mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 08:13:08 +00:00
Retire RootMoveList
Diretcly use the underlying std::vector<Move> and the STL algorithms. Also a bit of cleanup while there. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
7d97ebfe7f
commit
4e59c5c274
5 changed files with 104 additions and 139 deletions
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@ -59,7 +59,6 @@ static const char* Defaults[] = {
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void benchmark(int argc, char* argv[]) {
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vector<Move> searchMoves(1, MOVE_NONE);
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vector<string> fenList;
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Search::LimitsType limits;
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int64_t totalNodes;
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@ -127,7 +126,7 @@ void benchmark(int argc, char* argv[]) {
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}
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else
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{
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Threads.start_thinking(pos, limits, searchMoves, false);
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Threads.start_thinking(pos, limits, vector<Move>(), false);
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totalNodes += Search::RootPosition.nodes_searched();
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}
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}
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235
src/search.cpp
235
src/search.cpp
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@ -17,6 +17,7 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <cstring>
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@ -24,7 +25,6 @@
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#include <iostream>
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#include <sstream>
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#include <vector>
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#include <algorithm>
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#include "book.h"
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#include "evaluate.h"
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@ -42,7 +42,7 @@ namespace Search {
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volatile SignalsType Signals;
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LimitsType Limits;
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std::vector<Move> RootMoves;
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std::vector<Move> SearchMoves;
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Position RootPosition;
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}
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@ -60,15 +60,21 @@ namespace {
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enum NodeType { Root, PV, NonPV, SplitPointRoot, SplitPointPV, SplitPointNonPV };
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// RootMove struct is used for moves at the root of the tree. For each root
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// move, we store a score, a node count, and a PV (really a refutation
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// in the case of moves which fail low). Score is normally set at
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// -VALUE_INFINITE for all non-pv moves.
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// move we store a score, a node count, and a PV (really a refutation in the
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// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
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// all non-pv moves.
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struct RootMove {
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// RootMove::operator<() is the comparison function used when
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// sorting the moves. A move m1 is considered to be better
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// than a move m2 if it has an higher score
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RootMove(){}
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RootMove(Move m) {
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nodes = 0;
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score = prevScore = -VALUE_INFINITE;
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pv.push_back(m);
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pv.push_back(MOVE_NONE);
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}
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bool operator<(const RootMove& m) const { return score < m.score; }
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bool operator==(const Move& m) const { return pv[0] == m; }
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void extract_pv_from_tt(Position& pos);
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void insert_pv_in_tt(Position& pos);
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@ -79,15 +85,6 @@ namespace {
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std::vector<Move> pv;
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};
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// RootMoveList struct is mainly a std::vector of RootMove objects
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struct RootMoveList : public std::vector<RootMove> {
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void init(Position& pos, Move rootMoves[]);
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RootMove* find(const Move& m, int startIndex = 0);
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int bestMoveChanges;
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};
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/// Constants
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@ -147,9 +144,10 @@ namespace {
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/// Namespace variables
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RootMoveList Rml;
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std::vector<RootMove> RootMoves;
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size_t MultiPV, UCIMultiPV, MultiPVIdx;
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TimeManager TimeMgr;
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int BestMoveChanges;
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int SkillLevel;
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bool SkillLevelEnabled;
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History H;
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@ -157,7 +155,7 @@ namespace {
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/// Local functions
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Move id_loop(Position& pos, Move rootMoves[], Move* ponderMove);
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Move id_loop(Position& pos, Move* ponderMove);
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template <NodeType NT>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
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@ -174,7 +172,6 @@ namespace {
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Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
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void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
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void do_skill_level(Move* best, Move* ponder);
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int elapsed_time(bool reset = false);
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string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
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string speed_to_uci(int64_t nodes);
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@ -182,9 +179,9 @@ namespace {
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string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]);
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string depth_to_uci(Depth depth);
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// MovePickerExt template class extends MovePicker and allows to choose at compile
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// time the proper moves source according to the type of node. In the default case
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// we simply create and use a standard MovePicker object.
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// MovePickerExt class template extends MovePicker and allows to choose at
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// compile time the proper moves source according to the type of node. In the
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// default case we simply create and use a standard MovePicker object.
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template<bool SpNode> struct MovePickerExt : public MovePicker {
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MovePickerExt(const Position& p, Move ttm, Depth d, const History& h, Stack* ss, Value b)
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@ -209,17 +206,17 @@ namespace {
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return os << move_to_uci(m, chess960);
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}
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// When formatting a move for std::cout we must know if we are in Chess960
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// or not. To keep using the handy operator<<() on the move the trick is to
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// embed this flag in the stream itself. Function-like named enum set960 is
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// used as a custom manipulator and the stream internal general-purpose array,
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// accessed through ios_base::iword(), is used to pass the flag to the move's
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// operator<<() that will read it to properly format castling moves.
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// When formatting a move for std::cout we must know if we are in Chess960 or
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// not. To keep using the handy operator<<() on the move the trick is to embed
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// this flag in the stream itself. Function-like named enum set960 is used as
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// a custom manipulator and the stream internal general-purpose array, accessed
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// through ios_base::iword(), is used to pass the flag to the move's operator<<
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// that will read it to properly format castling moves.
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enum set960 {};
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std::ostream& operator<< (std::ostream& os, const set960& f) {
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std::ostream& operator<<(std::ostream& os, const set960& f) {
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os.iword(0) = int(f);
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os.iword(0) = f;
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return os;
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}
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@ -345,7 +342,7 @@ void Search::think() {
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}
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UCIMultiPV = Options["MultiPV"].value<size_t>();
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SkillLevel = Options["Skill Level"].value<size_t>();
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SkillLevel = Options["Skill Level"].value<int>();
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// Do we have to play with skill handicap? In this case enable MultiPV that
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// we will use behind the scenes to retrieve a set of possible moves.
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@ -380,7 +377,7 @@ void Search::think() {
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// We're ready to start thinking. Call the iterative deepening loop function
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Move ponderMove = MOVE_NONE;
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Move bestMove = id_loop(pos, &RootMoves[0], &ponderMove);
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Move bestMove = id_loop(pos, &ponderMove);
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// Stop timer and send all the slaves to sleep, if not already sleeping
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Threads.set_timer(0);
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@ -425,7 +422,7 @@ namespace {
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// with increasing depth until the allocated thinking time has been consumed,
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// user stops the search, or the maximum search depth is reached.
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Move id_loop(Position& pos, Move rootMoves[], Move* ponderMove) {
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Move id_loop(Position& pos, Move* ponderMove) {
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Stack ss[PLY_MAX_PLUS_2];
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Value bestValues[PLY_MAX_PLUS_2];
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@ -438,14 +435,19 @@ namespace {
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memset(ss, 0, 4 * sizeof(Stack));
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TT.new_search();
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H.clear();
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RootMoves.clear();
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*ponderMove = bestMove = skillBest = skillPonder = MOVE_NONE;
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depth = aspirationDelta = 0;
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bestValue = alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
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ss->currentMove = MOVE_NULL; // Hack to skip update gains
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Rml.init(pos, rootMoves);
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for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
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if ( SearchMoves.empty()
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|| std::count(SearchMoves.begin(), SearchMoves.end(), ml.move()))
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RootMoves.push_back(RootMove(ml.move()));
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// Handle special case of searching on a mate/stalemate position
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if (Rml.empty())
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if (RootMoves.empty())
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{
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cout << "info" << depth_to_uci(DEPTH_ZERO)
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<< score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW, alpha, beta) << endl;
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while (!Signals.stop && ++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth))
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{
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// Save now last iteration's scores, before Rml moves are reordered
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for (size_t i = 0; i < Rml.size(); i++)
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Rml[i].prevScore = Rml[i].score;
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for (size_t i = 0; i < RootMoves.size(); i++)
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RootMoves[i].prevScore = RootMoves[i].score;
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Rml.bestMoveChanges = 0;
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BestMoveChanges = 0;
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// MultiPV loop. We perform a full root search for each PV line
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for (MultiPVIdx = 0; MultiPVIdx < std::min(MultiPV, Rml.size()); MultiPVIdx++)
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for (MultiPVIdx = 0; MultiPVIdx < std::min(MultiPV, RootMoves.size()); MultiPVIdx++)
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{
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// Calculate dynamic aspiration window based on previous iterations
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if (depth >= 5 && abs(Rml[MultiPVIdx].prevScore) < VALUE_KNOWN_WIN)
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if (depth >= 5 && abs(RootMoves[MultiPVIdx].prevScore) < VALUE_KNOWN_WIN)
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{
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int prevDelta1 = bestValues[depth - 1] - bestValues[depth - 2];
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int prevDelta2 = bestValues[depth - 2] - bestValues[depth - 3];
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aspirationDelta = std::min(std::max(abs(prevDelta1) + abs(prevDelta2) / 2, 16), 24);
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aspirationDelta = (aspirationDelta + 7) / 8 * 8; // Round to match grainSize
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alpha = std::max(Rml[MultiPVIdx].prevScore - aspirationDelta, -VALUE_INFINITE);
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beta = std::min(Rml[MultiPVIdx].prevScore + aspirationDelta, VALUE_INFINITE);
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alpha = std::max(RootMoves[MultiPVIdx].prevScore - aspirationDelta, -VALUE_INFINITE);
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beta = std::min(RootMoves[MultiPVIdx].prevScore + aspirationDelta, VALUE_INFINITE);
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}
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else
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{
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// we want to keep the same order for all the moves but the new
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// PV that goes to the front. Note that in case of MultiPV search
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// the already searched PV lines are preserved.
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sort<RootMove>(Rml.begin() + MultiPVIdx, Rml.end());
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sort<RootMove>(RootMoves.begin() + MultiPVIdx, RootMoves.end());
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// In case we have found an exact score and we are going to leave
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// the fail high/low loop then reorder the PV moves, otherwise
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// leave the last PV move in its position so to be searched again.
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// Of course this is needed only in MultiPV search.
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if (MultiPVIdx && bestValue > alpha && bestValue < beta)
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sort<RootMove>(Rml.begin(), Rml.begin() + MultiPVIdx);
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sort<RootMove>(RootMoves.begin(), RootMoves.begin() + MultiPVIdx);
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// Write PV back to transposition table in case the relevant entries
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// have been overwritten during the search.
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for (size_t i = 0; i <= MultiPVIdx; i++)
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Rml[i].insert_pv_in_tt(pos);
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RootMoves[i].insert_pv_in_tt(pos);
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// If search has been stopped exit the aspiration window loop,
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// note that sorting and writing PV back to TT is safe becuase
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// protocol requires to send all the PV lines also if are still
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// to be searched and so refer to the previous search's score.
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if ((bestValue > alpha && bestValue < beta) || elapsed_time() > 2000)
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for (size_t i = 0; i < std::min(UCIMultiPV, Rml.size()); i++)
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for (size_t i = 0; i < std::min(UCIMultiPV, RootMoves.size()); i++)
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{
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bool updated = (i <= MultiPVIdx);
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continue;
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Depth d = (updated ? depth : depth - 1) * ONE_PLY;
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Value s = (updated ? Rml[i].score : Rml[i].prevScore);
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Value s = (updated ? RootMoves[i].score : RootMoves[i].prevScore);
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cout << "info"
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<< depth_to_uci(d)
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<< (i == MultiPVIdx ? score_to_uci(s, alpha, beta) : score_to_uci(s))
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<< speed_to_uci(pos.nodes_searched())
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<< pv_to_uci(&Rml[i].pv[0], i + 1, pos.is_chess960())
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<< pv_to_uci(&RootMoves[i].pv[0], i + 1, pos.is_chess960())
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<< endl;
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}
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} while (abs(bestValue) < VALUE_KNOWN_WIN);
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}
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bestMove = Rml[0].pv[0];
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*ponderMove = Rml[0].pv[1];
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bestMove = RootMoves[0].pv[0];
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*ponderMove = RootMoves[0].pv[1];
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bestValues[depth] = bestValue;
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bestMoveChanges[depth] = Rml.bestMoveChanges;
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bestMoveChanges[depth] = BestMoveChanges;
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// Skills: Do we need to pick now the best and the ponder moves ?
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if (SkillLevelEnabled && depth == 1 + SkillLevel)
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if (Options["Use Search Log"].value<bool>())
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{
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Log log(Options["Search Log Filename"].value<string>());
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log << pretty_pv(pos, depth, bestValue, elapsed_time(), &Rml[0].pv[0]) << endl;
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log << pretty_pv(pos, depth, bestValue, elapsed_time(), &RootMoves[0].pv[0]) << endl;
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}
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// Filter out startup noise when monitoring best move stability
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excludedMove = ss->excludedMove;
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posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
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tte = TT.probe(posKey);
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ttMove = RootNode ? Rml[MultiPVIdx].pv[0] : tte ? tte->move() : MOVE_NONE;
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ttMove = RootNode ? RootMoves[MultiPVIdx].pv[0] : tte ? tte->move() : MOVE_NONE;
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// At PV nodes we check for exact scores, while at non-PV nodes we check for
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// a fail high/low. Biggest advantage at probing at PV nodes is to have a
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// At root obey the "searchmoves" option and skip moves not listed in Root
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// Move List, as a consequence any illegal move is also skipped. In MultiPV
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// mode we also skip PV moves which have been already searched.
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if (RootNode && !Rml.find(move, MultiPVIdx))
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if (RootNode && !std::count(RootMoves.begin() + MultiPVIdx, RootMoves.end(), move))
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continue;
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// At PV and SpNode nodes we want all moves to be legal since the beginning
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// be trusted, and we don't update the best move and/or PV.
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if (RootNode && !Signals.stop)
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{
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RootMove* rm = Rml.find(move);
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rm->nodes += pos.nodes_searched() - nodes;
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RootMove& rm = *std::find(RootMoves.begin(), RootMoves.end(), move);
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rm.nodes += pos.nodes_searched() - nodes;
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// PV move or new best move ?
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if (isPvMove || value > alpha)
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{
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rm->score = value;
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rm->extract_pv_from_tt(pos);
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rm.score = value;
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rm.extract_pv_from_tt(pos);
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// We record how often the best move has been changed in each
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// iteration. This information is used for time management: When
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// the best move changes frequently, we allocate some more time.
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if (!isPvMove && MultiPV == 1)
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Rml.bestMoveChanges++;
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BestMoveChanges++;
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}
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else
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// All other moves but the PV are set to the lowest value, this
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// is not a problem when sorting becuase sort is stable and move
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// position in the list is preserved, just the PV is pushed up.
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rm->score = -VALUE_INFINITE;
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rm.score = -VALUE_INFINITE;
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}
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string depth_to_uci(Depth depth) {
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std::stringstream s;
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int selDepth = 0;
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// Retrieve max searched depth among threads
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int selDepth = 0;
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for (int i = 0; i < Threads.size(); i++)
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if (Threads[i].maxPly > selDepth)
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selDepth = Threads[i].maxPly;
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s << " depth " << depth / ONE_PLY << " seldepth " << selDepth;
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s << " depth " << depth / ONE_PLY << " seldepth " << selDepth;
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return s.str();
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}
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// pretty_pv() creates a human-readable string from a position and a PV.
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// It is used to write search information to the log file (which is created
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// when the UCI parameter "Use Search Log" is "true"). It uses the two helpers
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// time_to_string() and score_to_string() to format time and score respectively.
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// pretty_pv() creates a human-readable string from a position and a PV. It is
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// used to write search information to the log file (which is created when the
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// UCI parameter "Use Search Log" is "true"). It uses the two below helper to
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// pretty format time and score respectively.
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string time_to_string(int millisecs) {
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@ -1774,7 +1776,8 @@ split_point_start: // At split points actual search starts from here
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if (hours)
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s << hours << ':';
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s << std::setfill('0') << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
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s << std::setfill('0') << std::setw(2) << minutes << ':'
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<< std::setw(2) << seconds;
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return s.str();
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}
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@ -1787,7 +1790,8 @@ split_point_start: // At split points actual search starts from here
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else if (v <= VALUE_MATED_IN_PLY_MAX)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
s << std::setprecision(2) << std::fixed << std::showpos << float(v) / PawnValueMidgame;
|
||||
s << std::setprecision(2) << std::fixed << std::showpos
|
||||
<< float(v) / PawnValueMidgame;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
@ -1796,16 +1800,13 @@ split_point_start: // At split points actual search starts from here
|
|||
|
||||
const int64_t K = 1000;
|
||||
const int64_t M = 1000000;
|
||||
const int startColumn = 28;
|
||||
const size_t maxLength = 80 - startColumn;
|
||||
|
||||
StateInfo state[PLY_MAX_PLUS_2], *st = state;
|
||||
Move* m = pv;
|
||||
string san;
|
||||
string san, padding;
|
||||
size_t length;
|
||||
std::stringstream s;
|
||||
size_t length = 0;
|
||||
|
||||
// First print depth, score, time and searched nodes...
|
||||
s << set960(pos.is_chess960())
|
||||
<< std::setw(2) << depth
|
||||
<< std::setw(8) << score_to_string(value)
|
||||
|
@ -1818,24 +1819,28 @@ split_point_start: // At split points actual search starts from here
|
|||
else
|
||||
s << std::setw(7) << pos.nodes_searched() / M << "M ";
|
||||
|
||||
// ...then print the full PV line in short algebraic notation
|
||||
padding = string(s.str().length(), ' ');
|
||||
length = padding.length();
|
||||
|
||||
while (*m != MOVE_NONE)
|
||||
{
|
||||
san = move_to_san(pos, *m);
|
||||
length += san.length() + 1;
|
||||
|
||||
if (length > maxLength)
|
||||
if (length + san.length() > 80)
|
||||
{
|
||||
length = san.length() + 1;
|
||||
s << "\n" + string(startColumn, ' ');
|
||||
s << "\n" + padding;
|
||||
length = padding.length();
|
||||
}
|
||||
|
||||
s << san << ' ';
|
||||
length += san.length() + 1;
|
||||
|
||||
pos.do_move(*m++, *st++);
|
||||
}
|
||||
|
||||
// Restore original position before to leave
|
||||
while (m != pv) pos.undo_move(*--m);
|
||||
while (m != pv)
|
||||
pos.undo_move(*--m);
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
@ -1850,79 +1855,41 @@ split_point_start: // At split points actual search starts from here
|
|||
|
||||
static RKISS rk;
|
||||
|
||||
// Rml list is already sorted by score in descending order
|
||||
int s;
|
||||
size_t size = std::min(MultiPV, Rml.size());
|
||||
int max_s = -VALUE_INFINITE;
|
||||
int max = Rml[0].score;
|
||||
int var = std::min(max - Rml[size - 1].score, int(PawnValueMidgame));
|
||||
int wk = 120 - 2 * SkillLevel;
|
||||
|
||||
// PRNG sequence should be non deterministic
|
||||
// PRNG sequence should be not deterministic
|
||||
for (int i = abs(get_system_time() % 50); i > 0; i--)
|
||||
rk.rand<unsigned>();
|
||||
|
||||
// Choose best move. For each move's score we add two terms both dependent
|
||||
// on wk, one deterministic and bigger for weaker moves, and one random,
|
||||
// Rml list is already sorted by score in descending order
|
||||
size_t size = std::min(MultiPV, RootMoves.size());
|
||||
int variance = std::min(RootMoves[0].score - RootMoves[size - 1].score, PawnValueMidgame);
|
||||
int weakness = 120 - 2 * SkillLevel;
|
||||
int max_s = -VALUE_INFINITE;
|
||||
|
||||
// Choose best move. For each move score we add two terms both dependent on
|
||||
// weakness, one deterministic and bigger for weaker moves, and one random,
|
||||
// then we choose the move with the resulting highest score.
|
||||
for (size_t i = 0; i < size; i++)
|
||||
{
|
||||
s = Rml[i].score;
|
||||
int s = RootMoves[i].score;
|
||||
|
||||
// Don't allow crazy blunders even at very low skills
|
||||
if (i > 0 && Rml[i-1].score > s + EasyMoveMargin)
|
||||
if (i > 0 && RootMoves[i-1].score > s + EasyMoveMargin)
|
||||
break;
|
||||
|
||||
// This is our magical formula
|
||||
s += ((max - s) * wk + var * (rk.rand<unsigned>() % wk)) / 128;
|
||||
// This is our magic formula
|
||||
s += ( weakness * int(RootMoves[0].score - s)
|
||||
+ variance * (rk.rand<unsigned>() % weakness)) / 128;
|
||||
|
||||
if (s > max_s)
|
||||
{
|
||||
max_s = s;
|
||||
*best = Rml[i].pv[0];
|
||||
*ponder = Rml[i].pv[1];
|
||||
*best = RootMoves[i].pv[0];
|
||||
*ponder = RootMoves[i].pv[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// RootMove and RootMoveList method's definitions
|
||||
|
||||
void RootMoveList::init(Position& pos, Move rootMoves[]) {
|
||||
|
||||
Move* sm;
|
||||
bestMoveChanges = 0;
|
||||
clear();
|
||||
|
||||
// Generate all legal moves and add them to RootMoveList
|
||||
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
|
||||
{
|
||||
// If we have a rootMoves[] list then verify the move
|
||||
// is in the list before to add it.
|
||||
for (sm = rootMoves; *sm && *sm != ml.move(); sm++) {}
|
||||
|
||||
if (sm != rootMoves && *sm != ml.move())
|
||||
continue;
|
||||
|
||||
RootMove rm;
|
||||
rm.pv.push_back(ml.move());
|
||||
rm.pv.push_back(MOVE_NONE);
|
||||
rm.score = rm.prevScore = -VALUE_INFINITE;
|
||||
rm.nodes = 0;
|
||||
push_back(rm);
|
||||
}
|
||||
}
|
||||
|
||||
RootMove* RootMoveList::find(const Move& m, int startIndex) {
|
||||
|
||||
for (size_t i = startIndex; i < size(); i++)
|
||||
if ((*this)[i].pv[0] == m)
|
||||
return &(*this)[i];
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
// extract_pv_from_tt() builds a PV by adding moves from the transposition table.
|
||||
// We consider also failing high nodes and not only VALUE_TYPE_EXACT nodes. This
|
||||
// allow to always have a ponder move even when we fail high at root and also a
|
||||
|
|
|
@ -70,7 +70,7 @@ struct SignalsType {
|
|||
|
||||
extern volatile SignalsType Signals;
|
||||
extern LimitsType Limits;
|
||||
extern std::vector<Move> RootMoves;
|
||||
extern std::vector<Move> SearchMoves;
|
||||
extern Position RootPosition;
|
||||
|
||||
extern void init();
|
||||
|
|
|
@ -443,7 +443,7 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
|
|||
// Copy input arguments to initialize the search
|
||||
RootPosition.copy(pos, 0);
|
||||
Limits = limits;
|
||||
RootMoves = searchMoves;
|
||||
SearchMoves = searchMoves;
|
||||
|
||||
// Reset signals before to start the new search
|
||||
memset((void*)&Signals, 0, sizeof(Signals));
|
||||
|
|
|
@ -233,7 +233,6 @@ namespace {
|
|||
searchMoves.push_back(move_from_uci(pos, token));
|
||||
}
|
||||
|
||||
searchMoves.push_back(MOVE_NONE);
|
||||
limits.time = time[pos.side_to_move()];
|
||||
limits.increment = inc[pos.side_to_move()];
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue