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Big renaming in thread stuff

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2013-01-16 09:28:41 +01:00
parent c465f4c4df
commit 588670e8d2
6 changed files with 62 additions and 59 deletions

View file

@ -130,8 +130,8 @@ void benchmark(const Position& current, istream& is) {
}
else
{
Threads.start_searching(pos, limits, vector<Move>(), st);
Threads.wait_for_search_finished();
Threads.start_thinking(pos, limits, vector<Move>(), st);
Threads.wait_for_think_finished();
nodes += Search::RootPos.nodes_searched();
}
}

View file

@ -30,7 +30,7 @@
/// The checkInfo struct is initialized at c'tor time and keeps info used
/// to detect if a move gives check.
class Position;
class Thread;
struct Thread;
struct CheckInfo {

View file

@ -1007,7 +1007,7 @@ split_point_start: // At split points actual search starts from here
// Step 19. Check for splitting the search
if ( !SpNode
&& depth >= Threads.min_split_depth()
&& depth >= Threads.minimumSplitDepth
&& Threads.available_slave_exists(thisThread))
{
assert(bestValue < beta);
@ -1558,7 +1558,7 @@ void Thread::idle_loop() {
// object for which the thread is the master.
const SplitPoint* sp_master = splitPointsCnt ? curSplitPoint : NULL;
assert(!sp_master || (sp_master->master == this && is_searching));
assert(!sp_master || (sp_master->master == this && searching));
// If this thread is the master of a split point and all slaves have
// finished their work at this split point, return from the idle loop.
@ -1566,9 +1566,9 @@ void Thread::idle_loop() {
{
// If we are not searching, wait for a condition to be signaled
// instead of wasting CPU time polling for work.
while (do_exit || (!is_searching && Threads.sleepWhileIdle))
while ((!searching && Threads.sleepWhileIdle) || exit)
{
if (do_exit)
if (exit)
{
assert(!sp_master);
return;
@ -1588,20 +1588,20 @@ void Thread::idle_loop() {
// particular we need to avoid a deadlock in case a master thread has,
// in the meanwhile, allocated us and sent the wake_up() call before we
// had the chance to grab the lock.
if (!is_searching && !do_exit)
if (!searching && !exit)
sleepCondition.wait(mutex);
mutex.unlock();
}
// If this thread has been assigned work, launch a search
if (is_searching)
if (searching)
{
assert(!do_exit);
assert(!exit);
Threads.mutex.lock();
assert(is_searching);
assert(searching);
SplitPoint* sp = curSplitPoint;
Threads.mutex.unlock();
@ -1627,9 +1627,9 @@ void Thread::idle_loop() {
else
assert(false);
assert(is_searching);
assert(searching);
is_searching = false;
searching = false;
sp->activePositions[idx] = NULL;
sp->slavesMask &= ~(1ULL << idx);
sp->nodes += pos.nodes_searched();
@ -1640,7 +1640,7 @@ void Thread::idle_loop() {
&& this != sp->master
&& !sp->slavesMask)
{
assert(!sp->master->is_searching);
assert(!sp->master->searching);
sp->master->notify_one();
}

View file

@ -44,7 +44,7 @@ namespace { extern "C" {
Thread::Thread() : splitPoints() {
is_searching = do_exit = false;
searching = exit = false;
maxPly = splitPointsCnt = 0;
curSplitPoint = NULL;
idx = Threads.size();
@ -61,7 +61,7 @@ Thread::Thread() : splitPoints() {
Thread::~Thread() {
do_exit = true; // Search must be already finished
exit = true; // Search must be already finished
notify_one();
thread_join(handle); // Wait for thread termination
}
@ -73,11 +73,11 @@ extern void check_time();
void TimerThread::idle_loop() {
while (!do_exit)
while (!exit)
{
mutex.lock();
if (!do_exit)
if (!exit)
sleepCondition.wait_for(mutex, msec ? msec : INT_MAX);
mutex.unlock();
@ -97,10 +97,9 @@ void MainThread::idle_loop() {
{
mutex.lock();
is_finished = true; // Always return to sleep after a search
is_searching = false;
thinking = false;
while (is_finished && !do_exit)
while (!thinking && !exit)
{
Threads.sleepCondition.notify_one(); // Wake up UI thread if needed
sleepCondition.wait(mutex);
@ -108,19 +107,21 @@ void MainThread::idle_loop() {
mutex.unlock();
if (do_exit)
if (exit)
return;
is_searching = true;
searching = true;
Search::think();
assert(is_searching);
assert(searching);
searching = false;
}
}
// Thread::notify_one() wakes up the thread, normally at split time
// Thread::notify_one() wakes up the thread when there is some search to do
void Thread::notify_one() {
@ -162,7 +163,7 @@ bool Thread::cutoff_occurred() const {
bool Thread::is_available_to(Thread* master) const {
if (is_searching)
if (searching)
return false;
// Make a local copy to be sure doesn't become zero under our feet while
@ -283,7 +284,7 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
sp.nodes = 0;
sp.ss = ss;
assert(master->is_searching);
assert(master->searching);
master->curSplitPoint = &sp;
int slavesCnt = 0;
@ -299,7 +300,7 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
{
sp.slavesMask |= 1ULL << i;
threads[i]->curSplitPoint = &sp;
threads[i]->is_searching = true; // Slave leaves idle_loop()
threads[i]->searching = true; // Slave leaves idle_loop()
threads[i]->notify_one(); // Could be sleeping
if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included
@ -321,7 +322,7 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
// In helpful master concept a master can help only a sub-tree of its split
// point, and because here is all finished is not possible master is booked.
assert(!master->is_searching);
assert(!master->searching);
}
// We have returned from the idle loop, which means that all threads are
@ -330,7 +331,7 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
mutex.lock();
sp.mutex.lock();
master->is_searching = true;
master->searching = true;
master->splitPointsCnt--;
master->curSplitPoint = sp.parent;
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
@ -347,24 +348,23 @@ template Value ThreadPool::split<false>(Position&, Stack*, Value, Value, Value,
template Value ThreadPool::split<true>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int);
// wait_for_search_finished() waits for main thread to go to sleep, this means
// search is finished. Then returns.
// wait_for_think_finished() waits for main thread to go to sleep then returns
void ThreadPool::wait_for_search_finished() {
void ThreadPool::wait_for_think_finished() {
MainThread* t = main_thread();
t->mutex.lock();
while (!t->is_finished) sleepCondition.wait(t->mutex);
while (t->thinking) sleepCondition.wait(t->mutex);
t->mutex.unlock();
}
// start_searching() wakes up the main thread sleeping in main_loop() so to start
// start_thinking() wakes up the main thread sleeping in main_loop() so to start
// a new search, then returns immediately.
void ThreadPool::start_searching(const Position& pos, const LimitsType& limits,
const std::vector<Move>& searchMoves, StateStackPtr& states) {
wait_for_search_finished();
void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
const std::vector<Move>& searchMoves, StateStackPtr& states) {
wait_for_think_finished();
SearchTime = Time::now(); // As early as possible
@ -380,6 +380,6 @@ void ThreadPool::start_searching(const Position& pos, const LimitsType& limits,
if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move()))
RootMoves.push_back(RootMove(ml.move()));
main_thread()->is_finished = false;
main_thread()->thinking = true;
main_thread()->notify_one(); // Starts main thread
}

View file

@ -56,7 +56,7 @@ private:
WaitCondition c;
};
class Thread;
struct Thread;
struct SplitPoint {
@ -91,9 +91,8 @@ struct SplitPoint {
/// tables so that once we get a pointer to an entry its life time is unlimited
/// and we don't have to care about someone changing the entry under our feet.
class Thread {
struct Thread {
public:
Thread();
virtual ~Thread();
@ -114,8 +113,18 @@ public:
NativeHandle handle;
SplitPoint* volatile curSplitPoint;
volatile int splitPointsCnt;
volatile bool is_searching;
volatile bool do_exit;
volatile bool searching;
volatile bool exit;
};
/// MainThread and TimerThread are sublassed from Thread to charaterize the two
/// special threads: the main one and the recurring timer.
struct MainThread : public Thread {
MainThread() : thinking(true) {} // Avoid a race with start_thinking()
virtual void idle_loop();
volatile bool thinking;
};
struct TimerThread : public Thread {
@ -124,12 +133,6 @@ struct TimerThread : public Thread {
int msec;
};
struct MainThread : public Thread {
MainThread() : is_finished(false) {} // Avoid a race with start_searching()
virtual void idle_loop();
volatile bool is_finished;
};
/// ThreadPool class handles all the threads related stuff like init, starting,
/// parking and, the most important, launching a slave thread at a split point.
@ -142,22 +145,25 @@ public:
void exit(); // be initialized and valid during the whole thread lifetime.
Thread& operator[](size_t id) { return *threads[id]; }
int min_split_depth() const { return minimumSplitDepth; }
size_t size() const { return threads.size(); }
MainThread* main_thread() { return static_cast<MainThread*>(threads[0]); }
TimerThread* timer_thread() { return timer; }
void read_uci_options();
bool available_slave_exists(Thread* master) const;
void wait_for_search_finished();
void start_searching(const Position&, const Search::LimitsType&,
void wait_for_think_finished();
void start_thinking(const Position&, const Search::LimitsType&,
const std::vector<Move>&, Search::StateStackPtr&);
template <bool Fake>
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType);
bool sleepWhileIdle;
Depth minimumSplitDepth;
private:
friend class Thread;
friend struct Thread;
friend struct MainThread;
friend void check_time();
@ -165,10 +171,7 @@ private:
TimerThread* timer;
Mutex mutex;
ConditionVariable sleepCondition;
Depth minimumSplitDepth;
int maxThreadsPerSplitPoint;
public:
bool sleepWhileIdle;
};
extern ThreadPool Threads;

View file

@ -113,7 +113,7 @@ void UCI::loop(const string& args) {
} while (token != "quit" && args.empty()); // Args have one-shot behaviour
Threads.wait_for_search_finished(); // Cannot quit while search is running
Threads.wait_for_think_finished(); // Cannot quit while search is running
}
@ -207,6 +207,6 @@ namespace {
else if (token == "ponder") limits.ponder = true;
}
Threads.start_searching(pos, limits, searchMoves, SetupStates);
Threads.start_thinking(pos, limits, searchMoves, SetupStates);
}
}