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https://github.com/sockspls/badfish
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Remove unuseful optimization in RKISS
Don't need a struct here. Speed test shows result is teh same. Moreover RKISS is used mainly at startup to compute magics, so prefer to keep it simple...RKISS ;-) Also some assorted triviality while there. No functional change.
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3 changed files with 12 additions and 13 deletions
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@ -1067,7 +1067,7 @@ int Position::see(Move m, int asymmThreshold) const {
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from = from_sq(m);
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from = from_sq(m);
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to = to_sq(m);
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to = to_sq(m);
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swapList[0] = PieceValue[MG][type_of(piece_on(to))];
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swapList[0] = PieceValue[MG][piece_on(to)];
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stm = color_of(piece_on(from));
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stm = color_of(piece_on(from));
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occupied = pieces() ^ from;
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occupied = pieces() ^ from;
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@ -1134,7 +1134,7 @@ int Position::see(Move m, int asymmThreshold) const {
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// Having built the swap list, we negamax through it to find the best
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// Having built the swap list, we negamax through it to find the best
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// achievable score from the point of view of the side to move.
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// achievable score from the point of view of the side to move.
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while (--slIndex)
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while (--slIndex)
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swapList[slIndex-1] = std::min(-swapList[slIndex], swapList[slIndex-1]);
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swapList[slIndex - 1] = std::min(-swapList[slIndex], swapList[slIndex - 1]);
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return swapList[0];
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return swapList[0];
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}
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}
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17
src/rkiss.h
17
src/rkiss.h
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@ -43,7 +43,7 @@
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class RKISS {
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class RKISS {
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struct S { uint64_t a, b, c, d; } s; // Keep variables always together
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uint64_t a, b, c, d;
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uint64_t rotate(uint64_t x, uint64_t k) const {
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uint64_t rotate(uint64_t x, uint64_t k) const {
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return (x << k) | (x >> (64 - k));
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return (x << k) | (x >> (64 - k));
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@ -51,19 +51,18 @@ class RKISS {
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uint64_t rand64() {
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uint64_t rand64() {
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const uint64_t
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const uint64_t e = a - rotate(b, 7);
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e = s.a - rotate(s.b, 7);
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a = b ^ rotate(c, 13);
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s.a = s.b ^ rotate(s.c, 13);
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b = c + rotate(d, 37);
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s.b = s.c + rotate(s.d, 37);
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c = d + e;
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s.c = s.d + e;
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return d = e + a;
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return s.d = e + s.a;
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}
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}
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public:
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public:
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RKISS(int seed = 73) {
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RKISS(int seed = 73) {
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s.a = 0xf1ea5eed;
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a = 0xF1EA5EED, b = c = d = 0xD4E12C77;
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s.b = s.c = s.d = 0xd4e12c77;
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for (int i = 0; i < seed; ++i) // Scramble a few rounds
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for (int i = 0; i < seed; ++i) // Scramble a few rounds
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rand64();
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rand64();
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}
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}
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@ -323,11 +323,11 @@ inline bool operator<(const ExtMove& f, const ExtMove& s) {
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}
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}
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inline Color operator~(Color c) {
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inline Color operator~(Color c) {
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return Color(c ^ 1);
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return Color(c ^ BLACK);
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}
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}
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inline Square operator~(Square s) {
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inline Square operator~(Square s) {
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return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8
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return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
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}
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}
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inline Square operator|(File f, Rank r) {
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inline Square operator|(File f, Rank r) {
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