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https://github.com/sockspls/badfish
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Remove Weights
Removed remaining redundant weights for pawn structure, passed pawns, space and king safety by redistributing them into individual evaluation terms. STC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 15173 W: 2790 L: 2659 D: 9724 LTC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 43433 W: 5936 L: 5846 D: 31651 Bench: 7156237 Resolves #586
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4f6aa15228
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56dd58e6f9
2 changed files with 30 additions and 42 deletions
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@ -107,18 +107,6 @@ namespace {
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Pawns::Entry* pi;
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};
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// Evaluation weights, indexed by the corresponding evaluation term
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enum { PawnStructure, PassedPawns, Space, KingSafety };
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const struct Weight { int mg, eg; } Weights[] = {
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{214, 203}, {193, 262}, {47, 0}, {330, 0} };
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Score operator*(Score s, const Weight& w) {
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return make_score(mg_value(s) * w.mg / 256, eg_value(s) * w.eg / 256);
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}
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#define V(v) Value(v)
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#define S(mg, eg) make_score(mg, eg)
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@ -180,14 +168,14 @@ namespace {
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// Passed[mg/eg][Rank] contains midgame and endgame bonuses for passed pawns.
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// We don't use a Score because we process the two components independently.
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const Value Passed[][RANK_NB] = {
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{ V(0), V( 1), V(34), V(90), V(214), V(328) },
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{ V(7), V(14), V(37), V(63), V(134), V(189) }
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{ V(0), V( 1), V(26), V(68), V(161), V(247) },
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{ V(7), V(14), V(38), V(64), V(137), V(193) }
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};
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// PassedFile[File] contains a bonus according to the file of a passed pawn
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const Score PassedFile[FILE_NB] = {
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S( 12, 10), S( 3, 10), S( 1, -8), S(-27,-12),
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S(-27,-12), S( 1, -8), S( 3, 10), S( 12, 10)
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S( 9, 10), S( 2, 10), S( 1, -8), S(-20,-12),
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S(-20,-12), S( 1, -8), S( 2, 10), S( 9, 10)
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};
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// Assorted bonuses and penalties used by evaluation
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@ -627,10 +615,10 @@ namespace {
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else if (defendedSquares & blockSq)
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k += 4;
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mbonus += k * rr, ebonus += k * rr;
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mbonus += k * rr * 3 / 4, ebonus += k * rr;
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}
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else if (pos.pieces(Us) & blockSq)
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mbonus += rr * 3 + r * 2 + 3, ebonus += rr + r * 2;
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mbonus += (rr * 3 + r * 2 + 3) * 3 / 4, ebonus += rr + r * 2;
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} // rr != 0
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if (pos.count<PAWN>(Us) < pos.count<PAWN>(Them))
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@ -640,10 +628,10 @@ namespace {
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}
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if (DoTrace)
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Trace::add(PASSED, Us, score * Weights[PassedPawns]);
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Trace::add(PASSED, Us, score);
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// Add the scores to the middlegame and endgame eval
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return score * Weights[PassedPawns];
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return score;
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}
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@ -682,7 +670,7 @@ namespace {
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int weight = pos.count<KNIGHT>(Us) + pos.count<BISHOP>(Us)
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+ pos.count<KNIGHT>(Them) + pos.count<BISHOP>(Them);
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return make_score(bonus * weight * weight, 0);
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return make_score(bonus * weight * weight * 2 / 11, 0);
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}
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@ -771,7 +759,7 @@ Value Eval::evaluate(const Position& pos) {
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// Probe the pawn hash table
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ei.pi = Pawns::probe(pos);
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score += ei.pi->pawns_score() * Weights[PawnStructure];
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score += ei.pi->pawns_score();
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// Initialize attack and king safety bitboards
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ei.attackedBy[WHITE][ALL_PIECES] = ei.attackedBy[BLACK][ALL_PIECES] = 0;
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@ -821,8 +809,8 @@ Value Eval::evaluate(const Position& pos) {
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// Evaluate space for both sides, only during opening
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if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= 12222)
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score += ( evaluate_space<WHITE>(pos, ei)
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- evaluate_space<BLACK>(pos, ei)) * Weights[Space];
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score += evaluate_space<WHITE>(pos, ei)
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- evaluate_space<BLACK>(pos, ei);
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// Evaluate position potential for the winning side
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score += evaluate_initiative(pos, ei.pi->pawn_asymmetry(), eg_value(score));
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@ -841,10 +829,10 @@ Value Eval::evaluate(const Position& pos) {
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{
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Trace::add(MATERIAL, pos.psq_score());
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Trace::add(IMBALANCE, ei.me->imbalance());
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Trace::add(PAWN, ei.pi->pawns_score() * Weights[PawnStructure]);
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Trace::add(PAWN, ei.pi->pawns_score());
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Trace::add(MOBILITY, mobility[WHITE], mobility[BLACK]);
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Trace::add(SPACE, evaluate_space<WHITE>(pos, ei) * Weights[Space]
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, evaluate_space<BLACK>(pos, ei) * Weights[Space]);
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Trace::add(SPACE, evaluate_space<WHITE>(pos, ei)
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, evaluate_space<BLACK>(pos, ei));
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Trace::add(TOTAL, score);
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}
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@ -897,13 +885,13 @@ std::string Eval::trace(const Position& pos) {
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void Eval::init() {
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const int MaxSlope = 8700;
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const int Peak = 1280000;
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const int MaxSlope = 322;
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const int Peak = 47410;
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int t = 0;
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for (int i = 0; i < 400; ++i)
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{
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t = std::min(Peak, std::min(i * i * 27, t + MaxSlope));
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KingDanger[i] = make_score(t / 1000, 0) * Weights[KingSafety];
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t = std::min(Peak, std::min(i * i - 16, t + MaxSlope));
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KingDanger[i] = make_score(t * 268 / 7700, 0);
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}
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}
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@ -34,30 +34,30 @@ namespace {
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// Isolated pawn penalty by opposed flag and file
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const Score Isolated[2][FILE_NB] = {
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{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
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S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
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{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
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S(40, 35), S(40, 35), S(36, 35), S(25, 30) } };
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{ S(31, 36), S(45, 41), S(50, 41), S(50, 41),
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S(50, 41), S(50, 41), S(45, 41), S(31, 36) },
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{ S(21, 24), S(30, 28), S(33, 28), S(33, 28),
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S(33, 28), S(33, 28), S(30, 28), S(21, 24) } };
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// Backward pawn penalty by opposed flag
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const Score Backward[2] = { S(67, 42), S(49, 24) };
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const Score Backward[2] = { S(56, 33), S(41, 19) };
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// Unsupported pawn penalty for pawns which are neither isolated or backward,
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// by number of pawns it supports [less than 2 / exactly 2].
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const Score Unsupported[2] = { S(20, 10), S(25, 15) };
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const Score Unsupported[2] = { S(17, 8), S(21, 12) };
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// Connected pawn bonus by opposed, phalanx, twice supported and rank
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Score Connected[2][2][2][RANK_NB];
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// Doubled pawn penalty by file
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const Score Doubled[FILE_NB] = {
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S(13, 43), S(20, 48), S(23, 48), S(23, 48),
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S(23, 48), S(23, 48), S(20, 48), S(13, 43) };
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S(11, 34), S(17, 38), S(19, 38), S(19, 38),
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S(19, 38), S(19, 38), S(17, 38), S(11, 34) };
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// Lever bonus by rank
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const Score Lever[RANK_NB] = {
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S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
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S(20, 20), S(40, 40), S(0, 0), S(0, 0) };
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S(17, 16), S(33, 32), S(0, 0), S(0, 0) };
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// Weakness of our pawn shelter in front of the king by [distance from edge][rank]
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const Value ShelterWeakness[][RANK_NB] = {
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@ -204,7 +204,7 @@ namespace Pawns {
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void init()
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{
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static const int Seed[RANK_NB] = { 0, 6, 15, 10, 57, 75, 135, 258 };
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static const int Seed[RANK_NB] = { 0, 8, 19, 13, 71, 94, 169, 324 };
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for (int opposed = 0; opposed <= 1; ++opposed)
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for (int phalanx = 0; phalanx <= 1; ++phalanx)
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@ -213,7 +213,7 @@ void init()
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{
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int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed;
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v += (apex ? v / 2 : 0);
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Connected[opposed][phalanx][apex][r] = make_score(3 * v / 2, v);
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Connected[opposed][phalanx][apex][r] = make_score(v, v * 5 / 8);
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}
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}
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