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Try to cleanup movepick

Hopefully without regressions.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-10-25 15:57:19 +01:00
parent f8bc38a006
commit 4f14bd5032
2 changed files with 67 additions and 86 deletions

View file

@ -61,9 +61,8 @@ namespace {
/// search captures, promotions and some checks) and about how important good /// search captures, promotions and some checks) and about how important good
/// move ordering is at the current node. /// move ordering is at the current node.
MovePicker::MovePicker(Position& p, bool pvnode, Move ttm, Move mk, MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk,
Move k1, Move k2, Depth d) { Move k1, Move k2, Depth d) : pos(p) {
pos = &p;
pvNode = pvnode; pvNode = pvnode;
ttMove = ttm; ttMove = ttm;
mateKiller = (mk == ttm)? MOVE_NONE : mk; mateKiller = (mk == ttm)? MOVE_NONE : mk;
@ -112,16 +111,13 @@ Move MovePicker::get_next_move() {
// Next phase // Next phase
phaseIndex++; phaseIndex++;
switch (PhaseTable[phaseIndex]) { switch (PhaseTable[phaseIndex]) {
case PH_TT_MOVE: case PH_TT_MOVE:
if (ttMove != MOVE_NONE) if (ttMove != MOVE_NONE)
{ {
assert(move_is_ok(ttMove)); assert(move_is_ok(ttMove));
Move m = generate_move_if_legal(*pos, ttMove, pinned); if (generate_move_if_legal(pos, ttMove, pinned) != MOVE_NONE)
if (m != MOVE_NONE) return ttMove;
{
assert(m == ttMove);
return m;
}
} }
break; break;
@ -129,17 +125,13 @@ Move MovePicker::get_next_move() {
if (mateKiller != MOVE_NONE) if (mateKiller != MOVE_NONE)
{ {
assert(move_is_ok(mateKiller)); assert(move_is_ok(mateKiller));
Move m = generate_move_if_legal(*pos, mateKiller, pinned); if (generate_move_if_legal(pos, mateKiller, pinned) != MOVE_NONE)
if (m != MOVE_NONE) return mateKiller;
{
assert(m == mateKiller);
return m;
}
} }
break; break;
case PH_GOOD_CAPTURES: case PH_GOOD_CAPTURES:
numOfMoves = generate_captures(*pos, moves); numOfMoves = generate_captures(pos, moves);
score_captures(); score_captures();
movesPicked = 0; movesPicked = 0;
break; break;
@ -149,26 +141,26 @@ Move MovePicker::get_next_move() {
break; break;
case PH_NONCAPTURES: case PH_NONCAPTURES:
numOfMoves = generate_noncaptures(*pos, moves); numOfMoves = generate_noncaptures(pos, moves);
score_noncaptures(); score_noncaptures();
movesPicked = 0; movesPicked = 0;
break; break;
case PH_EVASIONS: case PH_EVASIONS:
assert(pos->is_check()); assert(pos.is_check());
numOfMoves = generate_evasions(*pos, moves); numOfMoves = generate_evasions(pos, moves);
score_evasions(); score_evasions();
movesPicked = 0; movesPicked = 0;
break; break;
case PH_QCAPTURES: case PH_QCAPTURES:
numOfMoves = generate_captures(*pos, moves); numOfMoves = generate_captures(pos, moves);
score_qcaptures(); score_qcaptures();
movesPicked = 0; movesPicked = 0;
break; break;
case PH_QCHECKS: case PH_QCHECKS:
numOfMoves = generate_checks(*pos, moves, dc); numOfMoves = generate_checks(pos, moves, dc);
movesPicked = 0; movesPicked = 0;
break; break;
@ -190,15 +182,13 @@ Move MovePicker::get_next_move() {
Move MovePicker::get_next_move(Lock &lock) { Move MovePicker::get_next_move(Lock &lock) {
Move m;
lock_grab(&lock); lock_grab(&lock);
if (finished) if (finished)
{ {
lock_release(&lock); lock_release(&lock);
return MOVE_NONE; return MOVE_NONE;
} }
m = get_next_move(); Move m = get_next_move();
if (m == MOVE_NONE) if (m == MOVE_NONE)
finished = true; finished = true;
@ -224,14 +214,14 @@ void MovePicker::score_captures() {
// the subtree size. // the subtree size.
for (int i = 0; i < numOfMoves; i++) for (int i = 0; i < numOfMoves; i++)
{ {
int seeValue = pos->see(moves[i].move); int seeValue = pos.see(moves[i].move);
if (seeValue >= 0) if (seeValue >= 0)
{ {
if (move_promotion(moves[i].move)) if (move_promotion(moves[i].move))
moves[i].score = QueenValueMidgame; moves[i].score = QueenValueMidgame;
else else
moves[i].score = int(pos->midgame_value_of_piece_on(move_to(moves[i].move))) moves[i].score = int(pos.midgame_value_of_piece_on(move_to(moves[i].move)))
-int(pos->type_of_piece_on(move_from(moves[i].move))); -int(pos.type_of_piece_on(move_from(moves[i].move)));
} else } else
moves[i].score = seeValue; moves[i].score = seeValue;
} }
@ -247,7 +237,7 @@ void MovePicker::score_noncaptures() {
else if (m == killer2) else if (m == killer2)
moves[i].score = HistoryMax + 1; moves[i].score = HistoryMax + 1;
else else
moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m); moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
} }
} }
@ -258,12 +248,12 @@ void MovePicker::score_evasions() {
Move m = moves[i].move; Move m = moves[i].move;
if (m == ttMove) if (m == ttMove)
moves[i].score = 2*HistoryMax; moves[i].score = 2*HistoryMax;
else if(!pos->square_is_empty(move_to(m))) else if (!pos.square_is_empty(move_to(m)))
{ {
int seeScore = pos->see(m); int seeScore = pos.see(m);
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore; moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
} else } else
moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m); moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
} }
// FIXME try psqt also here // FIXME try psqt also here
} }
@ -277,12 +267,29 @@ void MovePicker::score_qcaptures() {
if (move_promotion(m)) if (move_promotion(m))
moves[i].score = QueenValueMidgame; moves[i].score = QueenValueMidgame;
else else
moves[i].score = int(pos->midgame_value_of_piece_on(move_to(m))) moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
-int(pos->midgame_value_of_piece_on(move_to(m))) / 64; -int(pos.midgame_value_of_piece_on(move_to(m))) / 64;
} }
} }
/// find_best_index() loops across the moves and returns index of
/// the highest scored one.
int MovePicker::find_best_index() {
int bestScore = -10000000, bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++)
if (moves[i].score > bestScore)
{
bestIndex = i;
bestScore = moves[i].score;
}
return bestIndex;
}
/// MovePicker::pick_move_from_list() picks the move with the biggest score /// MovePicker::pick_move_from_list() picks the move with the biggest score
/// from a list of generated moves (moves[] or badCaptures[], depending on /// from a list of generated moves (moves[] or badCaptures[], depending on
/// the current move generation phase). It takes care not to return the /// the current move generation phase). It takes care not to return the
@ -293,18 +300,17 @@ void MovePicker::score_qcaptures() {
Move MovePicker::pick_move_from_list() { Move MovePicker::pick_move_from_list() {
int bestScore = -10000000;
int bestIndex; int bestIndex;
Move move; Move move;
switch (PhaseTable[phaseIndex]) { switch (PhaseTable[phaseIndex]) {
case PH_GOOD_CAPTURES: case PH_GOOD_CAPTURES:
assert(!pos->is_check()); assert(!pos.is_check());
assert(movesPicked >= 0); assert(movesPicked >= 0);
while (movesPicked < numOfMoves) while (movesPicked < numOfMoves)
{ {
bestScore = -10000000; int bestScore = -10000000;
bestIndex = -1; bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++) for (int i = movesPicked; i < numOfMoves; i++)
{ {
@ -327,35 +333,23 @@ Move MovePicker::pick_move_from_list() {
moves[bestIndex] = moves[movesPicked++]; moves[bestIndex] = moves[movesPicked++];
if ( move != ttMove if ( move != ttMove
&& move != mateKiller && move != mateKiller
&& pos->move_is_legal(move, pinned)) && pos.move_is_legal(move, pinned))
return move; return move;
} }
} }
break; break;
case PH_NONCAPTURES: case PH_NONCAPTURES:
assert(!pos->is_check()); assert(!pos.is_check());
assert(movesPicked >= 0); assert(movesPicked >= 0);
while (movesPicked < numOfMoves) while (movesPicked < numOfMoves)
{ {
bestScore = -10000000;
// If this is a PV node or we have only picked a few moves, scan // If this is a PV node or we have only picked a few moves, scan
// the entire move list for the best move. If many moves have already // the entire move list for the best move. If many moves have already
// been searched and it is not a PV node, we are probably failing low // been searched and it is not a PV node, we are probably failing low
// anyway, so we just pick the first move from the list. // anyway, so we just pick the first move from the list.
if (pvNode || movesPicked < 12) bestIndex = (pvNode || movesPicked < 12) ? find_best_index() : movesPicked;
{
bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++)
if (moves[i].score > bestScore)
{
bestIndex = i;
bestScore = moves[i].score;
}
} else
bestIndex = movesPicked;
if (bestIndex != -1) if (bestIndex != -1)
{ {
@ -363,26 +357,19 @@ Move MovePicker::pick_move_from_list() {
moves[bestIndex] = moves[movesPicked++]; moves[bestIndex] = moves[movesPicked++];
if ( move != ttMove if ( move != ttMove
&& move != mateKiller && move != mateKiller
&& pos->move_is_legal(move, pinned)) && pos.move_is_legal(move, pinned))
return move; return move;
} }
} }
break; break;
case PH_EVASIONS: case PH_EVASIONS:
assert(pos->is_check()); assert(pos.is_check());
assert(movesPicked >= 0); assert(movesPicked >= 0);
while (movesPicked < numOfMoves) while (movesPicked < numOfMoves)
{ {
bestScore = -10000000; bestIndex = find_best_index();
bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++)
if(moves[i].score > bestScore)
{
bestIndex = i;
bestScore = moves[i].score;
}
if (bestIndex != -1) if (bestIndex != -1)
{ {
@ -394,7 +381,7 @@ Move MovePicker::pick_move_from_list() {
break; break;
case PH_BAD_CAPTURES: case PH_BAD_CAPTURES:
assert(!pos->is_check()); assert(!pos.is_check());
assert(badCapturesPicked >= 0); assert(badCapturesPicked >= 0);
// It's probably a good idea to use SEE move ordering here, instead // It's probably a good idea to use SEE move ordering here, instead
// of just picking the first move. FIXME // of just picking the first move. FIXME
@ -403,28 +390,17 @@ Move MovePicker::pick_move_from_list() {
move = badCaptures[badCapturesPicked++].move; move = badCaptures[badCapturesPicked++].move;
if ( move != ttMove if ( move != ttMove
&& move != mateKiller && move != mateKiller
&& pos->move_is_legal(move, pinned)) && pos.move_is_legal(move, pinned))
return move; return move;
} }
break; break;
case PH_QCAPTURES: case PH_QCAPTURES:
assert(!pos->is_check()); assert(!pos.is_check());
assert(movesPicked >= 0); assert(movesPicked >= 0);
while (movesPicked < numOfMoves) while (movesPicked < numOfMoves)
{ {
bestScore = -10000000; bestIndex = (movesPicked < 4 ? find_best_index() : movesPicked);
if (movesPicked < 4)
{
bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++)
if(moves[i].score > bestScore)
{
bestIndex = i;
bestScore = moves[i].score;
}
} else
bestIndex = movesPicked;
if (bestIndex != -1) if (bestIndex != -1)
{ {
@ -432,14 +408,14 @@ Move MovePicker::pick_move_from_list() {
moves[bestIndex] = moves[movesPicked++]; moves[bestIndex] = moves[movesPicked++];
// Remember to change the line below if we decide to hash the qsearch! // Remember to change the line below if we decide to hash the qsearch!
// Maybe also postpone the legality check until after futility pruning? // Maybe also postpone the legality check until after futility pruning?
if (/* move != ttMove && */ pos->move_is_legal(move, pinned)) if (/* move != ttMove && */ pos.move_is_legal(move, pinned))
return move; return move;
} }
} }
break; break;
case PH_QCHECKS: case PH_QCHECKS:
assert(!pos->is_check()); assert(!pos.is_check());
assert(movesPicked >= 0); assert(movesPicked >= 0);
// Perhaps we should do something better than just picking the first // Perhaps we should do something better than just picking the first
// move here? FIXME // move here? FIXME
@ -447,7 +423,7 @@ Move MovePicker::pick_move_from_list() {
{ {
move = moves[movesPicked++].move; move = moves[movesPicked++].move;
// Remember to change the line below if we decide to hash the qsearch! // Remember to change the line below if we decide to hash the qsearch!
if (/* move != ttMove && */ pos->move_is_legal(move, pinned)) if (/* move != ttMove && */ pos.move_is_legal(move, pinned))
return move; return move;
} }
break; break;
@ -458,11 +434,16 @@ Move MovePicker::pick_move_from_list() {
return MOVE_NONE; return MOVE_NONE;
} }
/// MovePicker::current_move_type() returns the type of the just
/// picked next move. It can be used in search to further differentiate
/// according to the current move type: capture, non capture, escape, etc.
MovePicker::MovegenPhase MovePicker::current_move_type() const { MovePicker::MovegenPhase MovePicker::current_move_type() const {
return PhaseTable[phaseIndex]; return PhaseTable[phaseIndex];
} }
/// MovePicker::init_phase_table() initializes the PhaseTable[], /// MovePicker::init_phase_table() initializes the PhaseTable[],
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex /// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
/// and QsearchWithoutChecksPhaseIndex variables. It is only called once /// and QsearchWithoutChecksPhaseIndex variables. It is only called once

View file

@ -60,8 +60,7 @@ public:
PH_STOP PH_STOP
}; };
MovePicker(Position &p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, Depth d);
Depth dpth);
Move get_next_move(); Move get_next_move();
Move get_next_move(Lock &lock); Move get_next_move(Lock &lock);
int number_of_moves() const; int number_of_moves() const;
@ -77,8 +76,9 @@ private:
void score_evasions(); void score_evasions();
void score_qcaptures(); void score_qcaptures();
Move pick_move_from_list(); Move pick_move_from_list();
int find_best_index();
Position *pos; const Position& pos;
Move ttMove, mateKiller, killer1, killer2; Move ttMove, mateKiller, killer1, killer2;
Bitboard pinned, dc; Bitboard pinned, dc;
MoveStack moves[256], badCaptures[64]; MoveStack moves[256], badCaptures[64];