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Remove popcount trick from space evaluation
Similar removal of superposition code trick as in the "Simplify tropism computation" patch. This simplification of the space() function will allow us to specify space masks which can reach into enemy territory. passed STC: LLR: 3.38 (-2.94,2.94) [-3.00,1.00] Total: 184630 W: 40581 L: 40758 D: 103291 http://tests.stockfishchess.org/tests/view/5a8433360ebc590297cc80c5 passed LTC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 231799 W: 37647 L: 37858 D: 156294 http://tests.stockfishchess.org/tests/view/5a96a34a0ebc590297cc8cfd No functional change.
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@ -726,12 +726,9 @@ namespace {
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behind |= (Us == WHITE ? behind >> 8 : behind << 8);
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behind |= (Us == WHITE ? behind >> 16 : behind << 16);
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// Since SpaceMask[Us] is fully on our half of the board...
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assert(unsigned(safe >> (Us == WHITE ? 32 : 0)) == 0);
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// ...count safe + (behind & safe) with a single popcount.
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int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe));
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int bonus = popcount(safe) + popcount(behind & safe);
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int weight = pos.count<ALL_PIECES>(Us) - 2 * pe->open_files();
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Score score = make_score(bonus * weight * weight / 16, 0);
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if (T)
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