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Fix a subtle bug due to the StateInfo pointer became stale

There was one occurence when the StateInfo variable went
out of scope before the corresponding Position object.

This yelds to a crash. Bug was not hit before because occurs
only when using an UCI interface and not the usual benchmark.

The fix consists in copying internally the content of the
about to stale StateInfo.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-02-23 18:46:33 +01:00
parent 962216440c
commit 55f9afee2a
3 changed files with 19 additions and 0 deletions

View file

@ -1662,6 +1662,18 @@ int Position::see(Square from, Square to) const {
}
/// Position::setStartState() copies the content of the argument
/// inside startState and makes st point to it. This is needed
/// when the st pointee could become stale, as example because
/// the caller is about to going out of scope.
void Position::setStartState(const StateInfo& s) {
startState = s;
st = &startState;
}
/// Position::clear() erases the position object to a pristine state, with an
/// empty board, white to move, and no castling rights.

View file

@ -240,6 +240,7 @@ public:
bool square_is_weak(Square s, Color c) const;
// Doing and undoing moves
void setStartState(const StateInfo& st);
void do_move(Move m, StateInfo& st);
void undo_move(Move m);
void do_null_move(StateInfo& st);

View file

@ -22,6 +22,7 @@
//// Includes
////
#include <cassert>
#include <iostream>
#include <sstream>
#include <string>
@ -228,6 +229,9 @@ namespace {
if (RootPosition.rule_50_counter() == 0)
RootPosition.reset_game_ply();
}
// Our StateInfo st is about going out of scope,
// so save its content before they disappear.
RootPosition.setStartState(st);
}
}
}
@ -321,6 +325,8 @@ namespace {
if (moveTime)
infinite = true; // HACK
assert(RootPosition.is_ok());
think(RootPosition, infinite, ponder, RootPosition.side_to_move(), time,
inc, movesToGo, depth, nodes, moveTime, searchMoves);
}