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Merge pull request #3 from glinscott/b46bf29
Detect stalemate in evaluation
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commit
576f0f6985
2 changed files with 18 additions and 3 deletions
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@ -22,6 +22,7 @@
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#include "bitcount.h"
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#include "bitcount.h"
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#include "endgame.h"
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#include "endgame.h"
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#include "movegen.h"
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using std::string;
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using std::string;
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@ -132,6 +133,13 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
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assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
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assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
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assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
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// Stalemate detection with lone king
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if ( pos.side_to_move() == weakerSide
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&& !pos.in_check()
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&& !MoveList<MV_LEGAL>(pos).size()) {
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return VALUE_DRAW;
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}
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Square winnerKSq = pos.king_square(strongerSide);
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Square winnerKSq = pos.king_square(strongerSide);
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Square loserKSq = pos.king_square(weakerSide);
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Square loserKSq = pos.king_square(weakerSide);
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@ -142,9 +150,9 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
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if ( pos.piece_count(strongerSide, QUEEN)
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if ( pos.piece_count(strongerSide, QUEEN)
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|| pos.piece_count(strongerSide, ROOK)
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|| pos.piece_count(strongerSide, ROOK)
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|| pos.piece_count(strongerSide, BISHOP) > 1)
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|| pos.both_color_bishops(strongerSide)) {
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// TODO: check for two equal-colored bishops!
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result += VALUE_KNOWN_WIN;
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result += VALUE_KNOWN_WIN;
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}
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return strongerSide == pos.side_to_move() ? result : -result;
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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}
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@ -189,6 +189,7 @@ public:
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template<bool SkipRepetition> bool is_draw() const;
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template<bool SkipRepetition> bool is_draw() const;
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int startpos_ply_counter() const;
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int startpos_ply_counter() const;
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bool opposite_colored_bishops() const;
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bool opposite_colored_bishops() const;
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bool both_color_bishops(Color c) const;
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bool has_pawn_on_7th(Color c) const;
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bool has_pawn_on_7th(Color c) const;
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bool is_chess960() const;
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bool is_chess960() const;
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@ -432,6 +433,12 @@ inline bool Position::opposite_colored_bishops() const {
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&& opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
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&& opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
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}
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}
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inline bool Position::both_color_bishops(Color c) const {
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// Assumes that there are only two bishops
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return pieceCount[c][BISHOP] >= 2 &&
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opposite_colors(pieceList[c][BISHOP][0], pieceList[c][BISHOP][1]);
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}
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inline bool Position::has_pawn_on_7th(Color c) const {
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inline bool Position::has_pawn_on_7th(Color c) const {
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return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7));
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return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7));
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}
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}
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