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Remove useless condition in late join

In case of Threads.size() == 2 we have that sp->allSlavesSearching
is always false (because we have finished our search), bestSp is
always NULL and we never late join, so there is no need to special
case here.

Tested with dbg_hit_on(sp && sp->allSlavesSearching) and
verified it never fires.

No functional change.
This commit is contained in:
Marco Costalba 2015-02-19 09:51:17 +01:00
parent dccaa145d2
commit 4f906a2589

View file

@ -1588,59 +1588,56 @@ void Thread::idle_loop() {
// Try to late join to another split point if none of its slaves has
// already finished.
if (Threads.size() > 2)
SplitPoint* bestSp = NULL;
int bestThread = 0;
int bestScore = INT_MAX;
for (size_t i = 0; i < Threads.size(); ++i)
{
SplitPoint *bestSp = NULL;
int bestThread = 0;
int bestScore = INT_MAX;
const int size = Threads[i]->splitPointsSize; // Local copy
sp = size ? &Threads[i]->splitPoints[size - 1] : NULL;
for (size_t i = 0; i < Threads.size(); ++i)
if ( sp
&& sp->allSlavesSearching
&& sp->slavesCount < MAX_SLAVES_PER_SPLITPOINT
&& available_to(Threads[i]))
{
const int size = Threads[i]->splitPointsSize; // Local copy
sp = size ? &Threads[i]->splitPoints[size - 1] : NULL;
// Compute the recursive split points chain size
int level = -1;
for (SplitPoint* spp = Threads[i]->activeSplitPoint; spp; spp = spp->parentSplitPoint)
level++;
if ( sp
&& sp->allSlavesSearching
&& sp->slavesCount < MAX_SLAVES_PER_SPLITPOINT
&& available_to(Threads[i]))
int score = level * 256 * 256 + sp->slavesCount * 256 - sp->depth * 1;
if (score < bestScore)
{
// Compute the recursive split points chain size
int level = -1;
for (SplitPoint* spp = Threads[i]->activeSplitPoint; spp; spp = spp->parentSplitPoint)
level++;
int score = level * 256 * 256 + sp->slavesCount * 256 - sp->depth * 1;
if (score < bestScore)
{
bestSp = sp;
bestThread = i;
bestScore = score;
}
bestSp = sp;
bestThread = i;
bestScore = score;
}
}
}
if (bestSp)
if (bestSp)
{
sp = bestSp;
// Recheck the conditions under lock protection
Threads.mutex.lock();
sp->mutex.lock();
if ( sp->allSlavesSearching
&& sp->slavesCount < MAX_SLAVES_PER_SPLITPOINT
&& available_to(Threads[bestThread]))
{
sp = bestSp;
// Recheck the conditions under lock protection
Threads.mutex.lock();
sp->mutex.lock();
if ( sp->allSlavesSearching
&& sp->slavesCount < MAX_SLAVES_PER_SPLITPOINT
&& available_to(Threads[bestThread]))
{
sp->slavesMask.set(idx);
sp->slavesCount++;
activeSplitPoint = sp;
searching = true;
}
sp->mutex.unlock();
Threads.mutex.unlock();
sp->slavesMask.set(idx);
sp->slavesCount++;
activeSplitPoint = sp;
searching = true;
}
sp->mutex.unlock();
Threads.mutex.unlock();
}
}