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Remove pvExact
The variable pvExact now overlaps with the pvHit concept. So you simplify the logic with small code tweaks to have pvHit trigger where pvExact previously triggered. passed STC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 20558 W: 4497 L: 4373 D: 11688 http://tests.stockfishchess.org/tests/view/5c36e9fd0ebc596a450c7885 passed LTC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 23482 W: 3888 L: 3772 D: 15822 http://tests.stockfishchess.org/tests/view/5c37072d0ebc596a450c7a52 Bench: 3739723
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1 changed files with 3 additions and 8 deletions
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@ -578,7 +578,7 @@ namespace {
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Depth extension, newDepth;
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Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
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bool ttHit, pvHit, inCheck, givesCheck, improving;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture, pvExact;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture;
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Piece movedPiece;
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int moveCount, captureCount, quietCount;
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@ -677,7 +677,7 @@ namespace {
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return ttValue;
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}
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if ( depth > 6 * ONE_PLY
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if ( depth > 4 * ONE_PLY
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&& !excludedMove
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&& PvNode)
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pvHit = true;
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@ -898,7 +898,6 @@ moves_loop: // When in check, search starts from here
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skipQuiets = false;
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ttCapture = ttMove && pos.capture_or_promotion(ttMove);
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pvExact = PvNode && ttHit && tte->bound() == BOUND_EXACT;
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// Step 12. Loop through all pseudo-legal moves until no moves remain
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// or a beta cutoff occurs.
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@ -1043,7 +1042,7 @@ moves_loop: // When in check, search starts from here
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Depth r = reduction<PvNode>(improving, depth, moveCount);
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// Decrease reduction if position is or has been on the PV
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if (pvHit && !PvNode)
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if (pvHit)
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r -= ONE_PLY;
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// Decrease reduction if opponent's move count is high (~10 Elo)
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@ -1052,10 +1051,6 @@ moves_loop: // When in check, search starts from here
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if (!captureOrPromotion)
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{
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// Decrease reduction for exact PV nodes (~0 Elo)
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if (pvExact)
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r -= ONE_PLY;
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// Increase reduction if ttMove is a capture (~0 Elo)
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if (ttCapture)
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r += ONE_PLY;
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