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Remove "Threat Depth" ucioption
This option likely has very low meaning for playing strength and style, so I see no need to keep this configurable No functional change Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 3 additions and 6 deletions
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@ -171,6 +171,9 @@ namespace {
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// evaluation of the position is more than NullMoveMargin below beta.
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const Value NullMoveMargin = Value(0x200);
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// Depth limit for use of dynamic threat detection when null move fails low
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const Depth ThreatDepth = 5 * OnePly;
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// Step 9. Internal iterative deepening
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const Depth IIDDepthAtPVNodes = 5 * OnePly;
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@ -226,9 +229,6 @@ namespace {
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/// Variables initialized by UCI options
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// Depth limit for use of dynamic threat detection
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Depth ThreatDepth;
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// Last seconds noise filtering (LSN)
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const bool UseLSNFiltering = true;
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const int LSNTime = 4000; // In milliseconds
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@ -429,8 +429,6 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)"));
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MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)"));
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ThreatDepth = get_option_value_int("Threat Depth") * OnePly;
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Chess960 = get_option_value_bool("UCI_Chess960");
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ShowCurrentLine = get_option_value_bool("UCI_ShowCurrLine");
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UseLogFile = get_option_value_bool("Use Search Log");
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@ -116,7 +116,6 @@ namespace {
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o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
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o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
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o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
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o["Threat Depth"] = Option(5, 0, 100);
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o["Randomness"] = Option(0, 0, 10);
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o["Minimum Split Depth"] = Option(4, 4, 7);
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o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
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