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Implement calculate_reduction function
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 15 additions and 0 deletions
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@ -286,6 +286,7 @@ namespace {
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bool ok_to_prune(const Position& pos, Move m, Move threat);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
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Depth calculate_reduction(double baseReduction, int moveCount, Depth depth, double reductionInhibitor);
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void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
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void update_killers(Move m, SearchStack& ss);
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void update_gains(const Position& pos, Move move, Value before, Value after);
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@ -2679,6 +2680,20 @@ namespace {
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return defaultEval;
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}
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// calculate_reduction() returns reduction in plies based on
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// moveCount and depth. Reduction is always at least one ply.
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Depth calculate_reduction(double baseReduction, int moveCount, Depth depth, double reductionInhibitor) {
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double red = baseReduction + ln(moveCount) * ln(depth / 2) / reductionInhibitor;
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if (red >= 1.0)
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return Depth(int(floor(red * int(OnePly))));
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else
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return Depth(0);
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}
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// update_history() registers a good move that produced a beta-cutoff
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// in history and marks as failures all the other moves of that ply.
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