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Assorted spelling fixes

No functional change.
This commit is contained in:
Jerry Donald 2013-12-02 18:39:26 +01:00 committed by Marco Costalba
parent f99cb3dc27
commit 500b9b0eb3
2 changed files with 9 additions and 10 deletions

View file

@ -127,7 +127,7 @@ namespace {
||(StepAttacksBB[KING][wksq] & (psq + DELTA_N)))) ||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
result = WIN; result = WIN;
} }
// Immediate draw if is stalemate or king captures undefended pawn // Immediate draw if it is stalemate or king captures undefended pawn
else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq])) else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq])) || (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
result = DRAW; result = DRAW;

View file

@ -263,7 +263,7 @@ finalize:
sync_cout << "info nodes " << RootPos.nodes_searched() sync_cout << "info nodes " << RootPos.nodes_searched()
<< " time " << Time::now() - SearchTime + 1 << sync_endl; << " time " << Time::now() - SearchTime + 1 << sync_endl;
// When we reach max depth we arrive here even without Signals.stop is raised, // When we reach max depth we arrive here even without Signals.stop being raised,
// but if we are pondering or in infinite search, according to UCI protocol, // but if we are pondering or in infinite search, according to UCI protocol,
// we shouldn't print the best move before the GUI sends a "stop" or "ponderhit" // we shouldn't print the best move before the GUI sends a "stop" or "ponderhit"
// command. We simply wait here until GUI sends one of those commands (that // command. We simply wait here until GUI sends one of those commands (that
@ -323,7 +323,7 @@ namespace {
BestMoveChanges *= 0.8; BestMoveChanges *= 0.8;
// Save last iteration's scores before first PV line is searched and all // Save last iteration's scores before first PV line is searched and all
// the move scores but the (new) PV are set to -VALUE_INFINITE. // the move scores except the (new) PV are set to -VALUE_INFINITE.
for (size_t i = 0; i < RootMoves.size(); ++i) for (size_t i = 0; i < RootMoves.size(); ++i)
RootMoves[i].prevScore = RootMoves[i].score; RootMoves[i].prevScore = RootMoves[i].score;
@ -396,7 +396,7 @@ namespace {
sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl; sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
} }
// Do we need to pick now the sub-optimal best move ? // Do we now need to pick now the sub-optimal best move ?
if (skill.enabled() && skill.time_to_pick(depth)) if (skill.enabled() && skill.time_to_pick(depth))
skill.pick_move(); skill.pick_move();
@ -411,7 +411,7 @@ namespace {
<< std::endl; << std::endl;
} }
// Do we have found a "mate in x"? // Have we found a "mate in x"?
if ( Limits.mate if ( Limits.mate
&& bestValue >= VALUE_MATE_IN_MAX_PLY && bestValue >= VALUE_MATE_IN_MAX_PLY
&& VALUE_MATE - bestValue <= 2 * Limits.mate) && VALUE_MATE - bestValue <= 2 * Limits.mate)
@ -422,11 +422,11 @@ namespace {
{ {
bool stop = false; // Local variable, not the volatile Signals.stop bool stop = false; // Local variable, not the volatile Signals.stop
// Take in account some extra time if the best move has changed // Take some extra time if the best move has changed
if (depth > 4 && depth < 50 && PVSize == 1) if (depth > 4 && depth < 50 && PVSize == 1)
TimeMgr.pv_instability(BestMoveChanges); TimeMgr.pv_instability(BestMoveChanges);
// Stop search if most of available time is already consumed. We // Stop search if most of the available time is already consumed. We
// probably don't have enough time to search the first move at the // probably don't have enough time to search the first move at the
// next iteration anyway. // next iteration anyway.
if (Time::now() - SearchTime > (TimeMgr.available_time() * 62) / 100) if (Time::now() - SearchTime > (TimeMgr.available_time() * 62) / 100)
@ -625,7 +625,7 @@ namespace {
Value v = qsearch<NonPV, false>(pos, ss, rbeta-1, rbeta, DEPTH_ZERO); Value v = qsearch<NonPV, false>(pos, ss, rbeta-1, rbeta, DEPTH_ZERO);
if (v < rbeta) if (v < rbeta)
// Logically we should return (v + razor_margin(depth)), but // Logically we should return (v + razor_margin(depth)), but
// surprisingly this did slightly weaker in tests. // surprisingly this performed slightly weaker in tests.
return v; return v;
} }
@ -889,7 +889,6 @@ moves_loop: // When in check and at SpNode search starts from here
continue; continue;
} }
} }
// Check for legality only before to do the move // Check for legality only before to do the move
@ -953,7 +952,7 @@ moves_loop: // When in check and at SpNode search starts from here
// Only for PV nodes do a full PV search on the first move or after a fail // Only for PV nodes do a full PV search on the first move or after a fail
// high, in the latter case search only if value < beta, otherwise let the // high, in the latter case search only if value < beta, otherwise let the
// parent node to fail low with value <= alpha and to try another move. // parent node fail low with value <= alpha and to try another move.
if (PvNode && (pvMove || (value > alpha && (RootNode || value < beta)))) if (PvNode && (pvMove || (value > alpha && (RootNode || value < beta))))
value = newDepth < ONE_PLY ? value = newDepth < ONE_PLY ?
givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO) givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)