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Unify move generation

Functional change due only to moves reorder. Anyhow after
5242 games at 15"+0.1 TC verified we have no regression.

Mod vs Orig 994 - 958 - 3290 +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-01-05 19:47:01 +01:00
parent 12f4bbc8f2
commit 57b3ca916f
7 changed files with 92 additions and 109 deletions

View file

@ -437,7 +437,7 @@ Move Book::get_move(const Position& pos, bool findBestMove) {
// Verify the book move is legal
MoveStack mlist[MOVES_MAX];
MoveStack* last = generate_moves(pos, mlist);
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
for (MoveStack* cur = mlist; cur != last; cur++)
if ((int(cur->move) & 07777) == bookMove)
return cur->move;

View file

@ -45,13 +45,6 @@ namespace {
QUEEN_SIDE
};
enum MoveType {
CAPTURE,
NON_CAPTURE,
CHECK,
EVASION
};
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position&, MoveStack*);
@ -108,15 +101,15 @@ namespace {
template<>
inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
: generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
return (us == WHITE ? generate_pawn_moves<WHITE, MV_CHECK>(p, m, dc, ksq)
: generate_pawn_moves<BLACK, MV_CHECK>(p, m, dc, ksq));
}
template<PieceType Piece, MoveType Type>
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
assert(Piece == PAWN);
assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION);
assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION);
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
@ -153,84 +146,70 @@ namespace {
}
////
//// Functions
////
/// generate_captures() generates all pseudo-legal captures and queen
/// generate<MV_CAPTURE> generates all pseudo-legal captures and queen
/// promotions. Returns a pointer to the end of the move list.
template<>
MoveStack* generate<CAPTURES>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
Color us = pos.side_to_move();
Bitboard target = pos.pieces_of_color(opposite_color(us));
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
return generate_piece_moves<KING>(pos, mlist, us, target);
}
/// generate_noncaptures() generates all pseudo-legal non-captures and
///
/// generate<MV_NON_CAPTURE> generates all pseudo-legal non-captures and
/// underpromotions. Returns a pointer to the end of the move list.
template<>
MoveStack* generate<NON_CAPTURES>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
Color us = pos.side_to_move();
Bitboard target = pos.empty_squares();
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
}
/// generate_non_evasions() generates all pseudo-legal captures and
///
/// generate<MV_NON_EVASION> generates all pseudo-legal captures and
/// non-captures. Returns a pointer to the end of the move list.
template<>
MoveStack* generate<NON_EVASIONS>(const Position& pos, MoveStack* mlist) {
template<MoveType T>
MoveStack* generate(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
Color us = pos.side_to_move();
Bitboard target = pos.pieces_of_color(opposite_color(us));
Bitboard target;
mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
if (T == MV_CAPTURE || T == MV_NON_EVASION)
target = pos.pieces_of_color(opposite_color(us));
else if (T == MV_NON_CAPTURE)
target = pos.empty_squares();
else
assert(false);
target |= pos.empty_squares();
if (T == MV_NON_EVASION)
{
mlist = generate_piece_moves<PAWN, MV_CAPTURE>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, MV_NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
target |= pos.empty_squares();
}
else
mlist = generate_piece_moves<PAWN, T>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
if (T != MV_CAPTURE)
{
mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
}
return mlist;
}
// Explicit template instantiation
template MoveStack* generate<MV_CAPTURE>(const Position& pos, MoveStack* mlist);
template MoveStack* generate<MV_NON_CAPTURE>(const Position& pos, MoveStack* mlist);
template MoveStack* generate<MV_NON_EVASION>(const Position& pos, MoveStack* mlist);
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
template<>
MoveStack* generate<NON_CAPTURE_CHECKS>(const Position& pos, MoveStack* mlist) {
MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
@ -271,7 +250,7 @@ MoveStack* generate<NON_CAPTURE_CHECKS>(const Position& pos, MoveStack* mlist) {
/// generate_evasions() generates all pseudo-legal check evasions when
/// the side to move is in check. Returns a pointer to the end of the move list.
template<>
MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(pos.is_check());
@ -327,7 +306,7 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
// checker piece is possible.
target = squares_between(checksq, ksq) | checkers;
mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target);
mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
@ -335,22 +314,26 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
}
/// generate_moves() computes a complete list of legal or pseudo-legal moves in
/// the current position. This function is not very fast, and should be used
/// only in non time-critical paths.
/// generate<MV_LEGAL / MV_PSEUDO_LEGAL> computes a complete list of legal
/// or pseudo-legal moves in the current position.
template<>
inline MoveStack* generate<MV_PSEUDO_LEGAL>(const Position& pos, MoveStack* mlist) {
MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal) {
assert(pos.is_ok());
return pos.is_check() ? generate<MV_EVASION>(pos, mlist)
: generate<MV_NON_EVASION>(pos, mlist);
}
template<>
MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
MoveStack *last, *cur = mlist;
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Generate pseudo-legal moves
last = pos.is_check() ? generate<EVASIONS>(pos, mlist)
: generate<NON_EVASIONS>(pos, mlist);
if (pseudoLegal)
return last;
last = generate<MV_PSEUDO_LEGAL>(pos, mlist);
// Remove illegal moves from the list
while (cur != last)
@ -370,7 +353,7 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
bool move_is_legal(const Position& pos, const Move m) {
MoveStack mlist[MOVES_MAX];
MoveStack *cur, *last = generate_moves(pos, mlist, true);
MoveStack *cur, *last = generate<MV_PSEUDO_LEGAL>(pos, mlist);
for (cur = mlist; cur != last; cur++)
if (cur->move == m)
@ -515,10 +498,10 @@ namespace {
{
to = pop_1st_bit(&b);
if (Type == CAPTURE || Type == EVASION)
if (Type == MV_CAPTURE || Type == MV_EVASION)
(*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
if (Type == NON_CAPTURE || Type == EVASION)
if (Type == MV_NON_CAPTURE || Type == MV_EVASION)
{
(*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
(*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
@ -527,7 +510,7 @@ namespace {
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
if ( Type == CHECK
if ( Type == MV_CHECK
&& bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(opposite_color(Us))))
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
else (void)pos; // Silence a warning under MSVC
@ -551,16 +534,16 @@ namespace {
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us);
Bitboard pawnsOn7 = pawns & TRank7BB;
Bitboard enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(Them));
Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces_of_color(Them));
// Pre-calculate pawn pushes before changing emptySquares definition
if (Type != CAPTURE)
if (Type != MV_CAPTURE)
{
emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
pawnPushes = move_pawns<TDELTA_N>(pawns & ~TRank7BB) & emptySquares;
}
if (Type == EVASION)
if (Type == MV_EVASION)
{
emptySquares &= target; // Only blocking squares
enemyPieces &= target; // Capture only the checker piece
@ -569,7 +552,7 @@ namespace {
// Promotions and underpromotions
if (pawnsOn7)
{
if (Type == CAPTURE)
if (Type == MV_CAPTURE)
emptySquares = pos.empty_squares();
pawns &= ~TRank7BB;
@ -579,19 +562,19 @@ namespace {
}
// Standard captures
if (Type == CAPTURE || Type == EVASION)
if (Type == MV_CAPTURE || Type == MV_EVASION)
{
mlist = generate_pawn_captures<Type, TDELTA_NE>(mlist, pawns, enemyPieces);
mlist = generate_pawn_captures<Type, TDELTA_NW>(mlist, pawns, enemyPieces);
}
// Single and double pawn pushes
if (Type != CAPTURE)
if (Type != MV_CAPTURE)
{
b1 = pawnPushes & emptySquares;
b2 = move_pawns<TDELTA_N>(pawnPushes & TRank3BB) & emptySquares;
if (Type == CHECK)
if (Type == MV_CHECK)
{
// Consider only pawn moves which give direct checks
b1 &= pos.attacks_from<PAWN>(ksq, Them);
@ -614,7 +597,7 @@ namespace {
}
// En passant captures
if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE)
if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE)
{
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
@ -622,7 +605,7 @@ namespace {
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
return mlist;
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);

View file

@ -23,21 +23,21 @@
#include "position.h"
enum MoveGeneration {
CAPTURES,
NON_CAPTURES,
NON_CAPTURE_CHECKS,
EVASIONS,
NON_EVASIONS,
ALL_MOVES
enum MoveType {
MV_CAPTURE,
MV_NON_CAPTURE,
MV_CHECK,
MV_NON_CAPTURE_CHECK,
MV_EVASION,
MV_NON_EVASION,
MV_LEGAL,
MV_PSEUDO_LEGAL
};
template<MoveGeneration T>
template<MoveType T>
MoveStack* generate(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal = false);
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
extern bool move_is_legal(const Position& pos, const Move m);
#endif // !defined(MOVEGEN_H_INCLUDED)

View file

@ -132,7 +132,7 @@ void MovePicker::go_next_phase() {
return;
case PH_GOOD_CAPTURES:
lastMove = generate<CAPTURES>(pos, moves);
lastMove = generate<MV_CAPTURE>(pos, moves);
score_captures();
return;
@ -142,7 +142,7 @@ void MovePicker::go_next_phase() {
return;
case PH_NONCAPTURES:
lastMove = generate<NON_CAPTURES>(pos, moves);
lastMove = generate<MV_NON_CAPTURE>(pos, moves);
score_noncaptures();
sort_moves(moves, lastMove, &lastGoodNonCapture);
return;
@ -156,17 +156,17 @@ void MovePicker::go_next_phase() {
case PH_EVASIONS:
assert(pos.is_check());
lastMove = generate<EVASIONS>(pos, moves);
lastMove = generate<MV_EVASION>(pos, moves);
score_evasions();
return;
case PH_QCAPTURES:
lastMove = generate<CAPTURES>(pos, moves);
lastMove = generate<MV_CAPTURE>(pos, moves);
score_captures();
return;
case PH_QCHECKS:
lastMove = generate<NON_CAPTURE_CHECKS>(pos, moves);
lastMove = generate<MV_NON_CAPTURE_CHECK>(pos, moves);
return;
case PH_STOP:

View file

@ -1709,7 +1709,7 @@ bool Position::is_draw() const {
bool Position::is_mate() const {
MoveStack moves[MOVES_MAX];
return is_check() && generate_moves(*this, moves) == moves;
return is_check() && generate<MV_LEGAL>(*this, moves) == moves;
}
@ -1730,8 +1730,8 @@ bool Position::has_mate_threat() {
do_null_move(st1);
// Then generate pseudo-legal moves that could give check
last = generate<NON_CAPTURE_CHECKS>(*this, mlist);
last = generate<CAPTURES>(*this, last);
last = generate<MV_NON_CAPTURE_CHECK>(*this, mlist);
last = generate<MV_CAPTURE>(*this, last);
// Loop through the moves, and see if one of them gives mate
Bitboard pinned = pinned_pieces(sideToMove);

View file

@ -149,7 +149,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
int matches, state = START;
// Generate all legal moves for the given position
last = generate_moves(pos, mlist);
last = generate<MV_LEGAL>(pos, mlist);
// Castling moves
if (movestr == "O-O-O" || movestr == "O-O-O+")
@ -377,7 +377,7 @@ namespace {
return AMBIGUITY_NONE;
// Collect all legal moves of piece 'pc' with destination 'to'
last = generate_moves(pos, mlist);
last = generate<MV_LEGAL>(pos, mlist);
for (MoveStack* cur = mlist; cur != last; cur++)
if (move_to(cur->move) == to && pos.piece_on(move_from(cur->move)) == pc)
candidates[matches++] = cur->move;

View file

@ -378,7 +378,7 @@ int64_t perft(Position& pos, Depth depth)
int64_t sum = 0;
// Generate all legal moves
MoveStack* last = generate_moves(pos, mlist);
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
// If we are at the last ply we don't need to do and undo
// the moves, just to count them.
@ -2671,7 +2671,7 @@ split_point_start: // At split points actual search starts from here
ss[0].eval = ss[0].evalMargin = VALUE_NONE;
// Generate all legal moves
MoveStack* last = generate_moves(pos, mlist);
MoveStack* last = generate<MV_LEGAL>(pos, mlist);
// Add each move to the RootMoveList's vector
for (MoveStack* cur = mlist; cur != last; cur++)