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Rename time variable to reflect UCI parameters
On top of previous patch, rename time variables to reflect the simplification of UCI parameters. It is more correct to use as varibales directly the corresponding UCI option, without intorducing redundant intermediate variables. This allows also to simplify the code. No functional change.
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1 changed files with 4 additions and 7 deletions
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@ -89,11 +89,9 @@ void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color u
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int hypMTG, hypMyTime, t1, t2;
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// Read uci parameters
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int emergencyMoveHorizon = 40;
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int emergencyBaseTime = Options["Move Overhead"] * 2;
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int emergencyMoveTime = Options["Move Overhead"];
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int minThinkingTime = Options["Minimum Thinking Time"];
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int slowMover = Options["Slow Mover"];
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int moveOverhead = Options["Move Overhead"];
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int minThinkingTime = Options["Minimum Thinking Time"];
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int slowMover = Options["Slow Mover"];
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// Initialize unstablePvFactor to 1 and search times to maximum values
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unstablePvFactor = 1;
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@ -106,8 +104,7 @@ void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color u
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// Calculate thinking time for hypothetical "moves to go"-value
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hypMyTime = limits.time[us]
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+ limits.inc[us] * (hypMTG - 1)
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- emergencyBaseTime
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- emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon);
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- moveOverhead * (2 + std::min(hypMTG, 40));
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hypMyTime = std::max(hypMyTime, 0);
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