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Tuned values for the pawn piece square table
Quick measure at very fast tc: ELO: 4.77 +-2.2 (95%) LOS: 100.0% Total: 40124 W: 8711 L: 8160 D: 23253 LTC: LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 52284 W: 8880 L: 8559 D: 34845 Bench: 8865736 Resolves #311
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1 changed files with 8 additions and 8 deletions
12
src/psqtab.h
12
src/psqtab.h
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@ -33,12 +33,12 @@ static const Score PSQT[][SQUARE_NB] = {
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{ },
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{ // Pawn
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S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
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S(-20, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S(-20, 0),
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S(-20, 0), S( 0, 0), S(10, 0), S(20, 0), S(20, 0), S(10, 0), S( 0, 0), S(-20, 0),
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S(-20, 0), S( 0, 0), S(20, 0), S(40, 0), S(40, 0), S(20, 0), S( 0, 0), S(-20, 0),
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S(-20, 0), S( 0, 0), S(10, 0), S(20, 0), S(20, 0), S(10, 0), S( 0, 0), S(-20, 0),
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S(-20, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S(-20, 0),
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S(-20, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S(-20, 0),
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S(-22, 4), S( 3,-6), S( 7, 8), S( 3,-1), S( 3,-1), S( 7, 8), S( 3,-6), S(-22, 4),
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S(-25,-3), S( -7,-4), S(18, 4), S(24, 5), S(24, 5), S(18, 4), S( -7,-4), S(-25,-3),
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S(-27, 1), S(-15, 2), S(15,-8), S(30,-2), S(30,-2), S(15,-8), S(-15, 2), S(-27, 1),
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S(-14, 7), S( 0,12), S(-2, 4), S(18,-3), S(18,-3), S(-2, 4), S( 0,12), S(-14, 7),
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S(-12, 8), S(-13,-5), S(-6, 1), S(-4, 7), S(-4, 7), S(-6, 1), S(-13,-5), S(-12, 8),
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S(-17, 1), S( 10,-9), S(-4, 1), S(-6,16), S(-6,16), S(-4, 1), S( 10,-9), S(-17, 1),
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S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
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},
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{ // Knight
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