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Fix elapsed()

Messed up during merge.

No functional change.
This commit is contained in:
Marco Costalba 2015-04-03 04:53:53 +02:00
parent 926f215061
commit 57dfe41ddb

View file

@ -21,6 +21,7 @@
#define TIMEMAN_H_INCLUDED
#include "misc.h"
#include "search.h"
/// The TimeManagement class computes the optimal time to think depending on
/// the maximum available time, the game move number and other parameters.
@ -31,7 +32,7 @@ public:
void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
int available() const { return int(optimumTime * unstablePvFactor * 0.76); }
int maximum() const { return maximumTime; }
int elapsed() const { return now() - start; }
int elapsed() const { return Search::Limits.npmsec ? Search::RootPos.nodes_searched() : now() - start; }
int64_t availableNodes; // When in 'nodes as time' mode