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Remove Condition from Generate_Move Loop

it seems it's faster to handle blockers_for_king(~Us) outside loops

Passed STC:
LLR: 2.96 (-2.94,2.94) {-0.25,1.25}
Total: 22184 W: 2063 L: 1919 D: 18202
Ptnml(0-2): 63, 1485, 7855, 1623, 66
https://tests.stockfishchess.org/tests/view/5ffbee2f6019e097de3ef18d

closes https://github.com/official-stockfish/Stockfish/pull/3299

No functional change
This commit is contained in:
bmc4 2021-01-10 03:30:40 -03:00 committed by Joost VandeVondele
parent c4d67d77c9
commit 4d30438400
2 changed files with 15 additions and 17 deletions

View file

@ -33,6 +33,7 @@ Bill Henry (VoyagerOne)
Bojun Guo (noobpwnftw, Nooby)
braich
Brian Sheppard (SapphireBrand, briansheppard-toast)
Bruno de Melo Costa (BM123499)
Bryan Cross (crossbr)
candirufish
Chess13234

View file

@ -175,25 +175,19 @@ namespace {
}
template<Color Us, PieceType Pt, bool Checks>
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
template<PieceType Pt, bool Checks>
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) {
static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
Bitboard bb = pos.pieces(Us, Pt);
Bitboard bb = piecesToMove & pos.pieces(Pt);
while (bb) {
Square from = pop_lsb(&bb);
if (Checks)
{
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
&& !(attacks_bb<Pt>(from) & target & pos.check_squares(Pt)))
continue;
if (pos.blockers_for_king(~Us) & from)
continue;
}
if (Checks && (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
&& !(attacks_bb<Pt>(from) & target & pos.check_squares(Pt)))
continue;
Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
@ -211,7 +205,10 @@ namespace {
template<Color Us, GenType Type>
ExtMove* generate_all(const Position& pos, ExtMove* moveList) {
constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations
Bitboard target;
Bitboard target, piecesToMove = pos.pieces(Us);
if(Type == QUIET_CHECKS)
piecesToMove &= ~pos.blockers_for_king(~Us);
switch (Type)
{
@ -236,10 +233,10 @@ namespace {
}
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
moveList = generate_moves<Us, KNIGHT, Checks>(pos, moveList, target);
moveList = generate_moves<Us, BISHOP, Checks>(pos, moveList, target);
moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
moveList = generate_moves<KNIGHT, Checks>(pos, moveList, piecesToMove, target);
moveList = generate_moves<BISHOP, Checks>(pos, moveList, piecesToMove, target);
moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target);
moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target);
if (Type != QUIET_CHECKS && Type != EVASIONS)
{