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Retire history.h

And move the contents to movepick.cpp, where they are
mostly used.

Idea from DiscoCheck.

No functional change (bench 5379503)
This commit is contained in:
Marco Costalba 2013-02-02 16:04:41 +01:00
parent 9f94d22801
commit 53051eefc7
5 changed files with 51 additions and 81 deletions

View file

@ -1,72 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(HISTORY_H_INCLUDED)
#define HISTORY_H_INCLUDED
#include <algorithm>
#include <cstring>
#include "types.h"
/// The History class stores statistics about how often different moves
/// have been successful or unsuccessful during the current search. These
/// statistics are used for reduction and move ordering decisions. History
/// entries are stored according only to moving piece and destination square,
/// in particular two moves with different origin but same destination and
/// same piece will be considered identical.
class History {
public:
void clear();
Value value(Piece p, Square to) const;
void add(Piece p, Square to, Value bonus);
Value gain(Piece p, Square to) const;
void update_gain(Piece p, Square to, Value g);
static const Value MaxValue = Value(2000);
private:
Value history[PIECE_NB][SQUARE_NB];
Value maxGains[PIECE_NB][SQUARE_NB];
};
inline void History::clear() {
memset(history, 0, 16 * 64 * sizeof(Value));
memset(maxGains, 0, 16 * 64 * sizeof(Value));
}
inline Value History::value(Piece p, Square to) const {
return history[p][to];
}
inline void History::add(Piece p, Square to, Value bonus) {
if (abs(history[p][to] + bonus) < MaxValue) history[p][to] += bonus;
}
inline Value History::gain(Piece p, Square to) const {
return maxGains[p][to];
}
inline void History::update_gain(Piece p, Square to, Value g) {
maxGains[p][to] = std::max(g, maxGains[p][to] - 1);
}
#endif // !defined(HISTORY_H_INCLUDED)

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@ -52,6 +52,23 @@ namespace {
}
/// History class method definitions
void History::clear() {
memset(history, 0, sizeof(history));
memset(gains, 0, sizeof(gains));
}
void History::update(Piece p, Square to, Value bonus) {
if (abs(history[p][to] + bonus) < History::Max)
history[p][to] += bonus;
}
void History::update_gain(Piece p, Square to, Value gain) {
gains[p][to] = std::max(gain, gains[p][to] - 1);
}
/// Constructors of the MovePicker class. As arguments we pass information
/// to help it to return the presumably good moves first, to decide which
/// moves to return (in the quiescence search, for instance, we only want to
@ -180,7 +197,7 @@ void MovePicker::score_noncaptures() {
for (MoveStack* it = moves; it != end; ++it)
{
m = it->move;
it->score = H.value(pos.piece_moved(m), to_sq(m));
it->score = H[pos.piece_moved(m)][to_sq(m)];
}
}
@ -198,12 +215,12 @@ void MovePicker::score_evasions() {
{
m = it->move;
if ((seeScore = pos.see_sign(m)) < 0)
it->score = seeScore - History::MaxValue; // Be sure we are at the bottom
it->score = seeScore - History::Max; // Be sure we are at the bottom
else if (pos.is_capture(m))
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
- type_of(pos.piece_moved(m)) + History::MaxValue;
- type_of(pos.piece_moved(m)) + History::Max;
else
it->score = H.value(pos.piece_moved(m), to_sq(m));
it->score = H[pos.piece_moved(m)][to_sq(m)];
}
}

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@ -20,12 +20,36 @@
#if !defined MOVEPICK_H_INCLUDED
#define MOVEPICK_H_INCLUDED
#include "history.h"
#include "position.h"
#include "search.h"
#include "types.h"
/// The History class stores statistics about how often different moves
/// have been successful or unsuccessful during the current search. These
/// statistics are used for reduction and move ordering decisions. History
/// entries are stored according only to moving piece and destination square,
/// in particular two moves with different origin but same destination and
/// same piece will be considered identical.
class History {
public:
static const Value Max = Value(2000);
const Value* operator[](Piece p) const { return &history[p][0]; }
Value gain(Piece p, Square to) const { return gains[p][to]; }
void clear();
void update(Piece p, Square to, Value bonus);
void update_gain(Piece p, Square to, Value gain);
private:
Value history[PIECE_NB][SQUARE_NB];
Value gains[PIECE_NB][SQUARE_NB];
};
/// MovePicker class is used to pick one pseudo legal move at a time from the
/// current position. The most important method is next_move(), which returns a
/// new pseudo legal move each time it is called, until there are no moves left,

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@ -26,7 +26,6 @@
#include "book.h"
#include "evaluate.h"
#include "history.h"
#include "movegen.h"
#include "movepick.h"
#include "notation.h"
@ -1071,13 +1070,13 @@ split_point_start: // At split points actual search starts from here
// Increase history value of the cut-off move
Value bonus = Value(int(depth) * int(depth));
H.add(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
H.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
// Decrease history of all the other played non-capture moves
for (int i = 0; i < playedMoveCount - 1; i++)
{
Move m = movesSearched[i];
H.add(pos.piece_moved(m), to_sq(m), -bonus);
H.update(pos.piece_moved(m), to_sq(m), -bonus);
}
}
}

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@ -17,6 +17,7 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <algorithm> // For std::count
#include <cassert>
#include <iostream>
@ -370,7 +371,8 @@ void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
RootMoves.clear();
for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move()))
if ( searchMoves.empty()
|| std::count(searchMoves.begin(), searchMoves.end(), ml.move()))
RootMoves.push_back(RootMove(ml.move()));
main_thread()->thinking = true;