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Do not modify alpha in split()

When calling split or we immediately return because unable to
find available slaves, or we start searching on _all_ the moves
of the node or until a cut-off occurs, so that when returning
from split we immediately leave the moves loop.

Because of this we don't need to change alpha inside split() and
we can use a signature similar to search() so to better clarify
that split() is actually a search on the remaining node's moves.

No functional change with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-08-07 09:24:40 +01:00
parent 9a542d9698
commit 5b35c149e8
3 changed files with 20 additions and 22 deletions

View file

@ -1228,7 +1228,7 @@ split_point_start: // At split points actual search starts from here
&& Threads.available_slave_exists(pos.thread()) && Threads.available_slave_exists(pos.thread())
&& !StopRequest && !StopRequest
&& !thread.cutoff_occurred()) && !thread.cutoff_occurred())
Threads.split<FakeSplit>(pos, ss, &alpha, beta, &bestValue, depth, bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, depth,
threatMove, moveCount, &mp, NT); threatMove, moveCount, &mp, NT);
} }

View file

@ -238,13 +238,13 @@ bool ThreadsManager::available_slave_exists(int master) const {
// call search().When all threads have returned from search() then split() returns. // call search().When all threads have returned from search() then split() returns.
template <bool Fake> template <bool Fake>
void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value beta,
Value* bestValue, Depth depth, Move threatMove, Value bestValue, Depth depth, Move threatMove,
int moveCount, MovePicker* mp, int nodeType) { int moveCount, MovePicker* mp, int nodeType) {
assert(pos.is_ok()); assert(pos.is_ok());
assert(*bestValue >= -VALUE_INFINITE); assert(bestValue >= -VALUE_INFINITE);
assert(*bestValue <= *alpha); assert(bestValue <= alpha);
assert(*alpha < beta); assert(alpha < beta);
assert(beta <= VALUE_INFINITE); assert(beta <= VALUE_INFINITE);
assert(depth > DEPTH_ZERO); assert(depth > DEPTH_ZERO);
assert(pos.thread() >= 0 && pos.thread() < activeThreads); assert(pos.thread() >= 0 && pos.thread() < activeThreads);
@ -255,7 +255,7 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
// If we already have too many active split points, don't split // If we already have too many active split points, don't split
if (masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS) if (masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
return; return bestValue;
// Pick the next available split point object from the split point stack // Pick the next available split point object from the split point stack
SplitPoint& splitPoint = masterThread.splitPoints[masterThread.activeSplitPoints]; SplitPoint& splitPoint = masterThread.splitPoints[masterThread.activeSplitPoints];
@ -266,10 +266,10 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
splitPoint.is_betaCutoff = false; splitPoint.is_betaCutoff = false;
splitPoint.depth = depth; splitPoint.depth = depth;
splitPoint.threatMove = threatMove; splitPoint.threatMove = threatMove;
splitPoint.alpha = *alpha; splitPoint.alpha = alpha;
splitPoint.beta = beta; splitPoint.beta = beta;
splitPoint.nodeType = nodeType; splitPoint.nodeType = nodeType;
splitPoint.bestValue = *bestValue; splitPoint.bestValue = bestValue;
splitPoint.mp = mp; splitPoint.mp = mp;
splitPoint.moveCount = moveCount; splitPoint.moveCount = moveCount;
splitPoint.pos = &pos; splitPoint.pos = &pos;
@ -301,12 +301,12 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
// We failed to allocate even one slave, return // We failed to allocate even one slave, return
if (!Fake && !booked) if (!Fake && !booked)
return; return bestValue;
masterThread.activeSplitPoints++; masterThread.activeSplitPoints++;
masterThread.splitPoint = &splitPoint; masterThread.splitPoint = &splitPoint;
// Tell the threads that they have work to do. This will make them leave // Tell the threads that they have some work to do. This will make them leave
// their idle loop. // their idle loop.
for (i = 0; i < activeThreads; i++) for (i = 0; i < activeThreads; i++)
if (i == master || splitPoint.is_slave[i]) if (i == master || splitPoint.is_slave[i])
@ -328,9 +328,8 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
idle_loop(master, &splitPoint); idle_loop(master, &splitPoint);
// We have returned from the idle loop, which means that all threads are // We have returned from the idle loop, which means that all threads are
// finished. Update alpha and bestValue, and return. Note that changing // finished. Note that changing state and decreasing activeSplitPoints is done
// state and decreasing activeSplitPoints is done under lock protection // under lock protection to avoid a race with Thread::is_available_to().
// to avoid a race with Thread::is_available_to().
lock_grab(&threadsLock); lock_grab(&threadsLock);
masterThread.state = Thread::SEARCHING; masterThread.state = Thread::SEARCHING;
@ -339,11 +338,10 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
lock_release(&threadsLock); lock_release(&threadsLock);
*alpha = splitPoint.alpha;
*bestValue = splitPoint.bestValue;
pos.set_nodes_searched(pos.nodes_searched() + splitPoint.nodes); pos.set_nodes_searched(pos.nodes_searched() + splitPoint.nodes);
return splitPoint.bestValue;
} }
// Explicit template instantiations // Explicit template instantiations
template void ThreadsManager::split<false>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, int); template Value ThreadsManager::split<false>(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
template void ThreadsManager::split<true>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, int); template Value ThreadsManager::split<true>(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);

View file

@ -115,7 +115,7 @@ public:
void idle_loop(int threadID, SplitPoint* sp); void idle_loop(int threadID, SplitPoint* sp);
template <bool Fake> template <bool Fake>
void split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue, Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue,
Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
private: private:
Thread threads[MAX_THREADS]; Thread threads[MAX_THREADS];