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Introduce 'follow up' moves

When we have a fail-high of a quiet move, store it in
a Followupmoves table indexed by the previous move of
the same color (instead of immediate previous move as
is in countermoves case).

Then use this table for quiet moves ordering in the same
way we are already doing with countermoves.

These followup moves will be tried just after countermoves
and before remaining quiet moves.

Passed both short TC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 10350 W: 1998 L: 1866 D: 6486

And long TC
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 14066 W: 2303 L: 2137 D: 9626

bench: 7205153
This commit is contained in:
Stefan Geschwentner 2014-01-12 22:42:16 +01:00 committed by unknown
parent 402a7ae151
commit 53ab32ef0b
4 changed files with 42 additions and 13 deletions

View file

@ -71,13 +71,14 @@ namespace {
/// ordering is at the current node. /// ordering is at the current node.
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
Move* cm, Search::Stack* s) : pos(p), history(h), depth(d) { Move* cm, Move* fm, Search::Stack* s) : pos(p), history(h), depth(d) {
assert(d > DEPTH_ZERO); assert(d > DEPTH_ZERO);
cur = end = moves; cur = end = moves;
endBadCaptures = moves + MAX_MOVES - 1; endBadCaptures = moves + MAX_MOVES - 1;
countermoves = cm; countermoves = cm;
followupmoves = fm;
ss = s; ss = s;
if (p.checkers()) if (p.checkers())
@ -230,15 +231,28 @@ void MovePicker::generate_next() {
killers[0].move = ss->killers[0]; killers[0].move = ss->killers[0];
killers[1].move = ss->killers[1]; killers[1].move = ss->killers[1];
killers[2].move = killers[3].move = MOVE_NONE; killers[2].move = killers[3].move = MOVE_NONE;
killers[4].move = killers[5].move = MOVE_NONE;
// Be sure countermoves are different from killers // Be sure countermoves are different from killers
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
if (countermoves[i] != cur->move && countermoves[i] != (cur+1)->move) if ( countermoves[i] != (cur+0)->move
&& countermoves[i] != (cur+1)->move)
(end++)->move = countermoves[i]; (end++)->move = countermoves[i];
if (countermoves[1] && countermoves[1] == countermoves[0]) // Due to SMP races if (countermoves[1] && countermoves[1] == countermoves[0]) // Due to SMP races
killers[3].move = MOVE_NONE; killers[3].move = MOVE_NONE;
// Be sure followupmoves are different from killers and countermoves
for (int i = 0; i < 2; ++i)
if ( followupmoves[i] != (cur+0)->move
&& followupmoves[i] != (cur+1)->move
&& followupmoves[i] != (cur+2)->move
&& followupmoves[i] != (cur+3)->move)
(end++)->move = followupmoves[i];
if (followupmoves[1] && followupmoves[1] == followupmoves[0]) // Due to SMP races
(--end)->move = MOVE_NONE;
return; return;
case QUIETS_1_S1: case QUIETS_1_S1:
@ -330,7 +344,9 @@ Move MovePicker::next_move<false>() {
&& move != killers[0].move && move != killers[0].move
&& move != killers[1].move && move != killers[1].move
&& move != killers[2].move && move != killers[2].move
&& move != killers[3].move) && move != killers[3].move
&& move != killers[4].move
&& move != killers[5].move)
return move; return move;
break; break;

View file

@ -69,7 +69,7 @@ private:
typedef Stats< true, Value> GainsStats; typedef Stats< true, Value> GainsStats;
typedef Stats<false, Value> HistoryStats; typedef Stats<false, Value> HistoryStats;
typedef Stats<false, std::pair<Move, Move> > CountermovesStats; typedef Stats<false, std::pair<Move, Move> > MovesStats;
/// MovePicker class is used to pick one pseudo legal move at a time from the /// MovePicker class is used to pick one pseudo legal move at a time from the
@ -86,7 +86,7 @@ class MovePicker {
public: public:
MovePicker(const Position&, Move, Depth, const HistoryStats&, Square); MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
MovePicker(const Position&, Move, const HistoryStats&, PieceType); MovePicker(const Position&, Move, const HistoryStats&, PieceType);
MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Search::Stack*); MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Move*, Search::Stack*);
template<bool SpNode> Move next_move(); template<bool SpNode> Move next_move();
@ -98,9 +98,10 @@ private:
const HistoryStats& history; const HistoryStats& history;
Search::Stack* ss; Search::Stack* ss;
Move* countermoves; Move* countermoves;
Move* followupmoves;
Depth depth; Depth depth;
Move ttMove; Move ttMove;
ExtMove killers[4]; ExtMove killers[6];
Square recaptureSquare; Square recaptureSquare;
int captureThreshold, stage; int captureThreshold, stage;
ExtMove *cur, *end, *endQuiets, *endBadCaptures; ExtMove *cur, *end, *endQuiets, *endBadCaptures;

View file

@ -83,7 +83,7 @@ namespace {
Value DrawValue[COLOR_NB]; Value DrawValue[COLOR_NB];
HistoryStats History; HistoryStats History;
GainsStats Gains; GainsStats Gains;
CountermovesStats Countermoves; MovesStats Countermoves, Followupmoves;
template <NodeType NT> template <NodeType NT>
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode); Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
@ -304,6 +304,7 @@ namespace {
History.clear(); History.clear();
Gains.clear(); Gains.clear();
Countermoves.clear(); Countermoves.clear();
Followupmoves.clear();
PVSize = Options["MultiPV"]; PVSize = Options["MultiPV"];
Skill skill(Options["Skill Level"]); Skill skill(Options["Skill Level"]);
@ -499,7 +500,7 @@ namespace {
moveCount = quietCount = 0; moveCount = quietCount = 0;
bestValue = -VALUE_INFINITE; bestValue = -VALUE_INFINITE;
ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE; ss->currentMove = ss->ttMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
ss->ply = (ss-1)->ply + 1; ss->ply = (ss-1)->ply + 1;
(ss+1)->skipNullMove = false; (ss+1)->reduction = DEPTH_ZERO; (ss+1)->skipNullMove = false; (ss+1)->reduction = DEPTH_ZERO;
(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE; (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
@ -532,7 +533,7 @@ namespace {
excludedMove = ss->excludedMove; excludedMove = ss->excludedMove;
posKey = excludedMove ? pos.exclusion_key() : pos.key(); posKey = excludedMove ? pos.exclusion_key() : pos.key();
tte = TT.probe(posKey); tte = TT.probe(posKey);
ttMove = RootNode ? RootMoves[PVIdx].pv[0] : tte ? tte->move() : MOVE_NONE; ss->ttMove = ttMove = RootNode ? RootMoves[PVIdx].pv[0] : tte ? tte->move() : MOVE_NONE;
ttValue = tte ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE; ttValue = tte ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
// At PV nodes we check for exact scores, whilst at non-PV nodes we check for // At PV nodes we check for exact scores, whilst at non-PV nodes we check for
@ -550,7 +551,7 @@ namespace {
TT.refresh(tte); TT.refresh(tte);
ss->currentMove = ttMove; // Can be MOVE_NONE ss->currentMove = ttMove; // Can be MOVE_NONE
// If ttMove is quiet, update killers, history, and counter move on TT hit // If ttMove is quiet, update killers, history, counter move and followup move on TT hit
if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove) && !inCheck) if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove) && !inCheck)
update_stats(pos, ss, ttMove, depth, NULL, 0); update_stats(pos, ss, ttMove, depth, NULL, 0);
@ -712,7 +713,11 @@ moves_loop: // When in check and at SpNode search starts from here
Move countermoves[] = { Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].first, Move countermoves[] = { Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].first,
Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].second }; Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].second };
MovePicker mp(pos, ttMove, depth, History, countermoves, ss); Square prevOwnMoveSq = to_sq((ss-2)->currentMove);
Move followupmoves[] = { Followupmoves[pos.piece_on(prevOwnMoveSq)][prevOwnMoveSq].first,
Followupmoves[pos.piece_on(prevOwnMoveSq)][prevOwnMoveSq].second };
MovePicker mp(pos, ttMove, depth, History, countermoves, followupmoves, ss);
CheckInfo ci(pos); CheckInfo ci(pos);
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
improving = ss->staticEval >= (ss-2)->staticEval improving = ss->staticEval >= (ss-2)->staticEval
@ -1029,7 +1034,7 @@ moves_loop: // When in check and at SpNode search starts from here
PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER, PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
depth, bestMove, ss->staticEval); depth, bestMove, ss->staticEval);
// Quiet best move: update killers, history and countermoves // Quiet best move: update killers, history, countermoves and followupmoves
if (bestValue >= beta && !pos.capture_or_promotion(bestMove) && !inCheck) if (bestValue >= beta && !pos.capture_or_promotion(bestMove) && !inCheck)
update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount - 1); update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount - 1);
@ -1264,7 +1269,7 @@ moves_loop: // When in check and at SpNode search starts from here
} }
// update_stats() updates killers, history and countermoves stats after a fail-high // update_stats() updates killers, history, countermoves and followupmoves stats after a fail-high
// of a quiet move. // of a quiet move.
void update_stats(Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt) { void update_stats(Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt) {
@ -1290,6 +1295,12 @@ moves_loop: // When in check and at SpNode search starts from here
Square prevMoveSq = to_sq((ss-1)->currentMove); Square prevMoveSq = to_sq((ss-1)->currentMove);
Countermoves.update(pos.piece_on(prevMoveSq), prevMoveSq, move); Countermoves.update(pos.piece_on(prevMoveSq), prevMoveSq, move);
} }
if (is_ok((ss-2)->currentMove) && (ss-1)->currentMove == (ss-1)->ttMove)
{
Square prevOwnMoveSq = to_sq((ss-2)->currentMove);
Followupmoves.update(pos.piece_on(prevOwnMoveSq), prevOwnMoveSq, move);
}
} }

View file

@ -41,6 +41,7 @@ struct Stack {
SplitPoint* splitPoint; SplitPoint* splitPoint;
int ply; int ply;
Move currentMove; Move currentMove;
Move ttMove;
Move excludedMove; Move excludedMove;
Move killers[2]; Move killers[2];
Depth reduction; Depth reduction;