mirror of
https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
Move the last multi-threads globals to ThreadsManager
Also rename ThreadsManager memeber data to be lower case. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
4ad03c9bad
commit
556b63b6b6
1 changed files with 79 additions and 72 deletions
151
src/search.cpp
151
src/search.cpp
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@ -77,9 +77,11 @@ namespace {
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void init_threads();
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void exit_threads();
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int active_threads() const { return ActiveThreads; }
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void set_active_threads(int newActiveThreads) { ActiveThreads = newActiveThreads; }
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int min_split_depth() const { return minimumSplitDepth; }
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int active_threads() const { return activeThreads; }
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void set_active_threads(int cnt) { activeThreads = cnt; }
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void read_uci_options();
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bool available_thread_exists(int master) const;
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bool thread_is_available(int slave, int master) const;
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bool thread_should_stop(int threadID) const;
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@ -91,11 +93,14 @@ namespace {
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Depth depth, Move threatMove, bool mateThreat, int moveCount, MovePicker* mp, bool pvNode);
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private:
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int ActiveThreads;
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volatile bool AllThreadsShouldExit;
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Depth minimumSplitDepth;
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int maxThreadsPerSplitPoint;
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bool useSleepingThreads;
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int activeThreads;
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volatile bool allThreadsShouldExit;
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Thread threads[MAX_THREADS];
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Lock MPLock, SleepLock[MAX_THREADS];
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WaitCondition SleepCond[MAX_THREADS];
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Lock mpLock, sleepLock[MAX_THREADS];
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WaitCondition sleepCond[MAX_THREADS];
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};
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@ -260,10 +265,7 @@ namespace {
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bool UseLogFile;
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std::ofstream LogFile;
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// Multi-threads related variables
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Depth MinimumSplitDepth;
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int MaxThreadsPerSplitPoint;
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bool UseSleepingThreads;
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// Multi-threads manager object
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ThreadsManager ThreadsMgr;
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// Node counters, used only by thread[0] but try to keep in different cache
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@ -451,12 +453,8 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
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PawnEndgameExtension[0] = Options["Pawn Endgame Extension (non-PV nodes)"].value<Depth>();
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MateThreatExtension[1] = Options["Mate Threat Extension (PV nodes)"].value<Depth>();
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MateThreatExtension[0] = Options["Mate Threat Extension (non-PV nodes)"].value<Depth>();
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MinimumSplitDepth = Options["Minimum Split Depth"].value<int>() * ONE_PLY;
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MaxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
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MultiPV = Options["MultiPV"].value<int>();
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UseLogFile = Options["Use Search Log"].value<bool>();
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UseSleepingThreads = Options["Use Sleeping Threads"].value<bool>();
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MultiPV = Options["MultiPV"].value<int>();
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UseLogFile = Options["Use Search Log"].value<bool>();
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if (UseLogFile)
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LogFile.open(Options["Search Log Filename"].value<std::string>().c_str(), std::ios::out | std::ios::app);
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@ -464,15 +462,11 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
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read_weights(pos.side_to_move());
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// Set the number of active threads
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int newActiveThreads = Options["Threads"].value<int>();
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if (newActiveThreads != ThreadsMgr.active_threads())
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{
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ThreadsMgr.set_active_threads(newActiveThreads);
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init_eval(newActiveThreads);
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}
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ThreadsMgr.read_uci_options();
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init_eval(ThreadsMgr.active_threads());
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// Wake up needed threads
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for (int i = 1; i < newActiveThreads; i++)
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for (int i = 1; i < ThreadsMgr.active_threads(); i++)
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ThreadsMgr.wake_sleeping_thread(i);
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// Set thinking time
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@ -1403,7 +1397,7 @@ split_point_start: // At split points actual search starts from here
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// Step 18. Check for split
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if ( !SpNode
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&& depth >= MinimumSplitDepth
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&& depth >= ThreadsMgr.min_split_depth()
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&& ThreadsMgr.active_threads() > 1
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&& bestValue < beta
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&& ThreadsMgr.available_thread_exists(threadID)
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@ -2193,6 +2187,19 @@ split_point_start: // At split points actual search starts from here
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/// The ThreadsManager class
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// read_uci_options() updates number of active threads and other internal
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// parameters according to the UCI options values. It is called before
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// to start a new search.
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void ThreadsManager::read_uci_options() {
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maxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
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minimumSplitDepth = Options["Minimum Split Depth"].value<int>() * ONE_PLY;
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useSleepingThreads = Options["Use Sleeping Threads"].value<bool>();
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activeThreads = Options["Threads"].value<int>();
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}
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// idle_loop() is where the threads are parked when they have no work to do.
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// The parameter 'sp', if non-NULL, is a pointer to an active SplitPoint
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// object for which the current thread is the master.
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@ -2208,7 +2215,7 @@ split_point_start: // At split points actual search starts from here
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{
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// Slave threads can exit as soon as AllThreadsShouldExit raises,
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// master should exit as last one.
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if (AllThreadsShouldExit)
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if (allThreadsShouldExit)
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{
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assert(!sp);
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threads[threadID].state = THREAD_TERMINATED;
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@ -2217,39 +2224,39 @@ split_point_start: // At split points actual search starts from here
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// If we are not thinking, wait for a condition to be signaled
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// instead of wasting CPU time polling for work.
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while ( threadID >= ActiveThreads || threads[threadID].state == THREAD_INITIALIZING
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|| (UseSleepingThreads && threads[threadID].state == THREAD_AVAILABLE))
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while ( threadID >= activeThreads || threads[threadID].state == THREAD_INITIALIZING
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|| (useSleepingThreads && threads[threadID].state == THREAD_AVAILABLE))
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{
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assert(!sp || UseSleepingThreads);
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assert(threadID != 0 || UseSleepingThreads);
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assert(!sp || useSleepingThreads);
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assert(threadID != 0 || useSleepingThreads);
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if (threads[threadID].state == THREAD_INITIALIZING)
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threads[threadID].state = THREAD_AVAILABLE;
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// Grab the lock to avoid races with wake_sleeping_thread()
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lock_grab(&SleepLock[threadID]);
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lock_grab(&sleepLock[threadID]);
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// If we are master and all slaves have finished do not go to sleep
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for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
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allFinished = (i == ActiveThreads);
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for (i = 0; sp && i < activeThreads && !sp->slaves[i]; i++) {}
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allFinished = (i == activeThreads);
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if (allFinished || AllThreadsShouldExit)
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if (allFinished || allThreadsShouldExit)
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{
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lock_release(&SleepLock[threadID]);
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lock_release(&sleepLock[threadID]);
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break;
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}
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// Do sleep here after retesting sleep conditions
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if (threadID >= ActiveThreads || threads[threadID].state == THREAD_AVAILABLE)
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cond_wait(&SleepCond[threadID], &SleepLock[threadID]);
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if (threadID >= activeThreads || threads[threadID].state == THREAD_AVAILABLE)
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cond_wait(&sleepCond[threadID], &sleepLock[threadID]);
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lock_release(&SleepLock[threadID]);
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lock_release(&sleepLock[threadID]);
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}
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// If this thread has been assigned work, launch a search
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if (threads[threadID].state == THREAD_WORKISWAITING)
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{
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assert(!AllThreadsShouldExit);
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assert(!allThreadsShouldExit);
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threads[threadID].state = THREAD_SEARCHING;
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@ -2270,14 +2277,14 @@ split_point_start: // At split points actual search starts from here
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// Wake up master thread so to allow it to return from the idle loop in
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// case we are the last slave of the split point.
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if (UseSleepingThreads && threadID != tsp->master && threads[tsp->master].state == THREAD_AVAILABLE)
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if (useSleepingThreads && threadID != tsp->master && threads[tsp->master].state == THREAD_AVAILABLE)
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wake_sleeping_thread(tsp->master);
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}
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// If this thread is the master of a split point and all slaves have
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// finished their work at this split point, return from the idle loop.
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for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
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allFinished = (i == ActiveThreads);
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for (i = 0; sp && i < activeThreads && !sp->slaves[i]; i++) {}
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allFinished = (i == activeThreads);
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if (allFinished)
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{
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@ -2307,12 +2314,12 @@ split_point_start: // At split points actual search starts from here
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bool ok;
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// Initialize global locks
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lock_init(&MPLock);
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lock_init(&mpLock);
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for (i = 0; i < MAX_THREADS; i++)
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{
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lock_init(&SleepLock[i]);
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cond_init(&SleepCond[i]);
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lock_init(&sleepLock[i]);
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cond_init(&sleepCond[i]);
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}
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// Initialize splitPoints[] locks
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lock_init(&(threads[i].splitPoints[j].lock));
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// Will be set just before program exits to properly end the threads
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AllThreadsShouldExit = false;
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allThreadsShouldExit = false;
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// Threads will be put all threads to sleep as soon as created
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ActiveThreads = 1;
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activeThreads = 1;
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// All threads except the main thread should be initialized to THREAD_INITIALIZING
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threads[0].state = THREAD_SEARCHING;
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void ThreadsManager::exit_threads() {
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AllThreadsShouldExit = true; // Let the woken up threads to exit idle_loop()
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allThreadsShouldExit = true; // Let the woken up threads to exit idle_loop()
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// Wake up all the threads and waits for termination
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for (int i = 1; i < MAX_THREADS; i++)
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for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
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lock_destroy(&(threads[i].splitPoints[j].lock));
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lock_destroy(&MPLock);
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lock_destroy(&mpLock);
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// Now we can safely destroy the wait conditions
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for (int i = 0; i < MAX_THREADS; i++)
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{
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lock_destroy(&SleepLock[i]);
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cond_destroy(&SleepCond[i]);
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lock_destroy(&sleepLock[i]);
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cond_destroy(&sleepCond[i]);
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}
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}
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bool ThreadsManager::thread_should_stop(int threadID) const {
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assert(threadID >= 0 && threadID < ActiveThreads);
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assert(threadID >= 0 && threadID < activeThreads);
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SplitPoint* sp = threads[threadID].splitPoint;
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bool ThreadsManager::thread_is_available(int slave, int master) const {
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assert(slave >= 0 && slave < ActiveThreads);
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assert(master >= 0 && master < ActiveThreads);
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assert(ActiveThreads > 1);
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assert(slave >= 0 && slave < activeThreads);
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assert(master >= 0 && master < activeThreads);
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assert(activeThreads > 1);
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if (threads[slave].state != THREAD_AVAILABLE || slave == master)
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return false;
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// No active split points means that the thread is available as
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// a slave for any other thread.
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if (localActiveSplitPoints == 0 || ActiveThreads == 2)
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if (localActiveSplitPoints == 0 || activeThreads == 2)
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return true;
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// Apply the "helpful master" concept if possible. Use localActiveSplitPoints
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bool ThreadsManager::available_thread_exists(int master) const {
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assert(master >= 0 && master < ActiveThreads);
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assert(ActiveThreads > 1);
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assert(master >= 0 && master < activeThreads);
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assert(activeThreads > 1);
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for (int i = 0; i < ActiveThreads; i++)
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for (int i = 0; i < activeThreads; i++)
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if (thread_is_available(i, master))
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return true;
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assert(*alpha < beta);
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assert(beta <= VALUE_INFINITE);
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assert(depth > DEPTH_ZERO);
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assert(pos.thread() >= 0 && pos.thread() < ActiveThreads);
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assert(ActiveThreads > 1);
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assert(pos.thread() >= 0 && pos.thread() < activeThreads);
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assert(activeThreads > 1);
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int i, master = pos.thread();
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Thread& masterThread = threads[master];
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lock_grab(&MPLock);
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lock_grab(&mpLock);
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// If no other thread is available to help us, or if we have too many
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// active split points, don't split.
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if ( !available_thread_exists(master)
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|| masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
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{
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lock_release(&MPLock);
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lock_release(&mpLock);
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return;
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}
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splitPoint.pos = &pos;
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splitPoint.nodes = 0;
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splitPoint.parentSstack = ss;
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for (i = 0; i < ActiveThreads; i++)
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for (i = 0; i < activeThreads; i++)
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splitPoint.slaves[i] = 0;
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masterThread.splitPoint = &splitPoint;
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int workersCnt = 1; // At least the master is included
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// Allocate available threads setting state to THREAD_BOOKED
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for (i = 0; !Fake && i < ActiveThreads && workersCnt < MaxThreadsPerSplitPoint; i++)
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for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
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if (thread_is_available(i, master))
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{
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threads[i].state = THREAD_BOOKED;
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assert(Fake || workersCnt > 1);
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// We can release the lock because slave threads are already booked and master is not available
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lock_release(&MPLock);
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lock_release(&mpLock);
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// Tell the threads that they have work to do. This will make them leave
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// their idle loop. But before copy search stack tail for each thread.
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for (i = 0; i < ActiveThreads; i++)
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for (i = 0; i < activeThreads; i++)
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if (i == master || splitPoint.slaves[i])
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{
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memcpy(splitPoint.sstack[i], ss - 1, 4 * sizeof(SearchStack));
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threads[i].state = THREAD_WORKISWAITING; // This makes the slave to exit from idle_loop()
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if (UseSleepingThreads && i != master)
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if (useSleepingThreads && i != master)
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wake_sleeping_thread(i);
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}
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// We have returned from the idle loop, which means that all threads are
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// finished. Update alpha and bestValue, and return.
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lock_grab(&MPLock);
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lock_grab(&mpLock);
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*alpha = splitPoint.alpha;
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*bestValue = splitPoint.bestValue;
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masterThread.splitPoint = splitPoint.parent;
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pos.set_nodes_searched(pos.nodes_searched() + splitPoint.nodes);
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lock_release(&MPLock);
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lock_release(&mpLock);
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}
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void ThreadsManager::wake_sleeping_thread(int threadID) {
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lock_grab(&SleepLock[threadID]);
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cond_signal(&SleepCond[threadID]);
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lock_release(&SleepLock[threadID]);
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lock_grab(&sleepLock[threadID]);
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cond_signal(&sleepCond[threadID]);
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lock_release(&sleepLock[threadID]);
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}
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