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Remove Weights

Removed remaining redundant weights for pawn structure,
passed pawns, space and king safety by redistributing them
into individual evaluation terms.

STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 15173 W: 2790 L: 2659 D: 9724

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 43433 W: 5936 L: 5846 D: 31651

Bench: 7156237

Resolves #586
This commit is contained in:
hxim 2016-02-07 20:58:20 +00:00 committed by Joona Kiiski
parent 4f6aa15228
commit 56dd58e6f9
2 changed files with 30 additions and 42 deletions

View file

@ -107,18 +107,6 @@ namespace {
Pawns::Entry* pi; Pawns::Entry* pi;
}; };
// Evaluation weights, indexed by the corresponding evaluation term
enum { PawnStructure, PassedPawns, Space, KingSafety };
const struct Weight { int mg, eg; } Weights[] = {
{214, 203}, {193, 262}, {47, 0}, {330, 0} };
Score operator*(Score s, const Weight& w) {
return make_score(mg_value(s) * w.mg / 256, eg_value(s) * w.eg / 256);
}
#define V(v) Value(v) #define V(v) Value(v)
#define S(mg, eg) make_score(mg, eg) #define S(mg, eg) make_score(mg, eg)
@ -180,14 +168,14 @@ namespace {
// Passed[mg/eg][Rank] contains midgame and endgame bonuses for passed pawns. // Passed[mg/eg][Rank] contains midgame and endgame bonuses for passed pawns.
// We don't use a Score because we process the two components independently. // We don't use a Score because we process the two components independently.
const Value Passed[][RANK_NB] = { const Value Passed[][RANK_NB] = {
{ V(0), V( 1), V(34), V(90), V(214), V(328) }, { V(0), V( 1), V(26), V(68), V(161), V(247) },
{ V(7), V(14), V(37), V(63), V(134), V(189) } { V(7), V(14), V(38), V(64), V(137), V(193) }
}; };
// PassedFile[File] contains a bonus according to the file of a passed pawn // PassedFile[File] contains a bonus according to the file of a passed pawn
const Score PassedFile[FILE_NB] = { const Score PassedFile[FILE_NB] = {
S( 12, 10), S( 3, 10), S( 1, -8), S(-27,-12), S( 9, 10), S( 2, 10), S( 1, -8), S(-20,-12),
S(-27,-12), S( 1, -8), S( 3, 10), S( 12, 10) S(-20,-12), S( 1, -8), S( 2, 10), S( 9, 10)
}; };
// Assorted bonuses and penalties used by evaluation // Assorted bonuses and penalties used by evaluation
@ -627,10 +615,10 @@ namespace {
else if (defendedSquares & blockSq) else if (defendedSquares & blockSq)
k += 4; k += 4;
mbonus += k * rr, ebonus += k * rr; mbonus += k * rr * 3 / 4, ebonus += k * rr;
} }
else if (pos.pieces(Us) & blockSq) else if (pos.pieces(Us) & blockSq)
mbonus += rr * 3 + r * 2 + 3, ebonus += rr + r * 2; mbonus += (rr * 3 + r * 2 + 3) * 3 / 4, ebonus += rr + r * 2;
} // rr != 0 } // rr != 0
if (pos.count<PAWN>(Us) < pos.count<PAWN>(Them)) if (pos.count<PAWN>(Us) < pos.count<PAWN>(Them))
@ -640,10 +628,10 @@ namespace {
} }
if (DoTrace) if (DoTrace)
Trace::add(PASSED, Us, score * Weights[PassedPawns]); Trace::add(PASSED, Us, score);
// Add the scores to the middlegame and endgame eval // Add the scores to the middlegame and endgame eval
return score * Weights[PassedPawns]; return score;
} }
@ -682,7 +670,7 @@ namespace {
int weight = pos.count<KNIGHT>(Us) + pos.count<BISHOP>(Us) int weight = pos.count<KNIGHT>(Us) + pos.count<BISHOP>(Us)
+ pos.count<KNIGHT>(Them) + pos.count<BISHOP>(Them); + pos.count<KNIGHT>(Them) + pos.count<BISHOP>(Them);
return make_score(bonus * weight * weight, 0); return make_score(bonus * weight * weight * 2 / 11, 0);
} }
@ -771,7 +759,7 @@ Value Eval::evaluate(const Position& pos) {
// Probe the pawn hash table // Probe the pawn hash table
ei.pi = Pawns::probe(pos); ei.pi = Pawns::probe(pos);
score += ei.pi->pawns_score() * Weights[PawnStructure]; score += ei.pi->pawns_score();
// Initialize attack and king safety bitboards // Initialize attack and king safety bitboards
ei.attackedBy[WHITE][ALL_PIECES] = ei.attackedBy[BLACK][ALL_PIECES] = 0; ei.attackedBy[WHITE][ALL_PIECES] = ei.attackedBy[BLACK][ALL_PIECES] = 0;
@ -821,8 +809,8 @@ Value Eval::evaluate(const Position& pos) {
// Evaluate space for both sides, only during opening // Evaluate space for both sides, only during opening
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= 12222) if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= 12222)
score += ( evaluate_space<WHITE>(pos, ei) score += evaluate_space<WHITE>(pos, ei)
- evaluate_space<BLACK>(pos, ei)) * Weights[Space]; - evaluate_space<BLACK>(pos, ei);
// Evaluate position potential for the winning side // Evaluate position potential for the winning side
score += evaluate_initiative(pos, ei.pi->pawn_asymmetry(), eg_value(score)); score += evaluate_initiative(pos, ei.pi->pawn_asymmetry(), eg_value(score));
@ -841,10 +829,10 @@ Value Eval::evaluate(const Position& pos) {
{ {
Trace::add(MATERIAL, pos.psq_score()); Trace::add(MATERIAL, pos.psq_score());
Trace::add(IMBALANCE, ei.me->imbalance()); Trace::add(IMBALANCE, ei.me->imbalance());
Trace::add(PAWN, ei.pi->pawns_score() * Weights[PawnStructure]); Trace::add(PAWN, ei.pi->pawns_score());
Trace::add(MOBILITY, mobility[WHITE], mobility[BLACK]); Trace::add(MOBILITY, mobility[WHITE], mobility[BLACK]);
Trace::add(SPACE, evaluate_space<WHITE>(pos, ei) * Weights[Space] Trace::add(SPACE, evaluate_space<WHITE>(pos, ei)
, evaluate_space<BLACK>(pos, ei) * Weights[Space]); , evaluate_space<BLACK>(pos, ei));
Trace::add(TOTAL, score); Trace::add(TOTAL, score);
} }
@ -897,13 +885,13 @@ std::string Eval::trace(const Position& pos) {
void Eval::init() { void Eval::init() {
const int MaxSlope = 8700; const int MaxSlope = 322;
const int Peak = 1280000; const int Peak = 47410;
int t = 0; int t = 0;
for (int i = 0; i < 400; ++i) for (int i = 0; i < 400; ++i)
{ {
t = std::min(Peak, std::min(i * i * 27, t + MaxSlope)); t = std::min(Peak, std::min(i * i - 16, t + MaxSlope));
KingDanger[i] = make_score(t / 1000, 0) * Weights[KingSafety]; KingDanger[i] = make_score(t * 268 / 7700, 0);
} }
} }

View file

@ -34,30 +34,30 @@ namespace {
// Isolated pawn penalty by opposed flag and file // Isolated pawn penalty by opposed flag and file
const Score Isolated[2][FILE_NB] = { const Score Isolated[2][FILE_NB] = {
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52), { S(31, 36), S(45, 41), S(50, 41), S(50, 41),
S(60, 52), S(60, 52), S(54, 52), S(37, 45) }, S(50, 41), S(50, 41), S(45, 41), S(31, 36) },
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35), { S(21, 24), S(30, 28), S(33, 28), S(33, 28),
S(40, 35), S(40, 35), S(36, 35), S(25, 30) } }; S(33, 28), S(33, 28), S(30, 28), S(21, 24) } };
// Backward pawn penalty by opposed flag // Backward pawn penalty by opposed flag
const Score Backward[2] = { S(67, 42), S(49, 24) }; const Score Backward[2] = { S(56, 33), S(41, 19) };
// Unsupported pawn penalty for pawns which are neither isolated or backward, // Unsupported pawn penalty for pawns which are neither isolated or backward,
// by number of pawns it supports [less than 2 / exactly 2]. // by number of pawns it supports [less than 2 / exactly 2].
const Score Unsupported[2] = { S(20, 10), S(25, 15) }; const Score Unsupported[2] = { S(17, 8), S(21, 12) };
// Connected pawn bonus by opposed, phalanx, twice supported and rank // Connected pawn bonus by opposed, phalanx, twice supported and rank
Score Connected[2][2][2][RANK_NB]; Score Connected[2][2][2][RANK_NB];
// Doubled pawn penalty by file // Doubled pawn penalty by file
const Score Doubled[FILE_NB] = { const Score Doubled[FILE_NB] = {
S(13, 43), S(20, 48), S(23, 48), S(23, 48), S(11, 34), S(17, 38), S(19, 38), S(19, 38),
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }; S(19, 38), S(19, 38), S(17, 38), S(11, 34) };
// Lever bonus by rank // Lever bonus by rank
const Score Lever[RANK_NB] = { const Score Lever[RANK_NB] = {
S( 0, 0), S( 0, 0), S(0, 0), S(0, 0), S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
S(20, 20), S(40, 40), S(0, 0), S(0, 0) }; S(17, 16), S(33, 32), S(0, 0), S(0, 0) };
// Weakness of our pawn shelter in front of the king by [distance from edge][rank] // Weakness of our pawn shelter in front of the king by [distance from edge][rank]
const Value ShelterWeakness[][RANK_NB] = { const Value ShelterWeakness[][RANK_NB] = {
@ -204,7 +204,7 @@ namespace Pawns {
void init() void init()
{ {
static const int Seed[RANK_NB] = { 0, 6, 15, 10, 57, 75, 135, 258 }; static const int Seed[RANK_NB] = { 0, 8, 19, 13, 71, 94, 169, 324 };
for (int opposed = 0; opposed <= 1; ++opposed) for (int opposed = 0; opposed <= 1; ++opposed)
for (int phalanx = 0; phalanx <= 1; ++phalanx) for (int phalanx = 0; phalanx <= 1; ++phalanx)
@ -213,7 +213,7 @@ void init()
{ {
int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed; int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed;
v += (apex ? v / 2 : 0); v += (apex ? v / 2 : 0);
Connected[opposed][phalanx][apex][r] = make_score(3 * v / 2, v); Connected[opposed][phalanx][apex][r] = make_score(v, v * 5 / 8);
} }
} }