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Move the last multi-threads globals to ThreadsManager

Also rename ThreadsManager memeber data to be lower case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2010-12-12 12:46:10 +01:00
parent 4ad03c9bad
commit 556b63b6b6

View file

@ -77,9 +77,11 @@ namespace {
void init_threads();
void exit_threads();
int active_threads() const { return ActiveThreads; }
void set_active_threads(int newActiveThreads) { ActiveThreads = newActiveThreads; }
int min_split_depth() const { return minimumSplitDepth; }
int active_threads() const { return activeThreads; }
void set_active_threads(int cnt) { activeThreads = cnt; }
void read_uci_options();
bool available_thread_exists(int master) const;
bool thread_is_available(int slave, int master) const;
bool thread_should_stop(int threadID) const;
@ -91,11 +93,14 @@ namespace {
Depth depth, Move threatMove, bool mateThreat, int moveCount, MovePicker* mp, bool pvNode);
private:
int ActiveThreads;
volatile bool AllThreadsShouldExit;
Depth minimumSplitDepth;
int maxThreadsPerSplitPoint;
bool useSleepingThreads;
int activeThreads;
volatile bool allThreadsShouldExit;
Thread threads[MAX_THREADS];
Lock MPLock, SleepLock[MAX_THREADS];
WaitCondition SleepCond[MAX_THREADS];
Lock mpLock, sleepLock[MAX_THREADS];
WaitCondition sleepCond[MAX_THREADS];
};
@ -260,10 +265,7 @@ namespace {
bool UseLogFile;
std::ofstream LogFile;
// Multi-threads related variables
Depth MinimumSplitDepth;
int MaxThreadsPerSplitPoint;
bool UseSleepingThreads;
// Multi-threads manager object
ThreadsManager ThreadsMgr;
// Node counters, used only by thread[0] but try to keep in different cache
@ -451,12 +453,8 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
PawnEndgameExtension[0] = Options["Pawn Endgame Extension (non-PV nodes)"].value<Depth>();
MateThreatExtension[1] = Options["Mate Threat Extension (PV nodes)"].value<Depth>();
MateThreatExtension[0] = Options["Mate Threat Extension (non-PV nodes)"].value<Depth>();
MinimumSplitDepth = Options["Minimum Split Depth"].value<int>() * ONE_PLY;
MaxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
MultiPV = Options["MultiPV"].value<int>();
UseLogFile = Options["Use Search Log"].value<bool>();
UseSleepingThreads = Options["Use Sleeping Threads"].value<bool>();
MultiPV = Options["MultiPV"].value<int>();
UseLogFile = Options["Use Search Log"].value<bool>();
if (UseLogFile)
LogFile.open(Options["Search Log Filename"].value<std::string>().c_str(), std::ios::out | std::ios::app);
@ -464,15 +462,11 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
read_weights(pos.side_to_move());
// Set the number of active threads
int newActiveThreads = Options["Threads"].value<int>();
if (newActiveThreads != ThreadsMgr.active_threads())
{
ThreadsMgr.set_active_threads(newActiveThreads);
init_eval(newActiveThreads);
}
ThreadsMgr.read_uci_options();
init_eval(ThreadsMgr.active_threads());
// Wake up needed threads
for (int i = 1; i < newActiveThreads; i++)
for (int i = 1; i < ThreadsMgr.active_threads(); i++)
ThreadsMgr.wake_sleeping_thread(i);
// Set thinking time
@ -1403,7 +1397,7 @@ split_point_start: // At split points actual search starts from here
// Step 18. Check for split
if ( !SpNode
&& depth >= MinimumSplitDepth
&& depth >= ThreadsMgr.min_split_depth()
&& ThreadsMgr.active_threads() > 1
&& bestValue < beta
&& ThreadsMgr.available_thread_exists(threadID)
@ -2193,6 +2187,19 @@ split_point_start: // At split points actual search starts from here
/// The ThreadsManager class
// read_uci_options() updates number of active threads and other internal
// parameters according to the UCI options values. It is called before
// to start a new search.
void ThreadsManager::read_uci_options() {
maxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
minimumSplitDepth = Options["Minimum Split Depth"].value<int>() * ONE_PLY;
useSleepingThreads = Options["Use Sleeping Threads"].value<bool>();
activeThreads = Options["Threads"].value<int>();
}
// idle_loop() is where the threads are parked when they have no work to do.
// The parameter 'sp', if non-NULL, is a pointer to an active SplitPoint
// object for which the current thread is the master.
@ -2208,7 +2215,7 @@ split_point_start: // At split points actual search starts from here
{
// Slave threads can exit as soon as AllThreadsShouldExit raises,
// master should exit as last one.
if (AllThreadsShouldExit)
if (allThreadsShouldExit)
{
assert(!sp);
threads[threadID].state = THREAD_TERMINATED;
@ -2217,39 +2224,39 @@ split_point_start: // At split points actual search starts from here
// If we are not thinking, wait for a condition to be signaled
// instead of wasting CPU time polling for work.
while ( threadID >= ActiveThreads || threads[threadID].state == THREAD_INITIALIZING
|| (UseSleepingThreads && threads[threadID].state == THREAD_AVAILABLE))
while ( threadID >= activeThreads || threads[threadID].state == THREAD_INITIALIZING
|| (useSleepingThreads && threads[threadID].state == THREAD_AVAILABLE))
{
assert(!sp || UseSleepingThreads);
assert(threadID != 0 || UseSleepingThreads);
assert(!sp || useSleepingThreads);
assert(threadID != 0 || useSleepingThreads);
if (threads[threadID].state == THREAD_INITIALIZING)
threads[threadID].state = THREAD_AVAILABLE;
// Grab the lock to avoid races with wake_sleeping_thread()
lock_grab(&SleepLock[threadID]);
lock_grab(&sleepLock[threadID]);
// If we are master and all slaves have finished do not go to sleep
for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
allFinished = (i == ActiveThreads);
for (i = 0; sp && i < activeThreads && !sp->slaves[i]; i++) {}
allFinished = (i == activeThreads);
if (allFinished || AllThreadsShouldExit)
if (allFinished || allThreadsShouldExit)
{
lock_release(&SleepLock[threadID]);
lock_release(&sleepLock[threadID]);
break;
}
// Do sleep here after retesting sleep conditions
if (threadID >= ActiveThreads || threads[threadID].state == THREAD_AVAILABLE)
cond_wait(&SleepCond[threadID], &SleepLock[threadID]);
if (threadID >= activeThreads || threads[threadID].state == THREAD_AVAILABLE)
cond_wait(&sleepCond[threadID], &sleepLock[threadID]);
lock_release(&SleepLock[threadID]);
lock_release(&sleepLock[threadID]);
}
// If this thread has been assigned work, launch a search
if (threads[threadID].state == THREAD_WORKISWAITING)
{
assert(!AllThreadsShouldExit);
assert(!allThreadsShouldExit);
threads[threadID].state = THREAD_SEARCHING;
@ -2270,14 +2277,14 @@ split_point_start: // At split points actual search starts from here
// Wake up master thread so to allow it to return from the idle loop in
// case we are the last slave of the split point.
if (UseSleepingThreads && threadID != tsp->master && threads[tsp->master].state == THREAD_AVAILABLE)
if (useSleepingThreads && threadID != tsp->master && threads[tsp->master].state == THREAD_AVAILABLE)
wake_sleeping_thread(tsp->master);
}
// If this thread is the master of a split point and all slaves have
// finished their work at this split point, return from the idle loop.
for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
allFinished = (i == ActiveThreads);
for (i = 0; sp && i < activeThreads && !sp->slaves[i]; i++) {}
allFinished = (i == activeThreads);
if (allFinished)
{
@ -2307,12 +2314,12 @@ split_point_start: // At split points actual search starts from here
bool ok;
// Initialize global locks
lock_init(&MPLock);
lock_init(&mpLock);
for (i = 0; i < MAX_THREADS; i++)
{
lock_init(&SleepLock[i]);
cond_init(&SleepCond[i]);
lock_init(&sleepLock[i]);
cond_init(&sleepCond[i]);
}
// Initialize splitPoints[] locks
@ -2321,10 +2328,10 @@ split_point_start: // At split points actual search starts from here
lock_init(&(threads[i].splitPoints[j].lock));
// Will be set just before program exits to properly end the threads
AllThreadsShouldExit = false;
allThreadsShouldExit = false;
// Threads will be put all threads to sleep as soon as created
ActiveThreads = 1;
activeThreads = 1;
// All threads except the main thread should be initialized to THREAD_INITIALIZING
threads[0].state = THREAD_SEARCHING;
@ -2360,7 +2367,7 @@ split_point_start: // At split points actual search starts from here
void ThreadsManager::exit_threads() {
AllThreadsShouldExit = true; // Let the woken up threads to exit idle_loop()
allThreadsShouldExit = true; // Let the woken up threads to exit idle_loop()
// Wake up all the threads and waits for termination
for (int i = 1; i < MAX_THREADS; i++)
@ -2374,13 +2381,13 @@ split_point_start: // At split points actual search starts from here
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
lock_destroy(&(threads[i].splitPoints[j].lock));
lock_destroy(&MPLock);
lock_destroy(&mpLock);
// Now we can safely destroy the wait conditions
for (int i = 0; i < MAX_THREADS; i++)
{
lock_destroy(&SleepLock[i]);
cond_destroy(&SleepCond[i]);
lock_destroy(&sleepLock[i]);
cond_destroy(&sleepCond[i]);
}
}
@ -2391,7 +2398,7 @@ split_point_start: // At split points actual search starts from here
bool ThreadsManager::thread_should_stop(int threadID) const {
assert(threadID >= 0 && threadID < ActiveThreads);
assert(threadID >= 0 && threadID < activeThreads);
SplitPoint* sp = threads[threadID].splitPoint;
@ -2410,9 +2417,9 @@ split_point_start: // At split points actual search starts from here
bool ThreadsManager::thread_is_available(int slave, int master) const {
assert(slave >= 0 && slave < ActiveThreads);
assert(master >= 0 && master < ActiveThreads);
assert(ActiveThreads > 1);
assert(slave >= 0 && slave < activeThreads);
assert(master >= 0 && master < activeThreads);
assert(activeThreads > 1);
if (threads[slave].state != THREAD_AVAILABLE || slave == master)
return false;
@ -2422,7 +2429,7 @@ split_point_start: // At split points actual search starts from here
// No active split points means that the thread is available as
// a slave for any other thread.
if (localActiveSplitPoints == 0 || ActiveThreads == 2)
if (localActiveSplitPoints == 0 || activeThreads == 2)
return true;
// Apply the "helpful master" concept if possible. Use localActiveSplitPoints
@ -2440,10 +2447,10 @@ split_point_start: // At split points actual search starts from here
bool ThreadsManager::available_thread_exists(int master) const {
assert(master >= 0 && master < ActiveThreads);
assert(ActiveThreads > 1);
assert(master >= 0 && master < activeThreads);
assert(activeThreads > 1);
for (int i = 0; i < ActiveThreads; i++)
for (int i = 0; i < activeThreads; i++)
if (thread_is_available(i, master))
return true;
@ -2471,20 +2478,20 @@ split_point_start: // At split points actual search starts from here
assert(*alpha < beta);
assert(beta <= VALUE_INFINITE);
assert(depth > DEPTH_ZERO);
assert(pos.thread() >= 0 && pos.thread() < ActiveThreads);
assert(ActiveThreads > 1);
assert(pos.thread() >= 0 && pos.thread() < activeThreads);
assert(activeThreads > 1);
int i, master = pos.thread();
Thread& masterThread = threads[master];
lock_grab(&MPLock);
lock_grab(&mpLock);
// If no other thread is available to help us, or if we have too many
// active split points, don't split.
if ( !available_thread_exists(master)
|| masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
{
lock_release(&MPLock);
lock_release(&mpLock);
return;
}
@ -2508,7 +2515,7 @@ split_point_start: // At split points actual search starts from here
splitPoint.pos = &pos;
splitPoint.nodes = 0;
splitPoint.parentSstack = ss;
for (i = 0; i < ActiveThreads; i++)
for (i = 0; i < activeThreads; i++)
splitPoint.slaves[i] = 0;
masterThread.splitPoint = &splitPoint;
@ -2519,7 +2526,7 @@ split_point_start: // At split points actual search starts from here
int workersCnt = 1; // At least the master is included
// Allocate available threads setting state to THREAD_BOOKED
for (i = 0; !Fake && i < ActiveThreads && workersCnt < MaxThreadsPerSplitPoint; i++)
for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
if (thread_is_available(i, master))
{
threads[i].state = THREAD_BOOKED;
@ -2531,11 +2538,11 @@ split_point_start: // At split points actual search starts from here
assert(Fake || workersCnt > 1);
// We can release the lock because slave threads are already booked and master is not available
lock_release(&MPLock);
lock_release(&mpLock);
// Tell the threads that they have work to do. This will make them leave
// their idle loop. But before copy search stack tail for each thread.
for (i = 0; i < ActiveThreads; i++)
for (i = 0; i < activeThreads; i++)
if (i == master || splitPoint.slaves[i])
{
memcpy(splitPoint.sstack[i], ss - 1, 4 * sizeof(SearchStack));
@ -2544,7 +2551,7 @@ split_point_start: // At split points actual search starts from here
threads[i].state = THREAD_WORKISWAITING; // This makes the slave to exit from idle_loop()
if (UseSleepingThreads && i != master)
if (useSleepingThreads && i != master)
wake_sleeping_thread(i);
}
@ -2557,7 +2564,7 @@ split_point_start: // At split points actual search starts from here
// We have returned from the idle loop, which means that all threads are
// finished. Update alpha and bestValue, and return.
lock_grab(&MPLock);
lock_grab(&mpLock);
*alpha = splitPoint.alpha;
*bestValue = splitPoint.bestValue;
@ -2565,7 +2572,7 @@ split_point_start: // At split points actual search starts from here
masterThread.splitPoint = splitPoint.parent;
pos.set_nodes_searched(pos.nodes_searched() + splitPoint.nodes);
lock_release(&MPLock);
lock_release(&mpLock);
}
@ -2574,9 +2581,9 @@ split_point_start: // At split points actual search starts from here
void ThreadsManager::wake_sleeping_thread(int threadID) {
lock_grab(&SleepLock[threadID]);
cond_signal(&SleepCond[threadID]);
lock_release(&SleepLock[threadID]);
lock_grab(&sleepLock[threadID]);
cond_signal(&sleepCond[threadID]);
lock_release(&sleepLock[threadID]);
}