mirror of
https://github.com/sockspls/badfish
synced 2025-05-02 09:39:36 +00:00
Merge branch 'master' into clusterMergeMaster5
This commit is contained in:
commit
4cdb6386d8
16 changed files with 195 additions and 164 deletions
|
@ -19,12 +19,13 @@
|
|||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <bitset>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "misc.h"
|
||||
|
||||
uint8_t PopCnt16[1 << 16];
|
||||
int8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
Bitboard SquareBB[SQUARE_NB];
|
||||
Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
|
||||
|
@ -34,6 +35,12 @@ Bitboard DistanceRingBB[SQUARE_NB][8];
|
|||
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||
|
||||
Bitboard KingFlank[FILE_NB] = {
|
||||
QueenSide ^ FileDBB, QueenSide, QueenSide,
|
||||
CenterFiles, CenterFiles,
|
||||
KingSide, KingSide, KingSide ^ FileEBB
|
||||
};
|
||||
|
||||
Magic RookMagics[SQUARE_NB];
|
||||
Magic BishopMagics[SQUARE_NB];
|
||||
|
||||
|
@ -43,15 +50,6 @@ namespace {
|
|||
Bitboard BishopTable[0x1480]; // To store bishop attacks
|
||||
|
||||
void init_magics(Bitboard table[], Magic magics[], Direction directions[]);
|
||||
|
||||
// popcount16() counts the non-zero bits using SWAR-Popcount algorithm
|
||||
|
||||
unsigned popcount16(unsigned u) {
|
||||
u -= (u >> 1) & 0x5555U;
|
||||
u = ((u >> 2) & 0x3333U) + (u & 0x3333U);
|
||||
u = ((u >> 4) + u) & 0x0F0FU;
|
||||
return (u * 0x0101U) >> 8;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -80,17 +78,13 @@ const std::string Bitboards::pretty(Bitboard b) {
|
|||
void Bitboards::init() {
|
||||
|
||||
for (unsigned i = 0; i < (1 << 16); ++i)
|
||||
PopCnt16[i] = (uint8_t) popcount16(i);
|
||||
PopCnt16[i] = std::bitset<16>(i).count();
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
SquareBB[s] = (1ULL << s);
|
||||
|
||||
for (Rank r = RANK_1; r < RANK_8; ++r)
|
||||
ForwardRanksBB[WHITE][r] = ~(ForwardRanksBB[BLACK][r + 1] = ForwardRanksBB[BLACK][r] | rank_bb(r));
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
if (s1 != s2)
|
||||
{
|
||||
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
|
||||
DistanceRingBB[s1][SquareDistance[s1][s2]] |= s2;
|
||||
|
@ -127,13 +121,11 @@ void Bitboards::init() {
|
|||
|
||||
for (PieceType pt : { BISHOP, ROOK })
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
{
|
||||
if (!(PseudoAttacks[pt][s1] & s2))
|
||||
continue;
|
||||
|
||||
LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
|
||||
BetweenBB[s1][s2] = attacks_bb(pt, s1, SquareBB[s2]) & attacks_bb(pt, s2, SquareBB[s1]);
|
||||
}
|
||||
if (PseudoAttacks[pt][s1] & s2)
|
||||
{
|
||||
LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
|
||||
BetweenBB[s1][s2] = attacks_bb(pt, s1, SquareBB[s2]) & attacks_bb(pt, s2, SquareBB[s1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -60,15 +60,21 @@ constexpr Bitboard Rank6BB = Rank1BB << (8 * 5);
|
|||
constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
|
||||
extern int8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
|
||||
constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
|
||||
constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
|
||||
constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
|
||||
|
||||
extern uint8_t PopCnt16[1 << 16];
|
||||
extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
extern Bitboard SquareBB[SQUARE_NB];
|
||||
extern Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
|
||||
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard DistanceRingBB[SQUARE_NB][8];
|
||||
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
|
||||
extern Bitboard KingFlank[FILE_NB];
|
||||
|
||||
|
||||
/// Magic holds all magic bitboards relevant data for a single square
|
||||
|
@ -133,6 +139,7 @@ inline bool opposite_colors(Square s1, Square s2) {
|
|||
return bool(DarkSquares & s1) != bool(DarkSquares & s2);
|
||||
}
|
||||
|
||||
|
||||
/// rank_bb() and file_bb() return a bitboard representing all the squares on
|
||||
/// the given file or rank.
|
||||
|
||||
|
@ -192,48 +199,49 @@ inline Bitboard adjacent_files_bb(File f) {
|
|||
return shift<EAST>(file_bb(f)) | shift<WEST>(file_bb(f));
|
||||
}
|
||||
|
||||
|
||||
/// between_bb() returns a bitboard representing all the squares between the two
|
||||
/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with
|
||||
/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file
|
||||
/// or diagonal, 0 is returned.
|
||||
/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank,
|
||||
/// file or diagonal, 0 is returned.
|
||||
|
||||
inline Bitboard between_bb(Square s1, Square s2) {
|
||||
return BetweenBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
/// forward_ranks_bb() returns a bitboard representing the squares on all the ranks
|
||||
/// forward_ranks_bb() returns a bitboard representing the squares on the ranks
|
||||
/// in front of the given one, from the point of view of the given color. For instance,
|
||||
/// forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
|
||||
|
||||
inline Bitboard forward_ranks_bb(Color c, Square s) {
|
||||
return ForwardRanksBB[c][rank_of(s)];
|
||||
return c == WHITE ? ~Rank1BB << 8 * (rank_of(s) - RANK_1)
|
||||
: ~Rank8BB >> 8 * (RANK_8 - rank_of(s));
|
||||
}
|
||||
|
||||
|
||||
/// forward_file_bb() returns a bitboard representing all the squares along the line
|
||||
/// in front of the given one, from the point of view of the given color:
|
||||
/// ForwardFileBB[c][s] = forward_ranks_bb(c, s) & file_bb(s)
|
||||
/// forward_file_bb() returns a bitboard representing all the squares along the
|
||||
/// line in front of the given one, from the point of view of the given color.
|
||||
|
||||
inline Bitboard forward_file_bb(Color c, Square s) {
|
||||
return ForwardRanksBB[c][rank_of(s)] & file_bb(s);
|
||||
return forward_ranks_bb(c, s) & file_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// pawn_attack_span() returns a bitboard representing all the squares that can be
|
||||
/// attacked by a pawn of the given color when it moves along its file, starting
|
||||
/// from the given square:
|
||||
/// pawn_attack_span() returns a bitboard representing all the squares that can
|
||||
/// be attacked by a pawn of the given color when it moves along its file,
|
||||
/// starting from the given square.
|
||||
|
||||
inline Bitboard pawn_attack_span(Color c, Square s) {
|
||||
return forward_ranks_bb(c, s) & adjacent_files_bb(file_of(s));
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_mask() returns a bitboard mask which can be used to test if a
|
||||
/// pawn of the given color and on the given square is a passed pawn:
|
||||
/// passed_pawn_span() returns a bitboard which can be used to test if a pawn of
|
||||
/// the given color and on the given square is a passed pawn.
|
||||
|
||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
return pawn_attack_span(c, s) | forward_file_bb(c, s);
|
||||
inline Bitboard passed_pawn_span(Color c, Square s) {
|
||||
return forward_ranks_bb(c, s) & (adjacent_files_bb(file_of(s)) | file_bb(s));
|
||||
}
|
||||
|
||||
|
||||
|
@ -248,7 +256,7 @@ inline bool aligned(Square s1, Square s2, Square s3) {
|
|||
/// distance() functions return the distance between x and y, defined as the
|
||||
/// number of steps for a king in x to reach y. Works with squares, ranks, files.
|
||||
|
||||
template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; }
|
||||
template<typename T> inline int distance(T x, T y) { return std::abs(x - y); }
|
||||
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
|
||||
|
||||
template<typename T1, typename T2> inline int distance(T2 x, T2 y);
|
||||
|
@ -286,7 +294,6 @@ inline int popcount(Bitboard b) {
|
|||
|
||||
#ifndef USE_POPCNT
|
||||
|
||||
extern uint8_t PopCnt16[1 << 16];
|
||||
union { Bitboard bb; uint16_t u[4]; } v = { b };
|
||||
return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]];
|
||||
|
||||
|
|
|
@ -286,6 +286,21 @@ Value Endgame<KQKR>::operator()(const Position& pos) const {
|
|||
}
|
||||
|
||||
|
||||
/// KNN vs KP. Simply push the opposing king to the corner.
|
||||
template<>
|
||||
Value Endgame<KNNKP>::operator()(const Position& pos) const {
|
||||
|
||||
assert(verify_material(pos, strongSide, 2 * KnightValueMg, 0));
|
||||
assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
|
||||
|
||||
Value result = 2 * KnightValueEg
|
||||
- PawnValueEg
|
||||
+ PushToEdges[pos.square<KING>(weakSide)];
|
||||
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// Some cases of trivial draws
|
||||
template<> Value Endgame<KNNK>::operator()(const Position&) const { return VALUE_DRAW; }
|
||||
|
||||
|
|
|
@ -37,6 +37,7 @@ enum EndgameCode {
|
|||
|
||||
EVALUATION_FUNCTIONS,
|
||||
KNNK, // KNN vs K
|
||||
KNNKP, // KNN vs KP
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
KPK, // KP vs K
|
||||
|
@ -125,6 +126,7 @@ public:
|
|||
add<KRKN>("KRKN");
|
||||
add<KQKP>("KQKP");
|
||||
add<KQKR>("KQKR");
|
||||
add<KNNKP>("KNNKP");
|
||||
|
||||
add<KNPK>("KNPK");
|
||||
add<KNPKB>("KNPKB");
|
||||
|
|
|
@ -73,17 +73,6 @@ using namespace Trace;
|
|||
|
||||
namespace {
|
||||
|
||||
constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
|
||||
constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
|
||||
constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
|
||||
constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
|
||||
|
||||
constexpr Bitboard KingFlank[FILE_NB] = {
|
||||
QueenSide ^ FileDBB, QueenSide, QueenSide,
|
||||
CenterFiles, CenterFiles,
|
||||
KingSide, KingSide, KingSide ^ FileEBB
|
||||
};
|
||||
|
||||
// Threshold for lazy and space evaluation
|
||||
constexpr Value LazyThreshold = Value(1500);
|
||||
constexpr Value SpaceThreshold = Value(12222);
|
||||
|
@ -152,6 +141,7 @@ namespace {
|
|||
constexpr Score KnightOnQueen = S( 16, 12);
|
||||
constexpr Score LongDiagonalBishop = S( 45, 0);
|
||||
constexpr Score MinorBehindPawn = S( 18, 3);
|
||||
constexpr Score Outpost = S( 9, 3);
|
||||
constexpr Score PawnlessFlank = S( 17, 95);
|
||||
constexpr Score RestrictedPiece = S( 7, 7);
|
||||
constexpr Score RookOnPawn = S( 10, 32);
|
||||
|
@ -163,7 +153,6 @@ namespace {
|
|||
constexpr Score TrappedRook = S( 47, 4);
|
||||
constexpr Score WeakQueen = S( 49, 15);
|
||||
constexpr Score WeakUnopposedPawn = S( 12, 23);
|
||||
constexpr Score Outpost = S( 9, 3);
|
||||
|
||||
#undef S
|
||||
|
||||
|
@ -402,7 +391,8 @@ namespace {
|
|||
constexpr Bitboard Camp = (Us == WHITE ? AllSquares ^ Rank6BB ^ Rank7BB ^ Rank8BB
|
||||
: AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB);
|
||||
|
||||
Bitboard weak, b, b1, b2, safe, unsafeChecks = 0;
|
||||
Bitboard weak, b1, b2, safe, unsafeChecks = 0;
|
||||
Bitboard rookChecks, queenChecks, bishopChecks, knightChecks;
|
||||
int kingDanger = 0;
|
||||
const Square ksq = pos.square<KING>(Us);
|
||||
|
||||
|
@ -422,45 +412,43 @@ namespace {
|
|||
b2 = attacks_bb<BISHOP>(ksq, pos.pieces() ^ pos.pieces(Us, QUEEN));
|
||||
|
||||
// Enemy rooks checks
|
||||
Bitboard RookCheck = b1
|
||||
& safe
|
||||
& attackedBy[Them][ROOK];
|
||||
rookChecks = b1 & safe & attackedBy[Them][ROOK];
|
||||
|
||||
if (RookCheck)
|
||||
if (rookChecks)
|
||||
kingDanger += RookSafeCheck;
|
||||
else
|
||||
unsafeChecks |= b1 & attackedBy[Them][ROOK];
|
||||
|
||||
// Enemy queen safe checks: we count them only if they are from squares from
|
||||
// which we can't give a rook check, because rook checks are more valuable.
|
||||
Bitboard QueenCheck = (b1 | b2)
|
||||
& attackedBy[Them][QUEEN]
|
||||
& safe
|
||||
& ~attackedBy[Us][QUEEN]
|
||||
& ~RookCheck;
|
||||
queenChecks = (b1 | b2)
|
||||
& attackedBy[Them][QUEEN]
|
||||
& safe
|
||||
& ~attackedBy[Us][QUEEN]
|
||||
& ~rookChecks;
|
||||
|
||||
if (QueenCheck)
|
||||
if (queenChecks)
|
||||
kingDanger += QueenSafeCheck;
|
||||
|
||||
// Enemy bishops checks: we count them only if they are from squares from
|
||||
// which we can't give a queen check, because queen checks are more valuable.
|
||||
Bitboard BishopCheck = b2
|
||||
& attackedBy[Them][BISHOP]
|
||||
& safe
|
||||
& ~QueenCheck;
|
||||
bishopChecks = b2
|
||||
& attackedBy[Them][BISHOP]
|
||||
& safe
|
||||
& ~queenChecks;
|
||||
|
||||
if (BishopCheck)
|
||||
if (bishopChecks)
|
||||
kingDanger += BishopSafeCheck;
|
||||
else
|
||||
unsafeChecks |= b2 & attackedBy[Them][BISHOP];
|
||||
|
||||
// Enemy knights checks
|
||||
b = pos.attacks_from<KNIGHT>(ksq) & attackedBy[Them][KNIGHT];
|
||||
knightChecks = pos.attacks_from<KNIGHT>(ksq) & attackedBy[Them][KNIGHT];
|
||||
|
||||
if (b & safe)
|
||||
if (knightChecks & safe)
|
||||
kingDanger += KnightSafeCheck;
|
||||
else
|
||||
unsafeChecks |= b;
|
||||
unsafeChecks |= knightChecks;
|
||||
|
||||
// Unsafe or occupied checking squares will also be considered, as long as
|
||||
// the square is in the attacker's mobility area.
|
||||
|
@ -511,7 +499,7 @@ namespace {
|
|||
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
|
||||
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
|
||||
|
||||
Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe, restricted;
|
||||
Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe;
|
||||
Score score = SCORE_ZERO;
|
||||
|
||||
// Non-pawn enemies
|
||||
|
@ -561,10 +549,11 @@ namespace {
|
|||
}
|
||||
|
||||
// Bonus for restricting their piece moves
|
||||
restricted = attackedBy[Them][ALL_PIECES]
|
||||
& ~stronglyProtected
|
||||
& attackedBy[Us][ALL_PIECES];
|
||||
score += RestrictedPiece * popcount(restricted);
|
||||
b = attackedBy[Them][ALL_PIECES]
|
||||
& ~stronglyProtected
|
||||
& attackedBy[Us][ALL_PIECES];
|
||||
|
||||
score += RestrictedPiece * popcount(b);
|
||||
|
||||
// Bonus for enemy unopposed weak pawns
|
||||
if (pos.pieces(Us, ROOK, QUEEN))
|
||||
|
@ -901,7 +890,6 @@ std::string Eval::trace(const Position& pos) {
|
|||
<< " ------------+-------------+-------------+------------\n"
|
||||
<< " Material | " << Term(MATERIAL)
|
||||
<< " Imbalance | " << Term(IMBALANCE)
|
||||
<< " Initiative | " << Term(INITIATIVE)
|
||||
<< " Pawns | " << Term(PAWN)
|
||||
<< " Knights | " << Term(KNIGHT)
|
||||
<< " Bishops | " << Term(BISHOP)
|
||||
|
@ -912,6 +900,7 @@ std::string Eval::trace(const Position& pos) {
|
|||
<< " Threats | " << Term(THREAT)
|
||||
<< " Passed | " << Term(PASSED)
|
||||
<< " Space | " << Term(SPACE)
|
||||
<< " Initiative | " << Term(INITIATIVE)
|
||||
<< " ------------+-------------+-------------+------------\n"
|
||||
<< " Total | " << Term(TOTAL);
|
||||
|
||||
|
|
|
@ -252,14 +252,11 @@ namespace {
|
|||
} // namespace
|
||||
|
||||
|
||||
/// generate<CAPTURES> generates all pseudo-legal captures and queen
|
||||
/// promotions. Returns a pointer to the end of the move list.
|
||||
/// <CAPTURES> Generates all pseudo-legal captures and queen promotions
|
||||
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
|
||||
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
|
||||
///
|
||||
/// generate<QUIETS> generates all pseudo-legal non-captures and
|
||||
/// underpromotions. Returns a pointer to the end of the move list.
|
||||
///
|
||||
/// generate<NON_EVASIONS> generates all pseudo-legal captures and
|
||||
/// non-captures. Returns a pointer to the end of the move list.
|
||||
/// Returns a pointer to the end of the move list.
|
||||
|
||||
template<GenType Type>
|
||||
ExtMove* generate(const Position& pos, ExtMove* moveList) {
|
||||
|
|
|
@ -114,7 +114,8 @@ void MovePicker::score() {
|
|||
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)];
|
||||
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)] / 2;
|
||||
|
||||
else // Type == EVASIONS
|
||||
{
|
||||
|
|
|
@ -96,7 +96,7 @@ namespace {
|
|||
|
||||
// Flag the pawn
|
||||
opposed = theirPawns & forward_file_bb(Us, s);
|
||||
stoppers = theirPawns & passed_pawn_mask(Us, s);
|
||||
stoppers = theirPawns & passed_pawn_span(Us, s);
|
||||
lever = theirPawns & PawnAttacks[Us][s];
|
||||
leverPush = theirPawns & PawnAttacks[Us][s + Up];
|
||||
doubled = ourPawns & (s - Up);
|
||||
|
|
|
@ -310,7 +310,7 @@ inline Bitboard Position::check_squares(PieceType pt) const {
|
|||
}
|
||||
|
||||
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
||||
return !(pieces(~c, PAWN) & passed_pawn_span(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::advanced_pawn_push(Move m) const {
|
||||
|
|
100
src/search.cpp
100
src/search.cpp
|
@ -62,22 +62,22 @@ namespace {
|
|||
// Different node types, used as a template parameter
|
||||
enum NodeType { NonPV, PV };
|
||||
|
||||
// Sizes and phases of the skip-blocks, used for distributing search depths across the threads
|
||||
constexpr int SkipSize[] = { 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4 };
|
||||
constexpr int SkipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
|
||||
|
||||
// Razor and futility margins
|
||||
constexpr int RazorMargin = 600;
|
||||
Value futility_margin(Depth d, bool improving) {
|
||||
return Value((175 - 50 * improving) * d / ONE_PLY);
|
||||
}
|
||||
|
||||
// Futility and reductions lookup tables, initialized at startup
|
||||
int FutilityMoveCounts[2][16]; // [improving][depth]
|
||||
int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
|
||||
// Reductions lookup table, initialized at startup
|
||||
int Reductions[64]; // [depth or moveNumber]
|
||||
|
||||
template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
|
||||
return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY;
|
||||
int r = Reductions[std::min(d / ONE_PLY, 63)] * Reductions[std::min(mn, 63)] / 1024;
|
||||
return ((r + 512) / 1024 + (!i && r > 1024) - PvNode) * ONE_PLY;
|
||||
}
|
||||
|
||||
constexpr int futility_move_count(bool improving, int depth) {
|
||||
return (5 + depth * depth) * (1 + improving) / 2;
|
||||
}
|
||||
|
||||
// History and stats update bonus, based on depth
|
||||
|
@ -157,25 +157,8 @@ namespace {
|
|||
|
||||
void Search::init() {
|
||||
|
||||
for (int imp = 0; imp <= 1; ++imp)
|
||||
for (int d = 1; d < 64; ++d)
|
||||
for (int mc = 1; mc < 64; ++mc)
|
||||
{
|
||||
double r = log(d) * log(mc) / 1.95;
|
||||
|
||||
Reductions[NonPV][imp][d][mc] = int(std::round(r));
|
||||
Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0);
|
||||
|
||||
// Increase reduction for non-PV nodes when eval is not improving
|
||||
if (!imp && r > 1.0)
|
||||
Reductions[NonPV][imp][d][mc]++;
|
||||
}
|
||||
|
||||
for (int d = 0; d < 16; ++d)
|
||||
{
|
||||
FutilityMoveCounts[0][d] = int(2.4 + 0.74 * pow(d, 1.78));
|
||||
FutilityMoveCounts[1][d] = int(5.0 + 1.00 * pow(d, 2.00));
|
||||
}
|
||||
for (int i = 1; i < 64; ++i)
|
||||
Reductions[i] = int(1024 * std::log(i) / std::sqrt(1.95));
|
||||
}
|
||||
|
||||
|
||||
|
@ -331,7 +314,7 @@ void Thread::search() {
|
|||
// The former is needed to allow update_continuation_histories(ss-1, ...),
|
||||
// which accesses its argument at ss-4, also near the root.
|
||||
// The latter is needed for statScores and killer initialization.
|
||||
Stack stack[MAX_PLY+8], *ss = stack+5;
|
||||
Stack stack[MAX_PLY+10], *ss = stack+7;
|
||||
Move pv[MAX_PLY+1];
|
||||
Value bestValue, alpha, beta, delta;
|
||||
Move lastBestMove = MOVE_NONE;
|
||||
|
@ -339,10 +322,9 @@ void Thread::search() {
|
|||
MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
|
||||
double timeReduction = 1.0;
|
||||
Color us = rootPos.side_to_move();
|
||||
bool failedLow;
|
||||
|
||||
std::memset(ss-5, 0, 8 * sizeof(Stack));
|
||||
for (int i = 5; i > 0; i--)
|
||||
std::memset(ss-7, 0, 10 * sizeof(Stack));
|
||||
for (int i = 7; i > 0; i--)
|
||||
(ss-i)->continuationHistory = &this->continuationHistory[NO_PIECE][0]; // Use as sentinel
|
||||
ss->pv = pv;
|
||||
|
||||
|
@ -350,7 +332,7 @@ void Thread::search() {
|
|||
beta = VALUE_INFINITE;
|
||||
|
||||
if (mainThread)
|
||||
mainThread->bestMoveChanges = 0, failedLow = false;
|
||||
mainThread->bestMoveChanges = 0;
|
||||
|
||||
size_t multiPV = Options["MultiPV"];
|
||||
Skill skill(Options["Skill Level"]);
|
||||
|
@ -381,17 +363,9 @@ void Thread::search() {
|
|||
&& !Threads.stop
|
||||
&& !(Limits.depth && mainThread && Cluster::is_root() && rootDepth / ONE_PLY > Limits.depth))
|
||||
{
|
||||
// Distribute search depths across the helper threads
|
||||
if (idx + Cluster::rank() > 0)
|
||||
{
|
||||
int i = (idx + Cluster::rank() * (int)Options["Threads"] - 1) % 20;
|
||||
if (((rootDepth / ONE_PLY + SkipPhase[i]) / SkipSize[i]) % 2)
|
||||
continue; // Retry with an incremented rootDepth
|
||||
}
|
||||
|
||||
// Age out PV variability metric
|
||||
if (mainThread)
|
||||
mainThread->bestMoveChanges *= 0.517, failedLow = false;
|
||||
mainThread->bestMoveChanges *= 0.517;
|
||||
|
||||
|
||||
// Save the last iteration's scores before first PV line is searched and
|
||||
|
@ -476,7 +450,6 @@ void Thread::search() {
|
|||
if (mainThread)
|
||||
{
|
||||
failedHighCnt = 0;
|
||||
failedLow = true;
|
||||
mainThread->stopOnPonderhit = false;
|
||||
}
|
||||
}
|
||||
|
@ -531,19 +504,19 @@ void Thread::search() {
|
|||
&& !Threads.stop
|
||||
&& !mainThread->stopOnPonderhit)
|
||||
{
|
||||
double fallingEval = (306 + 119 * failedLow + 6 * (mainThread->previousScore - bestValue)) / 581.0;
|
||||
double fallingEval = (306 + 9 * (mainThread->previousScore - bestValue)) / 581.0;
|
||||
fallingEval = std::max(0.5, std::min(1.5, fallingEval));
|
||||
|
||||
// If the bestMove is stable over several iterations, reduce time accordingly
|
||||
timeReduction = lastBestMoveDepth + 10 * ONE_PLY < completedDepth ? 1.95 : 1.0;
|
||||
double reduction = std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction;
|
||||
|
||||
// Use part of the gained time from a previous stable move for the current move
|
||||
double bestMoveInstability = 1.0 + mainThread->bestMoveChanges;
|
||||
bestMoveInstability *= std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction;
|
||||
|
||||
// Stop the search if we have only one legal move, or if available time elapsed
|
||||
if ( rootMoves.size() == 1
|
||||
|| Time.elapsed() > Time.optimum() * bestMoveInstability * fallingEval)
|
||||
|| Time.elapsed() > Time.optimum() * fallingEval * reduction * bestMoveInstability)
|
||||
{
|
||||
// If we are allowed to ponder do not stop the search now but
|
||||
// keep pondering until the GUI sends "ponderhit" or "stop".
|
||||
|
@ -607,7 +580,7 @@ namespace {
|
|||
Depth extension, newDepth;
|
||||
Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
|
||||
bool ttHit, ttPv, inCheck, givesCheck, improving;
|
||||
bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture;
|
||||
bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture;
|
||||
Piece movedPiece;
|
||||
int moveCount, captureCount, quietCount;
|
||||
|
||||
|
@ -871,7 +844,7 @@ namespace {
|
|||
int probCutCount = 0;
|
||||
|
||||
while ( (move = mp.next_move()) != MOVE_NONE
|
||||
&& probCutCount < 3)
|
||||
&& probCutCount < 2 + 2 * cutNode)
|
||||
if (move != excludedMove && pos.legal(move))
|
||||
{
|
||||
probCutCount++;
|
||||
|
@ -886,7 +859,7 @@ namespace {
|
|||
// Perform a preliminary qsearch to verify that the move holds
|
||||
value = -qsearch<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1);
|
||||
|
||||
// If the qsearch held perform the regular search
|
||||
// If the qsearch held, perform the regular search
|
||||
if (value >= raisedBeta)
|
||||
value = -search<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1, depth - 4 * ONE_PLY, !cutNode);
|
||||
|
||||
|
@ -910,7 +883,9 @@ namespace {
|
|||
|
||||
moves_loop: // When in check, search starts from here
|
||||
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory };
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
|
||||
nullptr, (ss-4)->continuationHistory,
|
||||
nullptr, (ss-6)->continuationHistory };
|
||||
Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
|
||||
|
||||
MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
|
||||
|
@ -920,12 +895,12 @@ moves_loop: // When in check, search starts from here
|
|||
ss->killers);
|
||||
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
|
||||
|
||||
skipQuiets = false;
|
||||
moveCountPruning = false;
|
||||
ttCapture = ttMove && pos.capture_or_promotion(ttMove);
|
||||
|
||||
// Step 12. Loop through all pseudo-legal moves until no moves remain
|
||||
// or a beta cutoff occurs.
|
||||
while ((move = mp.next_move(skipQuiets)) != MOVE_NONE)
|
||||
while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE)
|
||||
{
|
||||
assert(is_ok(move));
|
||||
|
||||
|
@ -954,9 +929,6 @@ moves_loop: // When in check, search starts from here
|
|||
movedPiece = pos.moved_piece(move);
|
||||
givesCheck = gives_check(pos, move);
|
||||
|
||||
moveCountPruning = depth < 16 * ONE_PLY
|
||||
&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
|
||||
|
||||
// Step 13. Extensions (~70 Elo)
|
||||
|
||||
// Singular extension search (~60 Elo). If all moves but one fail low on a
|
||||
|
@ -968,12 +940,13 @@ moves_loop: // When in check, search starts from here
|
|||
&& move == ttMove
|
||||
&& !rootNode
|
||||
&& !excludedMove // Avoid recursive singular search
|
||||
&& ttValue != VALUE_NONE
|
||||
/* && ttValue != VALUE_NONE Already implicit in the next condition */
|
||||
&& abs(ttValue) < VALUE_KNOWN_WIN
|
||||
&& (tte->bound() & BOUND_LOWER)
|
||||
&& tte->depth() >= depth - 3 * ONE_PLY
|
||||
&& pos.legal(move))
|
||||
{
|
||||
Value singularBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE);
|
||||
Value singularBeta = ttValue - 2 * depth / ONE_PLY;
|
||||
ss->excludedMove = move;
|
||||
value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, depth / 2, cutNode);
|
||||
ss->excludedMove = MOVE_NONE;
|
||||
|
@ -1007,16 +980,16 @@ moves_loop: // When in check, search starts from here
|
|||
&& pos.non_pawn_material(us)
|
||||
&& bestValue > VALUE_MATED_IN_MAX_PLY)
|
||||
{
|
||||
// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
|
||||
moveCountPruning = moveCount >= futility_move_count(improving,depth / ONE_PLY);
|
||||
|
||||
if ( !captureOrPromotion
|
||||
&& !givesCheck
|
||||
&& !pos.advanced_pawn_push(move))
|
||||
{
|
||||
// Move count based pruning (~30 Elo)
|
||||
if (moveCountPruning)
|
||||
{
|
||||
skipQuiets = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Reduced depth of the next LMR search
|
||||
int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
|
||||
|
@ -1037,8 +1010,7 @@ moves_loop: // When in check, search starts from here
|
|||
if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth)))
|
||||
continue;
|
||||
}
|
||||
else if ( !extension // (~20 Elo)
|
||||
&& !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY)))
|
||||
else if (!pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1365,7 +1337,9 @@ moves_loop: // When in check, search starts from here
|
|||
futilityBase = bestValue + 128;
|
||||
}
|
||||
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory };
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
|
||||
nullptr, (ss-4)->continuationHistory,
|
||||
nullptr, (ss-6)->continuationHistory };
|
||||
|
||||
// Initialize a MovePicker object for the current position, and prepare
|
||||
// to search the moves. Because the depth is <= 0 here, only captures,
|
||||
|
@ -1516,7 +1490,7 @@ moves_loop: // When in check, search starts from here
|
|||
|
||||
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
|
||||
|
||||
for (int i : {1, 2, 4})
|
||||
for (int i : {1, 2, 4, 6})
|
||||
if (is_ok((ss-i)->currentMove))
|
||||
(*(ss-i)->continuationHistory)[pc][to] << bonus;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (c) 2013 Ronald de Man
|
||||
Copyright (C) 2016-2018 Marco Costalba, Lucas Braesch
|
||||
Copyright (C) 2016-2019 Marco Costalba, Lucas Braesch
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -33,7 +33,7 @@
|
|||
#include "../movegen.h"
|
||||
#include "../position.h"
|
||||
#include "../search.h"
|
||||
#include "../thread_win32.h"
|
||||
#include "../thread_win32_osx.h"
|
||||
#include "../types.h"
|
||||
#include "../uci.h"
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (c) 2013 Ronald de Man
|
||||
Copyright (C) 2016-2018 Marco Costalba, Lucas Braesch
|
||||
Copyright (C) 2016-2019 Marco Costalba, Lucas Braesch
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread_win32.h"
|
||||
#include "thread_win32_osx.h"
|
||||
|
||||
|
||||
/// Thread class keeps together all the thread-related stuff. We use
|
||||
|
@ -47,7 +47,7 @@ class Thread {
|
|||
ConditionVariable cv;
|
||||
size_t idx;
|
||||
bool exit = false, searching = true; // Set before starting std::thread
|
||||
std::thread stdThread;
|
||||
NativeThread stdThread;
|
||||
|
||||
public:
|
||||
explicit Thread(size_t);
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef THREAD_WIN32_H_INCLUDED
|
||||
#define THREAD_WIN32_H_INCLUDED
|
||||
#ifndef THREAD_WIN32_OSX_H_INCLUDED
|
||||
#define THREAD_WIN32_OSX_H_INCLUDED
|
||||
|
||||
/// STL thread library used by mingw and gcc when cross compiling for Windows
|
||||
/// relies on libwinpthread. Currently libwinpthread implements mutexes directly
|
||||
|
@ -33,6 +33,7 @@
|
|||
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
#if defined(_WIN32) && !defined(_MSC_VER)
|
||||
|
||||
|
@ -67,4 +68,45 @@ typedef std::condition_variable ConditionVariable;
|
|||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef THREAD_WIN32_H_INCLUDED
|
||||
/// On OSX threads other than the main thread are created with a reduced stack
|
||||
/// size of 512KB by default, this is dangerously low for deep searches, so
|
||||
/// adjust it to TH_STACK_SIZE. The implementation calls pthread_create() with
|
||||
/// proper stack size parameter.
|
||||
|
||||
#if defined(__APPLE__)
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
static const size_t TH_STACK_SIZE = 2 * 1024 * 1024;
|
||||
|
||||
template <class T, class P = std::pair<T*, void(T::*)()>>
|
||||
void* start_routine(void* ptr)
|
||||
{
|
||||
P* p = reinterpret_cast<P*>(ptr);
|
||||
(p->first->*(p->second))(); // Call member function pointer
|
||||
delete p;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
class NativeThread {
|
||||
|
||||
pthread_t thread;
|
||||
|
||||
public:
|
||||
template<class T, class P = std::pair<T*, void(T::*)()>>
|
||||
explicit NativeThread(void(T::*fun)(), T* obj) {
|
||||
pthread_attr_t attr_storage, *attr = &attr_storage;
|
||||
pthread_attr_init(attr);
|
||||
pthread_attr_setstacksize(attr, TH_STACK_SIZE);
|
||||
pthread_create(&thread, attr, start_routine<T>, new P(obj, fun));
|
||||
}
|
||||
void join() { pthread_join(thread, NULL); }
|
||||
};
|
||||
|
||||
#else // Default case: use STL classes
|
||||
|
||||
typedef std::thread NativeThread;
|
||||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef THREAD_WIN32_OSX_H_INCLUDED
|
|
@ -180,7 +180,7 @@ enum Value : int {
|
|||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
|
||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
|
||||
|
||||
PawnValueMg = 136, PawnValueEg = 208,
|
||||
PawnValueMg = 128, PawnValueEg = 213,
|
||||
KnightValueMg = 782, KnightValueEg = 865,
|
||||
BishopValueMg = 830, BishopValueEg = 918,
|
||||
RookValueMg = 1289, RookValueEg = 1378,
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <ostream>
|
||||
#include <sstream>
|
||||
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
|
@ -136,8 +137,8 @@ Option::operator std::string() const {
|
|||
|
||||
bool Option::operator==(const char* s) const {
|
||||
assert(type == "combo");
|
||||
return !CaseInsensitiveLess()(currentValue, s)
|
||||
&& !CaseInsensitiveLess()(s, currentValue);
|
||||
return !CaseInsensitiveLess()(currentValue, s)
|
||||
&& !CaseInsensitiveLess()(s, currentValue);
|
||||
}
|
||||
|
||||
|
||||
|
@ -153,8 +154,8 @@ void Option::operator<<(const Option& o) {
|
|||
|
||||
|
||||
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
||||
/// the GUI to check for option's limits, but we could receive the new value from
|
||||
/// the user by console window, so let's check the bounds anyway.
|
||||
/// the GUI to check for option's limits, but we could receive the new value
|
||||
/// from the user by console window, so let's check the bounds anyway.
|
||||
|
||||
Option& Option::operator=(const string& v) {
|
||||
|
||||
|
@ -165,6 +166,17 @@ Option& Option::operator=(const string& v) {
|
|||
|| (type == "spin" && (stof(v) < min || stof(v) > max)))
|
||||
return *this;
|
||||
|
||||
if (type == "combo")
|
||||
{
|
||||
OptionsMap comboMap; // To have case insensitive compare
|
||||
string token;
|
||||
std::istringstream ss(defaultValue);
|
||||
while (ss >> token)
|
||||
comboMap[token] << Option();
|
||||
if (!comboMap.count(v) || v == "var")
|
||||
return *this;
|
||||
}
|
||||
|
||||
if (type != "button")
|
||||
currentValue = v;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue