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https://github.com/sockspls/badfish
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Assorted spelling fixes
No functional change.
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2 changed files with 9 additions and 10 deletions
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@ -127,7 +127,7 @@ namespace {
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||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
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||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
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result = WIN;
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result = WIN;
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}
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}
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// Immediate draw if is stalemate or king captures undefended pawn
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// Immediate draw if it is stalemate or king captures undefended pawn
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else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
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else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
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|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
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|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
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result = DRAW;
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result = DRAW;
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@ -263,7 +263,7 @@ finalize:
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sync_cout << "info nodes " << RootPos.nodes_searched()
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sync_cout << "info nodes " << RootPos.nodes_searched()
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<< " time " << Time::now() - SearchTime + 1 << sync_endl;
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<< " time " << Time::now() - SearchTime + 1 << sync_endl;
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// When we reach max depth we arrive here even without Signals.stop is raised,
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// When we reach max depth we arrive here even without Signals.stop being raised,
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// but if we are pondering or in infinite search, according to UCI protocol,
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// but if we are pondering or in infinite search, according to UCI protocol,
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// we shouldn't print the best move before the GUI sends a "stop" or "ponderhit"
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// we shouldn't print the best move before the GUI sends a "stop" or "ponderhit"
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// command. We simply wait here until GUI sends one of those commands (that
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// command. We simply wait here until GUI sends one of those commands (that
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@ -323,7 +323,7 @@ namespace {
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BestMoveChanges *= 0.8;
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BestMoveChanges *= 0.8;
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// Save last iteration's scores before first PV line is searched and all
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// Save last iteration's scores before first PV line is searched and all
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// the move scores but the (new) PV are set to -VALUE_INFINITE.
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// the move scores except the (new) PV are set to -VALUE_INFINITE.
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for (size_t i = 0; i < RootMoves.size(); ++i)
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for (size_t i = 0; i < RootMoves.size(); ++i)
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RootMoves[i].prevScore = RootMoves[i].score;
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RootMoves[i].prevScore = RootMoves[i].score;
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@ -396,7 +396,7 @@ namespace {
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sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
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sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
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}
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}
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// Do we need to pick now the sub-optimal best move ?
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// Do we now need to pick now the sub-optimal best move ?
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if (skill.enabled() && skill.time_to_pick(depth))
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if (skill.enabled() && skill.time_to_pick(depth))
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skill.pick_move();
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skill.pick_move();
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@ -411,7 +411,7 @@ namespace {
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<< std::endl;
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<< std::endl;
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}
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}
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// Do we have found a "mate in x"?
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// Have we found a "mate in x"?
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if ( Limits.mate
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if ( Limits.mate
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&& bestValue >= VALUE_MATE_IN_MAX_PLY
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&& bestValue >= VALUE_MATE_IN_MAX_PLY
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&& VALUE_MATE - bestValue <= 2 * Limits.mate)
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&& VALUE_MATE - bestValue <= 2 * Limits.mate)
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@ -422,11 +422,11 @@ namespace {
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{
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{
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bool stop = false; // Local variable, not the volatile Signals.stop
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bool stop = false; // Local variable, not the volatile Signals.stop
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// Take in account some extra time if the best move has changed
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// Take some extra time if the best move has changed
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if (depth > 4 && depth < 50 && PVSize == 1)
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if (depth > 4 && depth < 50 && PVSize == 1)
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TimeMgr.pv_instability(BestMoveChanges);
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TimeMgr.pv_instability(BestMoveChanges);
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// Stop search if most of available time is already consumed. We
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// Stop search if most of the available time is already consumed. We
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// probably don't have enough time to search the first move at the
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// probably don't have enough time to search the first move at the
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// next iteration anyway.
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// next iteration anyway.
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if (Time::now() - SearchTime > (TimeMgr.available_time() * 62) / 100)
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if (Time::now() - SearchTime > (TimeMgr.available_time() * 62) / 100)
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@ -625,7 +625,7 @@ namespace {
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Value v = qsearch<NonPV, false>(pos, ss, rbeta-1, rbeta, DEPTH_ZERO);
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Value v = qsearch<NonPV, false>(pos, ss, rbeta-1, rbeta, DEPTH_ZERO);
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if (v < rbeta)
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if (v < rbeta)
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// Logically we should return (v + razor_margin(depth)), but
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// Logically we should return (v + razor_margin(depth)), but
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// surprisingly this did slightly weaker in tests.
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// surprisingly this performed slightly weaker in tests.
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return v;
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return v;
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}
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}
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@ -889,7 +889,6 @@ moves_loop: // When in check and at SpNode search starts from here
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continue;
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continue;
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}
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}
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}
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}
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// Check for legality only before to do the move
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// Check for legality only before to do the move
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@ -953,7 +952,7 @@ moves_loop: // When in check and at SpNode search starts from here
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// Only for PV nodes do a full PV search on the first move or after a fail
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// Only for PV nodes do a full PV search on the first move or after a fail
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// high, in the latter case search only if value < beta, otherwise let the
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// high, in the latter case search only if value < beta, otherwise let the
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// parent node to fail low with value <= alpha and to try another move.
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// parent node fail low with value <= alpha and to try another move.
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if (PvNode && (pvMove || (value > alpha && (RootNode || value < beta))))
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if (PvNode && (pvMove || (value > alpha && (RootNode || value < beta))))
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value = newDepth < ONE_PLY ?
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value = newDepth < ONE_PLY ?
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givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
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givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
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