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Double king safety weights
Good both at short TC: LLR: 2.95 (-2.94,2.94) [-1.50,4.50] Total: 5448 W: 1133 L: 1012 D: 3303 And at long TC: LLR: 2.95 (-2.94,2.94) [0.00,6.00] Total: 40509 W: 6836 L: 6541 D: 27132 bench: 7700683
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1 changed files with 6 additions and 6 deletions
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@ -200,12 +200,12 @@ namespace {
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const int KingAttackWeights[] = { 0, 0, 2, 2, 3, 5 };
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// Bonuses for enemy's safe checks
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const int QueenContactCheck = 6;
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const int RookContactCheck = 4;
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const int QueenCheck = 3;
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const int RookCheck = 2;
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const int QueenContactCheck = 12;
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const int RookContactCheck = 8;
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const int QueenCheck = 6;
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const int RookCheck = 4;
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const int BishopCheck = 1;
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const int KnightCheck = 1;
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const int KnightCheck = 2;
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// KingExposed[Square] contains penalties based on the position of the
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// defending king, indexed by king's square (from white's point of view).
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@ -699,7 +699,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// number and types of the enemy's attacking pieces, the number of
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// attacked and undefended squares around our king, the square of the
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// king, and the quality of the pawn shelter.
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attackUnits = std::min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
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attackUnits = std::min(20, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
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+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + popcount<Max15>(undefended))
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+ KingExposed[relative_square(Us, ksq)]
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- mg_value(score) / 32;
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