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Fix elapsed()
Messed up during merge. No functional change.
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1 changed files with 2 additions and 1 deletions
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@ -21,6 +21,7 @@
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#define TIMEMAN_H_INCLUDED
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#include "misc.h"
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#include "search.h"
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/// The TimeManagement class computes the optimal time to think depending on
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/// the maximum available time, the game move number and other parameters.
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@ -31,7 +32,7 @@ public:
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void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
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int available() const { return int(optimumTime * unstablePvFactor * 0.76); }
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int maximum() const { return maximumTime; }
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int elapsed() const { return now() - start; }
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int elapsed() const { return Search::Limits.npmsec ? Search::RootPos.nodes_searched() : now() - start; }
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int64_t availableNodes; // When in 'nodes as time' mode
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