diff --git a/src/search.cpp b/src/search.cpp index 047a0892..9919b0cc 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -932,7 +932,7 @@ moves_loop: // When in check, search starts from here else if ( PvNode && pos.rule50_count() > 18 && depth < 3 * ONE_PLY - && ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid too deep searches + && ++thisThread->shuffleExts < thisThread->nodes.load(std::memory_order_relaxed) / 4) // To avoid too many extensions extension = ONE_PLY; // Passed pawn extension diff --git a/src/thread.cpp b/src/thread.cpp index 2f1237a3..e5043b6e 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -191,7 +191,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, for (Thread* th : *this) { - th->nodes = th->tbHits = th->nmpMinPly = 0; + th->shuffleExts = th->nodes = th->tbHits = th->nmpMinPly = 0; th->rootDepth = th->completedDepth = DEPTH_ZERO; th->rootMoves = rootMoves; th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); diff --git a/src/thread.h b/src/thread.h index 114769d2..c11d1787 100644 --- a/src/thread.h +++ b/src/thread.h @@ -59,7 +59,7 @@ public: Pawns::Table pawnsTable; Material::Table materialTable; - size_t pvIdx, pvLast; + size_t pvIdx, pvLast, shuffleExts; int selDepth, nmpMinPly; Color nmpColor; std::atomic nodes, tbHits, bestMoveChanges;