mirror of
https://github.com/sockspls/badfish
synced 2025-05-02 09:39:36 +00:00
Do not modify alpha in split()
When calling split or we immediately return because unable to find available slaves, or we start searching on _all_ the moves of the node or until a cut-off occurs, so that when returning from split we immediately leave the moves loop. Because of this we don't need to change alpha inside split() and we can use a signature similar to search() so to better clarify that split() is actually a search on the remaining node's moves. No functional change with faked split. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
9a542d9698
commit
5b35c149e8
3 changed files with 20 additions and 22 deletions
|
@ -1228,7 +1228,7 @@ split_point_start: // At split points actual search starts from here
|
||||||
&& Threads.available_slave_exists(pos.thread())
|
&& Threads.available_slave_exists(pos.thread())
|
||||||
&& !StopRequest
|
&& !StopRequest
|
||||||
&& !thread.cutoff_occurred())
|
&& !thread.cutoff_occurred())
|
||||||
Threads.split<FakeSplit>(pos, ss, &alpha, beta, &bestValue, depth,
|
bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, depth,
|
||||||
threatMove, moveCount, &mp, NT);
|
threatMove, moveCount, &mp, NT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -238,13 +238,13 @@ bool ThreadsManager::available_slave_exists(int master) const {
|
||||||
// call search().When all threads have returned from search() then split() returns.
|
// call search().When all threads have returned from search() then split() returns.
|
||||||
|
|
||||||
template <bool Fake>
|
template <bool Fake>
|
||||||
void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const Value beta,
|
Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value beta,
|
||||||
Value* bestValue, Depth depth, Move threatMove,
|
Value bestValue, Depth depth, Move threatMove,
|
||||||
int moveCount, MovePicker* mp, int nodeType) {
|
int moveCount, MovePicker* mp, int nodeType) {
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
assert(*bestValue >= -VALUE_INFINITE);
|
assert(bestValue >= -VALUE_INFINITE);
|
||||||
assert(*bestValue <= *alpha);
|
assert(bestValue <= alpha);
|
||||||
assert(*alpha < beta);
|
assert(alpha < beta);
|
||||||
assert(beta <= VALUE_INFINITE);
|
assert(beta <= VALUE_INFINITE);
|
||||||
assert(depth > DEPTH_ZERO);
|
assert(depth > DEPTH_ZERO);
|
||||||
assert(pos.thread() >= 0 && pos.thread() < activeThreads);
|
assert(pos.thread() >= 0 && pos.thread() < activeThreads);
|
||||||
|
@ -255,7 +255,7 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
|
||||||
|
|
||||||
// If we already have too many active split points, don't split
|
// If we already have too many active split points, don't split
|
||||||
if (masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
|
if (masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
|
||||||
return;
|
return bestValue;
|
||||||
|
|
||||||
// Pick the next available split point object from the split point stack
|
// Pick the next available split point object from the split point stack
|
||||||
SplitPoint& splitPoint = masterThread.splitPoints[masterThread.activeSplitPoints];
|
SplitPoint& splitPoint = masterThread.splitPoints[masterThread.activeSplitPoints];
|
||||||
|
@ -266,10 +266,10 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
|
||||||
splitPoint.is_betaCutoff = false;
|
splitPoint.is_betaCutoff = false;
|
||||||
splitPoint.depth = depth;
|
splitPoint.depth = depth;
|
||||||
splitPoint.threatMove = threatMove;
|
splitPoint.threatMove = threatMove;
|
||||||
splitPoint.alpha = *alpha;
|
splitPoint.alpha = alpha;
|
||||||
splitPoint.beta = beta;
|
splitPoint.beta = beta;
|
||||||
splitPoint.nodeType = nodeType;
|
splitPoint.nodeType = nodeType;
|
||||||
splitPoint.bestValue = *bestValue;
|
splitPoint.bestValue = bestValue;
|
||||||
splitPoint.mp = mp;
|
splitPoint.mp = mp;
|
||||||
splitPoint.moveCount = moveCount;
|
splitPoint.moveCount = moveCount;
|
||||||
splitPoint.pos = &pos;
|
splitPoint.pos = &pos;
|
||||||
|
@ -301,12 +301,12 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
|
||||||
|
|
||||||
// We failed to allocate even one slave, return
|
// We failed to allocate even one slave, return
|
||||||
if (!Fake && !booked)
|
if (!Fake && !booked)
|
||||||
return;
|
return bestValue;
|
||||||
|
|
||||||
masterThread.activeSplitPoints++;
|
masterThread.activeSplitPoints++;
|
||||||
masterThread.splitPoint = &splitPoint;
|
masterThread.splitPoint = &splitPoint;
|
||||||
|
|
||||||
// Tell the threads that they have work to do. This will make them leave
|
// Tell the threads that they have some work to do. This will make them leave
|
||||||
// their idle loop.
|
// their idle loop.
|
||||||
for (i = 0; i < activeThreads; i++)
|
for (i = 0; i < activeThreads; i++)
|
||||||
if (i == master || splitPoint.is_slave[i])
|
if (i == master || splitPoint.is_slave[i])
|
||||||
|
@ -328,9 +328,8 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
|
||||||
idle_loop(master, &splitPoint);
|
idle_loop(master, &splitPoint);
|
||||||
|
|
||||||
// We have returned from the idle loop, which means that all threads are
|
// We have returned from the idle loop, which means that all threads are
|
||||||
// finished. Update alpha and bestValue, and return. Note that changing
|
// finished. Note that changing state and decreasing activeSplitPoints is done
|
||||||
// state and decreasing activeSplitPoints is done under lock protection
|
// under lock protection to avoid a race with Thread::is_available_to().
|
||||||
// to avoid a race with Thread::is_available_to().
|
|
||||||
lock_grab(&threadsLock);
|
lock_grab(&threadsLock);
|
||||||
|
|
||||||
masterThread.state = Thread::SEARCHING;
|
masterThread.state = Thread::SEARCHING;
|
||||||
|
@ -339,11 +338,10 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
|
||||||
|
|
||||||
lock_release(&threadsLock);
|
lock_release(&threadsLock);
|
||||||
|
|
||||||
*alpha = splitPoint.alpha;
|
|
||||||
*bestValue = splitPoint.bestValue;
|
|
||||||
pos.set_nodes_searched(pos.nodes_searched() + splitPoint.nodes);
|
pos.set_nodes_searched(pos.nodes_searched() + splitPoint.nodes);
|
||||||
|
return splitPoint.bestValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Explicit template instantiations
|
// Explicit template instantiations
|
||||||
template void ThreadsManager::split<false>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, int);
|
template Value ThreadsManager::split<false>(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
|
||||||
template void ThreadsManager::split<true>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, int);
|
template Value ThreadsManager::split<true>(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
|
||||||
|
|
|
@ -115,7 +115,7 @@ public:
|
||||||
void idle_loop(int threadID, SplitPoint* sp);
|
void idle_loop(int threadID, SplitPoint* sp);
|
||||||
|
|
||||||
template <bool Fake>
|
template <bool Fake>
|
||||||
void split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue,
|
Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue,
|
||||||
Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
|
Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
|
||||||
private:
|
private:
|
||||||
Thread threads[MAX_THREADS];
|
Thread threads[MAX_THREADS];
|
||||||
|
|
Loading…
Add table
Reference in a new issue