||||||
<< " Imbalance | " << Term(IMBALANCE)
|
<< " Imbalance | " << Term(IMBALANCE)
|
||||||
<< " Initiative | " << Term(INITIATIVE)
|
|
||||||
<< " Pawns | " << Term(PAWN)
|
<< " Pawns | " << Term(PAWN)
|
||||||
<< " Knights | " << Term(KNIGHT)
|
<< " Knights | " << Term(KNIGHT)
|
||||||
<< " Bishops | " << Term(BISHOP)
|
<< " Bishops | " << Term(BISHOP)
|
||||||
|
@ -912,6 +900,7 @@ std::string Eval::trace(const Position& pos) {
|
||||||
<< " Threats | " << Term(THREAT)
|
<< " Threats | " << Term(THREAT)
|
||||||
<< " Passed | " << Term(PASSED)
|
<< " Passed | " << Term(PASSED)
|
||||||
<< " Space | " << Term(SPACE)
|
<< " Space | " << Term(SPACE)
|
||||||
|
<< " Initiative | " << Term(INITIATIVE)
|
||||||
<< " ------------+-------------+-------------+------------\n"
|
<< " ------------+-------------+-------------+------------\n"
|
||||||
<< " Total | " << Term(TOTAL);
|
<< " Total | " << Term(TOTAL);
|
||||||
|
|
||||||
|
|
|
@ -252,14 +252,11 @@ namespace {
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
|
||||||
/// generate<CAPTURES> generates all pseudo-legal captures and queen
|
/// <CAPTURES> Generates all pseudo-legal captures and queen promotions
|
||||||
/// promotions. Returns a pointer to the end of the move list.
|
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
|
||||||
|
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
|
||||||
///
|
///
|
||||||
/// generate<QUIETS> generates all pseudo-legal non-captures and
|
/// Returns a pointer to the end of the move list.
|
||||||
/// underpromotions. Returns a pointer to the end of the move list.
|
|
||||||
///
|
|
||||||
/// generate<NON_EVASIONS> generates all pseudo-legal captures and
|
|
||||||
/// non-captures. Returns a pointer to the end of the move list.
|
|
||||||
|
|
||||||
template<GenType Type>
|
template<GenType Type>
|
||||||
ExtMove* generate(const Position& pos, ExtMove* moveList) {
|
ExtMove* generate(const Position& pos, ExtMove* moveList) {
|
||||||
|
|
|
@ -114,7 +114,8 @@ void MovePicker::score() {
|
||||||
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||||
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||||
+ (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
|
+ (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
|
||||||
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)];
|
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
|
||||||
|
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)] / 2;
|
||||||
|
|
||||||
else // Type == EVASIONS
|
else // Type == EVASIONS
|
||||||
{
|
{
|
||||||
|
|
|
@ -96,7 +96,7 @@ namespace {
|
||||||
|
|
||||||
// Flag the pawn
|
// Flag the pawn
|
||||||
opposed = theirPawns & forward_file_bb(Us, s);
|
opposed = theirPawns & forward_file_bb(Us, s);
|
||||||
stoppers = theirPawns & passed_pawn_mask(Us, s);
|
stoppers = theirPawns & passed_pawn_span(Us, s);
|
||||||
lever = theirPawns & PawnAttacks[Us][s];
|
lever = theirPawns & PawnAttacks[Us][s];
|
||||||
leverPush = theirPawns & PawnAttacks[Us][s + Up];
|
leverPush = theirPawns & PawnAttacks[Us][s + Up];
|
||||||
doubled = ourPawns & (s - Up);
|
doubled = ourPawns & (s - Up);
|
||||||
|
|
|
@ -310,7 +310,7 @@ inline Bitboard Position::check_squares(PieceType pt) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::pawn_passed(Color c, Square s) const {
|
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||||
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
return !(pieces(~c, PAWN) & passed_pawn_span(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::advanced_pawn_push(Move m) const {
|
inline bool Position::advanced_pawn_push(Move m) const {
|
||||||
|
|
100
src/search.cpp
100
src/search.cpp
|
@ -62,22 +62,22 @@ namespace {
|
||||||
// Different node types, used as a template parameter
|
// Different node types, used as a template parameter
|
||||||
enum NodeType { NonPV, PV };
|
enum NodeType { NonPV, PV };
|
||||||
|
|
||||||
// Sizes and phases of the skip-blocks, used for distributing search depths across the threads
|
|
||||||
constexpr int SkipSize[] = { 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4 };
|
|
||||||
constexpr int SkipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
|
|
||||||
|
|
||||||
// Razor and futility margins
|
// Razor and futility margins
|
||||||
constexpr int RazorMargin = 600;
|
constexpr int RazorMargin = 600;
|
||||||
Value futility_margin(Depth d, bool improving) {
|
Value futility_margin(Depth d, bool improving) {
|
||||||
return Value((175 - 50 * improving) * d / ONE_PLY);
|
return Value((175 - 50 * improving) * d / ONE_PLY);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Futility and reductions lookup tables, initialized at startup
|
// Reductions lookup table, initialized at startup
|
||||||
int FutilityMoveCounts[2][16]; // [improving][depth]
|
int Reductions[64]; // [depth or moveNumber]
|
||||||
int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
|
|
||||||
|
|
||||||
template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
|
template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
|
||||||
return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY;
|
int r = Reductions[std::min(d / ONE_PLY, 63)] * Reductions[std::min(mn, 63)] / 1024;
|
||||||
|
return ((r + 512) / 1024 + (!i && r > 1024) - PvNode) * ONE_PLY;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr int futility_move_count(bool improving, int depth) {
|
||||||
|
return (5 + depth * depth) * (1 + improving) / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
// History and stats update bonus, based on depth
|
// History and stats update bonus, based on depth
|
||||||
|
@ -157,25 +157,8 @@ namespace {
|
||||||
|
|
||||||
void Search::init() {
|
void Search::init() {
|
||||||
|
|
||||||
for (int imp = 0; imp <= 1; ++imp)
|
for (int i = 1; i < 64; ++i)
|
||||||
for (int d = 1; d < 64; ++d)
|
Reductions[i] = int(1024 * std::log(i) / std::sqrt(1.95));
|
||||||
for (int mc = 1; mc < 64; ++mc)
|
|
||||||
{
|
|
||||||
double r = log(d) * log(mc) / 1.95;
|
|
||||||
|
|
||||||
Reductions[NonPV][imp][d][mc] = int(std::round(r));
|
|
||||||
Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0);
|
|
||||||
|
|
||||||
// Increase reduction for non-PV nodes when eval is not improving
|
|
||||||
if (!imp && r > 1.0)
|
|
||||||
Reductions[NonPV][imp][d][mc]++;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int d = 0; d < 16; ++d)
|
|
||||||
{
|
|
||||||
FutilityMoveCounts[0][d] = int(2.4 + 0.74 * pow(d, 1.78));
|
|
||||||
FutilityMoveCounts[1][d] = int(5.0 + 1.00 * pow(d, 2.00));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -331,7 +314,7 @@ void Thread::search() {
|
||||||
// The former is needed to allow update_continuation_histories(ss-1, ...),
|
// The former is needed to allow update_continuation_histories(ss-1, ...),
|
||||||
// which accesses its argument at ss-4, also near the root.
|
// which accesses its argument at ss-4, also near the root.
|
||||||
// The latter is needed for statScores and killer initialization.
|
// The latter is needed for statScores and killer initialization.
|
||||||
Stack stack[MAX_PLY+8], *ss = stack+5;
|
Stack stack[MAX_PLY+10], *ss = stack+7;
|
||||||
Move pv[MAX_PLY+1];
|
Move pv[MAX_PLY+1];
|
||||||
Value bestValue, alpha, beta, delta;
|
Value bestValue, alpha, beta, delta;
|
||||||
Move lastBestMove = MOVE_NONE;
|
Move lastBestMove = MOVE_NONE;
|
||||||
|
@ -339,10 +322,9 @@ void Thread::search() {
|
||||||
MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
|
MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
|
||||||
double timeReduction = 1.0;
|
double timeReduction = 1.0;
|
||||||
Color us = rootPos.side_to_move();
|
Color us = rootPos.side_to_move();
|
||||||
bool failedLow;
|
|
||||||
|
|
||||||
std::memset(ss-5, 0, 8 * sizeof(Stack));
|
std::memset(ss-7, 0, 10 * sizeof(Stack));
|
||||||
for (int i = 5; i > 0; i--)
|
for (int i = 7; i > 0; i--)
|
||||||
(ss-i)->continuationHistory = &this->continuationHistory[NO_PIECE][0]; // Use as sentinel
|
(ss-i)->continuationHistory = &this->continuationHistory[NO_PIECE][0]; // Use as sentinel
|
||||||
ss->pv = pv;
|
ss->pv = pv;
|
||||||
|
|
||||||
|
@ -350,7 +332,7 @@ void Thread::search() {
|
||||||
beta = VALUE_INFINITE;
|
beta = VALUE_INFINITE;
|
||||||
|
|
||||||
if (mainThread)
|
if (mainThread)
|
||||||
mainThread->bestMoveChanges = 0, failedLow = false;
|
mainThread->bestMoveChanges = 0;
|
||||||
|
|
||||||
size_t multiPV = Options["MultiPV"];
|
size_t multiPV = Options["MultiPV"];
|
||||||
Skill skill(Options["Skill Level"]);
|
Skill skill(Options["Skill Level"]);
|
||||||
|
@ -381,17 +363,9 @@ void Thread::search() {
|
||||||
&& !Threads.stop
|
&& !Threads.stop
|
||||||
&& !(Limits.depth && mainThread && Cluster::is_root() && rootDepth / ONE_PLY > Limits.depth))
|
&& !(Limits.depth && mainThread && Cluster::is_root() && rootDepth / ONE_PLY > Limits.depth))
|
||||||
{
|
{
|
||||||
// Distribute search depths across the helper threads
|
|
||||||
if (idx + Cluster::rank() > 0)
|
|
||||||
{
|
|
||||||
int i = (idx + Cluster::rank() * (int)Options["Threads"] - 1) % 20;
|
|
||||||
if (((rootDepth / ONE_PLY + SkipPhase[i]) / SkipSize[i]) % 2)
|
|
||||||
continue; // Retry with an incremented rootDepth
|
|
||||||
}
|
|
||||||
|
|
||||||
// Age out PV variability metric
|
// Age out PV variability metric
|
||||||
if (mainThread)
|
if (mainThread)
|
||||||
mainThread->bestMoveChanges *= 0.517, failedLow = false;
|
mainThread->bestMoveChanges *= 0.517;
|
||||||
|
|
||||||
|
|
||||||
// Save the last iteration's scores before first PV line is searched and
|
// Save the last iteration's scores before first PV line is searched and
|
||||||
|
@ -476,7 +450,6 @@ void Thread::search() {
|
||||||
if (mainThread)
|
if (mainThread)
|
||||||
{
|
{
|
||||||
failedHighCnt = 0;
|
failedHighCnt = 0;
|
||||||
failedLow = true;
|
|
||||||
mainThread->stopOnPonderhit = false;
|
mainThread->stopOnPonderhit = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -531,19 +504,19 @@ void Thread::search() {
|
||||||
&& !Threads.stop
|
&& !Threads.stop
|
||||||
&& !mainThread->stopOnPonderhit)
|
&& !mainThread->stopOnPonderhit)
|
||||||
{
|
{
|
||||||
double fallingEval = (306 + 119 * failedLow + 6 * (mainThread->previousScore - bestValue)) / 581.0;
|
double fallingEval = (306 + 9 * (mainThread->previousScore - bestValue)) / 581.0;
|
||||||
fallingEval = std::max(0.5, std::min(1.5, fallingEval));
|
fallingEval = std::max(0.5, std::min(1.5, fallingEval));
|
||||||
|
|
||||||
// If the bestMove is stable over several iterations, reduce time accordingly
|
// If the bestMove is stable over several iterations, reduce time accordingly
|
||||||
timeReduction = lastBestMoveDepth + 10 * ONE_PLY < completedDepth ? 1.95 : 1.0;
|
timeReduction = lastBestMoveDepth + 10 * ONE_PLY < completedDepth ? 1.95 : 1.0;
|
||||||
|
double reduction = std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction;
|
||||||
|
|
||||||
// Use part of the gained time from a previous stable move for the current move
|
// Use part of the gained time from a previous stable move for the current move
|
||||||
double bestMoveInstability = 1.0 + mainThread->bestMoveChanges;
|
double bestMoveInstability = 1.0 + mainThread->bestMoveChanges;
|
||||||
bestMoveInstability *= std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction;
|
|
||||||
|
|
||||||
// Stop the search if we have only one legal move, or if available time elapsed
|
// Stop the search if we have only one legal move, or if available time elapsed
|
||||||
if ( rootMoves.size() == 1
|
if ( rootMoves.size() == 1
|
||||||
|| Time.elapsed() > Time.optimum() * bestMoveInstability * fallingEval)
|
|| Time.elapsed() > Time.optimum() * fallingEval * reduction * bestMoveInstability)
|
||||||
{
|
{
|
||||||
// If we are allowed to ponder do not stop the search now but
|
// If we are allowed to ponder do not stop the search now but
|
||||||
// keep pondering until the GUI sends "ponderhit" or "stop".
|
// keep pondering until the GUI sends "ponderhit" or "stop".
|
||||||
|
@ -607,7 +580,7 @@ namespace {
|
||||||
Depth extension, newDepth;
|
Depth extension, newDepth;
|
||||||
Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
|
Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
|
||||||
bool ttHit, ttPv, inCheck, givesCheck, improving;
|
bool ttHit, ttPv, inCheck, givesCheck, improving;
|
||||||
bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture;
|
bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture;
|
||||||
Piece movedPiece;
|
Piece movedPiece;
|
||||||
int moveCount, captureCount, quietCount;
|
int moveCount, captureCount, quietCount;
|
||||||
|
|
||||||
|
@ -871,7 +844,7 @@ namespace {
|
||||||
int probCutCount = 0;
|
int probCutCount = 0;
|
||||||
|
|
||||||
while ( (move = mp.next_move()) != MOVE_NONE
|
while ( (move = mp.next_move()) != MOVE_NONE
|
||||||
&& probCutCount < 3)
|
&& probCutCount < 2 + 2 * cutNode)
|
||||||
if (move != excludedMove && pos.legal(move))
|
if (move != excludedMove && pos.legal(move))
|
||||||
{
|
{
|
||||||
probCutCount++;
|
probCutCount++;
|
||||||
|
@ -886,7 +859,7 @@ namespace {
|
||||||
// Perform a preliminary qsearch to verify that the move holds
|
// Perform a preliminary qsearch to verify that the move holds
|
||||||
value = -qsearch<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1);
|
value = -qsearch<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1);
|
||||||
|
|
||||||
// If the qsearch held perform the regular search
|
// If the qsearch held, perform the regular search
|
||||||
if (value >= raisedBeta)
|
if (value >= raisedBeta)
|
||||||
value = -search<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1, depth - 4 * ONE_PLY, !cutNode);
|
value = -search<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1, depth - 4 * ONE_PLY, !cutNode);
|
||||||
|
|
||||||
|
@ -910,7 +883,9 @@ namespace {
|
||||||
|
|
||||||
moves_loop: // When in check, search starts from here
|
moves_loop: // When in check, search starts from here
|
||||||
|
|
||||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory };
|
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
|
||||||
|
nullptr, (ss-4)->continuationHistory,
|
||||||
|
nullptr, (ss-6)->continuationHistory };
|
||||||
Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
|
Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
|
||||||
|
|
||||||
MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
|
MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
|
||||||
|
@ -920,12 +895,12 @@ moves_loop: // When in check, search starts from here
|
||||||
ss->killers);
|
ss->killers);
|
||||||
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
|
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
|
||||||
|
|
||||||
skipQuiets = false;
|
moveCountPruning = false;
|
||||||
ttCapture = ttMove && pos.capture_or_promotion(ttMove);
|
ttCapture = ttMove && pos.capture_or_promotion(ttMove);
|
||||||
|
|
||||||
// Step 12. Loop through all pseudo-legal moves until no moves remain
|
// Step 12. Loop through all pseudo-legal moves until no moves remain
|
||||||
// or a beta cutoff occurs.
|
// or a beta cutoff occurs.
|
||||||
while ((move = mp.next_move(skipQuiets)) != MOVE_NONE)
|
while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE)
|
||||||
{
|
{
|
||||||
assert(is_ok(move));
|
assert(is_ok(move));
|
||||||
|
|
||||||
|
@ -954,9 +929,6 @@ moves_loop: // When in check, search starts from here
|
||||||
movedPiece = pos.moved_piece(move);
|
movedPiece = pos.moved_piece(move);
|
||||||
givesCheck = gives_check(pos, move);
|
givesCheck = gives_check(pos, move);
|
||||||
|
|
||||||
moveCountPruning = depth < 16 * ONE_PLY
|
|
||||||
&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
|
|
||||||
|
|
||||||
// Step 13. Extensions (~70 Elo)
|
// Step 13. Extensions (~70 Elo)
|
||||||
|
|
||||||
// Singular extension search (~60 Elo). If all moves but one fail low on a
|
// Singular extension search (~60 Elo). If all moves but one fail low on a
|
||||||
|
@ -968,12 +940,13 @@ moves_loop: // When in check, search starts from here
|
||||||
&& move == ttMove
|
&& move == ttMove
|
||||||
&& !rootNode
|
&& !rootNode
|
||||||
&& !excludedMove // Avoid recursive singular search
|
&& !excludedMove // Avoid recursive singular search
|
||||||
&& ttValue != VALUE_NONE
|
/* && ttValue != VALUE_NONE Already implicit in the next condition */
|
||||||
|
&& abs(ttValue) < VALUE_KNOWN_WIN
|
||||||
&& (tte->bound() & BOUND_LOWER)
|
&& (tte->bound() & BOUND_LOWER)
|
||||||
&& tte->depth() >= depth - 3 * ONE_PLY
|
&& tte->depth() >= depth - 3 * ONE_PLY
|
||||||
&& pos.legal(move))
|
&& pos.legal(move))
|
||||||
{
|
{
|
||||||
Value singularBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE);
|
Value singularBeta = ttValue - 2 * depth / ONE_PLY;
|
||||||
ss->excludedMove = move;
|
ss->excludedMove = move;
|
||||||
value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, depth / 2, cutNode);
|
value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, depth / 2, cutNode);
|
||||||
ss->excludedMove = MOVE_NONE;
|
ss->excludedMove = MOVE_NONE;
|
||||||
|
@ -1007,16 +980,16 @@ moves_loop: // When in check, search starts from here
|
||||||
&& pos.non_pawn_material(us)
|
&& pos.non_pawn_material(us)
|
||||||
&& bestValue > VALUE_MATED_IN_MAX_PLY)
|
&& bestValue > VALUE_MATED_IN_MAX_PLY)
|
||||||
{
|
{
|
||||||
|
// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
|
||||||
|
moveCountPruning = moveCount >= futility_move_count(improving,depth / ONE_PLY);
|
||||||
|
|
||||||
if ( !captureOrPromotion
|
if ( !captureOrPromotion
|
||||||
&& !givesCheck
|
&& !givesCheck
|
||||||
&& !pos.advanced_pawn_push(move))
|
&& !pos.advanced_pawn_push(move))
|
||||||
{
|
{
|
||||||
// Move count based pruning (~30 Elo)
|
// Move count based pruning (~30 Elo)
|
||||||
if (moveCountPruning)
|
if (moveCountPruning)
|
||||||
{
|
|
||||||
skipQuiets = true;
|
|
||||||
continue;
|
continue;
|
||||||
}
|
|
||||||
|
|
||||||
// Reduced depth of the next LMR search
|
// Reduced depth of the next LMR search
|
||||||
int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
|
int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
|
||||||
|
@ -1037,8 +1010,7 @@ moves_loop: // When in check, search starts from here
|
||||||
if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth)))
|
if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth)))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else if ( !extension // (~20 Elo)
|
else if (!pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo)
|
||||||
&& !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY)))
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1365,7 +1337,9 @@ moves_loop: // When in check, search starts from here
|
||||||
futilityBase = bestValue + 128;
|
futilityBase = bestValue + 128;
|
||||||
}
|
}
|
||||||
|
|
||||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory };
|
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
|
||||||
|
nullptr, (ss-4)->continuationHistory,
|
||||||
|
nullptr, (ss-6)->continuationHistory };
|
||||||
|
|
||||||
// Initialize a MovePicker object for the current position, and prepare
|
// Initialize a MovePicker object for the current position, and prepare
|
||||||
// to search the moves. Because the depth is <= 0 here, only captures,
|
// to search the moves. Because the depth is <= 0 here, only captures,
|
||||||
|
@ -1516,7 +1490,7 @@ moves_loop: // When in check, search starts from here
|
||||||
|
|
||||||
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
|
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
|
||||||
|
|
||||||
for (int i : {1, 2, 4})
|
for (int i : {1, 2, 4, 6})
|
||||||
if (is_ok((ss-i)->currentMove))
|
if (is_ok((ss-i)->currentMove))
|
||||||
(*(ss-i)->continuationHistory)[pc][to] << bonus;
|
(*(ss-i)->continuationHistory)[pc][to] << bonus;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (c) 2013 Ronald de Man
|
Copyright (c) 2013 Ronald de Man
|
||||||
Copyright (C) 2016-2018 Marco Costalba, Lucas Braesch
|
Copyright (C) 2016-2019 Marco Costalba, Lucas Braesch
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
@ -33,7 +33,7 @@
|
||||||
#include "../movegen.h"
|
#include "../movegen.h"
|
||||||
#include "../position.h"
|
#include "../position.h"
|
||||||
#include "../search.h"
|
#include "../search.h"
|
||||||
#include "../thread_win32.h"
|
#include "../thread_win32_osx.h"
|
||||||
#include "../types.h"
|
#include "../types.h"
|
||||||
#include "../uci.h"
|
#include "../uci.h"
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
/*
|
/*
|
||||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||||
Copyright (c) 2013 Ronald de Man
|
Copyright (c) 2013 Ronald de Man
|
||||||
Copyright (C) 2016-2018 Marco Costalba, Lucas Braesch
|
Copyright (C) 2016-2019 Marco Costalba, Lucas Braesch
|
||||||
|
|
||||||
Stockfish is free software: you can redistribute it and/or modify
|
Stockfish is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
|
|
@ -33,7 +33,7 @@
|
||||||
#include "pawns.h"
|
#include "pawns.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
#include "thread_win32.h"
|
#include "thread_win32_osx.h"
|
||||||
|
|
||||||
|
|
||||||
/// Thread class keeps together all the thread-related stuff. We use
|
/// Thread class keeps together all the thread-related stuff. We use
|
||||||
|
@ -47,7 +47,7 @@ class Thread {
|
||||||
ConditionVariable cv;
|
ConditionVariable cv;
|
||||||
size_t idx;
|
size_t idx;
|
||||||
bool exit = false, searching = true; // Set before starting std::thread
|
bool exit = false, searching = true; // Set before starting std::thread
|
||||||
std::thread stdThread;
|
NativeThread stdThread;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit Thread(size_t);
|
explicit Thread(size_t);
|
||||||
|
|
|
@ -18,8 +18,8 @@
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef THREAD_WIN32_H_INCLUDED
|
#ifndef THREAD_WIN32_OSX_H_INCLUDED
|
||||||
#define THREAD_WIN32_H_INCLUDED
|
#define THREAD_WIN32_OSX_H_INCLUDED
|
||||||
|
|
||||||
/// STL thread library used by mingw and gcc when cross compiling for Windows
|
/// STL thread library used by mingw and gcc when cross compiling for Windows
|
||||||
/// relies on libwinpthread. Currently libwinpthread implements mutexes directly
|
/// relies on libwinpthread. Currently libwinpthread implements mutexes directly
|
||||||
|
@ -33,6 +33,7 @@
|
||||||
|
|
||||||
#include <condition_variable>
|
#include <condition_variable>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
#if defined(_WIN32) && !defined(_MSC_VER)
|
#if defined(_WIN32) && !defined(_MSC_VER)
|
||||||
|
|
||||||
|
@ -67,4 +68,45 @@ typedef std::condition_variable ConditionVariable;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // #ifndef THREAD_WIN32_H_INCLUDED
|
/// On OSX threads other than the main thread are created with a reduced stack
|
||||||
|
/// size of 512KB by default, this is dangerously low for deep searches, so
|
||||||
|
/// adjust it to TH_STACK_SIZE. The implementation calls pthread_create() with
|
||||||
|
/// proper stack size parameter.
|
||||||
|
|
||||||
|
#if defined(__APPLE__)
|
||||||
|
|
||||||
|
#include <pthread.h>
|
||||||
|
|
||||||
|
static const size_t TH_STACK_SIZE = 2 * 1024 * 1024;
|
||||||
|
|
||||||
|
template <class T, class P = std::pair<T*, void(T::*)()>>
|
||||||
|
void* start_routine(void* ptr)
|
||||||
|
{
|
||||||
|
P* p = reinterpret_cast<P*>(ptr);
|
||||||
|
(p->first->*(p->second))(); // Call member function pointer
|
||||||
|
delete p;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
class NativeThread {
|
||||||
|
|
||||||
|
pthread_t thread;
|
||||||
|
|
||||||
|
public:
|
||||||
|
template<class T, class P = std::pair<T*, void(T::*)()>>
|
||||||
|
explicit NativeThread(void(T::*fun)(), T* obj) {
|
||||||
|
pthread_attr_t attr_storage, *attr = &attr_storage;
|
||||||
|
pthread_attr_init(attr);
|
||||||
|
pthread_attr_setstacksize(attr, TH_STACK_SIZE);
|
||||||
|
pthread_create(&thread, attr, start_routine<T>, new P(obj, fun));
|
||||||
|
}
|
||||||
|
void join() { pthread_join(thread, NULL); }
|
||||||
|
};
|
||||||
|
|
||||||
|
#else // Default case: use STL classes
|
||||||
|
|
||||||
|
typedef std::thread NativeThread;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // #ifndef THREAD_WIN32_OSX_H_INCLUDED
|
|
@ -180,7 +180,7 @@ enum Value : int {
|
||||||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
|
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
|
||||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
|
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
|
||||||
|
|
||||||
PawnValueMg = 136, PawnValueEg = 208,
|
PawnValueMg = 128, PawnValueEg = 213,
|
||||||
KnightValueMg = 782, KnightValueEg = 865,
|
KnightValueMg = 782, KnightValueEg = 865,
|
||||||
BishopValueMg = 830, BishopValueEg = 918,
|
BishopValueMg = 830, BishopValueEg = 918,
|
||||||
RookValueMg = 1289, RookValueEg = 1378,
|
RookValueMg = 1289, RookValueEg = 1378,
|
||||||
|
|
|
@ -21,6 +21,7 @@
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <ostream>
|
#include <ostream>
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "search.h"
|
#include "search.h"
|
||||||
|
@ -136,8 +137,8 @@ Option::operator std::string() const {
|
||||||
|
|
||||||
bool Option::operator==(const char* s) const {
|
bool Option::operator==(const char* s) const {
|
||||||
assert(type == "combo");
|
assert(type == "combo");
|
||||||
return !CaseInsensitiveLess()(currentValue, s)
|
return !CaseInsensitiveLess()(currentValue, s)
|
||||||
&& !CaseInsensitiveLess()(s, currentValue);
|
&& !CaseInsensitiveLess()(s, currentValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -153,8 +154,8 @@ void Option::operator<<(const Option& o) {
|
||||||
|
|
||||||
|
|
||||||
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
||||||
/// the GUI to check for option's limits, but we could receive the new value from
|
/// the GUI to check for option's limits, but we could receive the new value
|
||||||
/// the user by console window, so let's check the bounds anyway.
|
/// from the user by console window, so let's check the bounds anyway.
|
||||||
|
|
||||||
Option& Option::operator=(const string& v) {
|
Option& Option::operator=(const string& v) {
|
||||||
|
|
||||||
|
@ -165,6 +166,17 @@ Option& Option::operator=(const string& v) {
|
||||||
|| (type == "spin" && (stof(v) < min || stof(v) > max)))
|
|| (type == "spin" && (stof(v) < min || stof(v) > max)))
|
||||||
return *this;
|
return *this;
|
||||||
|
|
||||||
|
if (type == "combo")
|
||||||
|
{
|
||||||
|
OptionsMap comboMap; // To have case insensitive compare
|
||||||
|
string token;
|
||||||
|
std::istringstream ss(defaultValue);
|
||||||
|
while (ss >> token)
|
||||||
|
comboMap[token] << Option();
|
||||||
|
if (!comboMap.count(v) || v == "var")
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
if (type != "button")
|
if (type != "button")
|
||||||
currentValue = v;
|
currentValue = v;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue