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VVLTC search tune
Search parameters were tuned using 16k games at VVLTC. They were tuned starting with the new parameters (in search only) of PR #5039. Passed VVLTC: https://tests.stockfishchess.org/tests/view/65c8a8fc1d8e83c78bfcd163 LLR: 2.94 (-2.94,2.94) <0.00,2.00> Total: 20826 W: 5355 L: 5100 D: 10371 Ptnml(0-2): 1, 1941, 6275, 2194, 2 Passed 2nd VVLTC: https://tests.stockfishchess.org/tests/view/65cadc2d1d8e83c78bfcfdaf LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 17710 W: 4611 L: 4352 D: 8747 Ptnml(0-2): 1, 1586, 5422, 1845, 1 STC Elo estimate: https://tests.stockfishchess.org/tests/view/65cb6aed1d8e83c78bfd0802 Elo: -1.46 ± 1.8 (95%) LOS: 5.5% Total: 40000 W: 10267 L: 10435 D: 19298 Ptnml(0-2): 200, 4860, 10023, 4742, 175 nElo: -2.77 ± 3.4 (95%) PairsRatio: 0.97 Bench: 1198939
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1 changed files with 32 additions and 32 deletions
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@ -55,7 +55,7 @@ namespace {
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// Futility margin
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Value futility_margin(Depth d, bool noTtCutNode, bool improving) {
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Value futilityMult = 116 - 47 * noTtCutNode;
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Value futilityMult = 117 - 44 * noTtCutNode;
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return (futilityMult * d - 3 * futilityMult / 2 * improving);
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}
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@ -66,15 +66,15 @@ constexpr int futility_move_count(bool improving, Depth depth) {
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// Add correctionHistory value to raw staticEval and guarantee evaluation does not hit the tablebase range
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Value to_corrected_static_eval(Value v, const Worker& w, const Position& pos) {
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auto cv = w.correctionHistory[pos.side_to_move()][pawn_structure_index<Correction>(pos)];
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v += cv * std::abs(cv) / 12890;
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v += cv * std::abs(cv) / 12475;
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return std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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}
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// History and stats update bonus, based on depth
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int stat_bonus(Depth d) { return std::min(253 * d - 356, 1117); }
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int stat_bonus(Depth d) { return std::min(246 * d - 351, 1136); }
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// History and stats update malus, based on depth
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int stat_malus(Depth d) { return std::min(517 * d - 308, 1206); }
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int stat_malus(Depth d) { return std::min(519 * d - 306, 1258); }
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// Add a small random component to draw evaluations to avoid 3-fold blindness
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Value value_draw(size_t nodes) { return VALUE_DRAW - 1 + Value(nodes & 0x2); }
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@ -297,12 +297,12 @@ void Search::Worker::iterative_deepening() {
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// Reset aspiration window starting size
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Value avg = rootMoves[pvIdx].averageScore;
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delta = 9 + avg * avg / 12480;
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delta = 9 + avg * avg / 12487;
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alpha = std::max(avg - delta, -VALUE_INFINITE);
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beta = std::min(avg + delta, VALUE_INFINITE);
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// Adjust optimism based on root move's averageScore (~4 Elo)
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optimism[us] = 131 * avg / (std::abs(avg) + 95);
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optimism[us] = 134 * avg / (std::abs(avg) + 97);
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optimism[~us] = -optimism[us];
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// Start with a small aspiration window and, in the case of a fail
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@ -482,7 +482,7 @@ void Search::Worker::clear() {
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h->fill(-71);
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for (size_t i = 1; i < reductions.size(); ++i)
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reductions[i] = int((20.37 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
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reductions[i] = int((18.79 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
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}
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@ -723,7 +723,7 @@ Value Search::Worker::search(
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// Use static evaluation difference to improve quiet move ordering (~9 Elo)
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if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
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{
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int bonus = std::clamp(-14 * int((ss - 1)->staticEval + ss->staticEval), -1661, 1495);
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int bonus = std::clamp(-14 * int((ss - 1)->staticEval + ss->staticEval), -1723, 1455);
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bonus = bonus > 0 ? 2 * bonus : bonus / 2;
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thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus;
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if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
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@ -744,7 +744,7 @@ Value Search::Worker::search(
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// If eval is really low check with qsearch if it can exceed alpha, if it can't,
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// return a fail low.
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// Adjust razor margin according to cutoffCnt. (~1 Elo)
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if (eval < alpha - 450 - (332 - 160 * ((ss + 1)->cutoffCnt > 3)) * depth * depth)
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if (eval < alpha - 438 - (332 - 154 * ((ss + 1)->cutoffCnt > 3)) * depth * depth)
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{
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value = qsearch<NonPV>(pos, ss, alpha - 1, alpha);
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if (value < alpha)
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@ -755,22 +755,22 @@ Value Search::Worker::search(
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// The depth condition is important for mate finding.
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if (!ss->ttPv && depth < 11
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&& eval - futility_margin(depth, cutNode && !ss->ttHit, improving)
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- (ss - 1)->statScore / 327
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- (ss - 1)->statScore / 314
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>= beta
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&& eval >= beta && eval < 28702 // smaller than TB wins
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&& eval >= beta && eval < 30016 // smaller than TB wins
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&& (!ttMove || ttCapture))
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return beta > VALUE_TB_LOSS_IN_MAX_PLY ? (eval + beta) / 2 : eval;
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// Step 9. Null move search with verification search (~35 Elo)
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if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 17379
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&& eval >= beta && eval >= ss->staticEval && ss->staticEval >= beta - 21 * depth + 329
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if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 16620
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&& eval >= beta && eval >= ss->staticEval && ss->staticEval >= beta - 21 * depth + 330
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&& !excludedMove && pos.non_pawn_material(us) && ss->ply >= thisThread->nmpMinPly
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&& beta > VALUE_TB_LOSS_IN_MAX_PLY)
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{
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth and eval
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Depth R = std::min(int(eval - beta) / 148, 6) + depth / 3 + 4;
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Depth R = std::min(int(eval - beta) / 154, 6) + depth / 3 + 4;
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ss->currentMove = Move::null();
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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@ -820,7 +820,7 @@ Value Search::Worker::search(
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// Step 11. ProbCut (~10 Elo)
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// If we have a good enough capture (or queen promotion) and a reduced search returns a value
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// much above beta, we can (almost) safely prune the previous move.
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probCutBeta = beta + 182 - 68 * improving;
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probCutBeta = beta + 181 - 68 * improving;
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if (
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!PvNode && depth > 3
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&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY
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@ -876,7 +876,7 @@ Value Search::Worker::search(
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moves_loop: // When in check, search starts here
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// Step 12. A small Probcut idea, when we are in check (~4 Elo)
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probCutBeta = beta + 446;
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probCutBeta = beta + 452;
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if (ss->inCheck && !PvNode && ttCapture && (tte->bound() & BOUND_LOWER)
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&& tte->depth() >= depth - 4 && ttValue >= probCutBeta
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&& std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY)
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@ -959,7 +959,7 @@ moves_loop: // When in check, search starts here
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{
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Piece capturedPiece = pos.piece_on(move.to_sq());
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int futilityEval =
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ss->staticEval + 279 + 295 * lmrDepth + PieceValue[capturedPiece]
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ss->staticEval + 277 + 292 * lmrDepth + PieceValue[capturedPiece]
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+ thisThread->captureHistory[movedPiece][move.to_sq()][type_of(capturedPiece)]
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/ 7;
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if (futilityEval < alpha)
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@ -967,7 +967,7 @@ moves_loop: // When in check, search starts here
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}
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// SEE based pruning for captures and checks (~11 Elo)
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if (!pos.see_ge(move, -204 * depth))
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if (!pos.see_ge(move, -197 * depth))
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continue;
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}
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else
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@ -979,16 +979,16 @@ moves_loop: // When in check, search starts here
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+ thisThread->pawnHistory[pawn_structure_index(pos)][movedPiece][move.to_sq()];
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// Continuation history based pruning (~2 Elo)
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if (lmrDepth < 6 && history < -4215 * depth)
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if (lmrDepth < 6 && history < -4211 * depth)
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continue;
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history += 2 * thisThread->mainHistory[us][move.from_to()];
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lmrDepth += history / 6658;
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lmrDepth += history / 6437;
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// Futility pruning: parent node (~13 Elo)
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if (!ss->inCheck && lmrDepth < 15
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&& ss->staticEval + (bestValue < ss->staticEval - 58 ? 139 : 55)
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&& ss->staticEval + (bestValue < ss->staticEval - 57 ? 144 : 57)
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+ 121 * lmrDepth
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<= alpha)
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continue;
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@ -1016,11 +1016,11 @@ moves_loop: // When in check, search starts here
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// so changing them requires tests at these types of time controls.
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// Recursive singular search is avoided.
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if (!rootNode && move == ttMove && !excludedMove
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&& depth >= 4 - (thisThread->completedDepth > 29) + ss->ttPv
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&& depth >= 4 - (thisThread->completedDepth > 30) + ss->ttPv
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&& std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && (tte->bound() & BOUND_LOWER)
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&& tte->depth() >= depth - 3)
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{
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Value singularBeta = ttValue - (62 + 52 * (ss->ttPv && !PvNode)) * depth / 64;
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Value singularBeta = ttValue - (60 + 54 * (ss->ttPv && !PvNode)) * depth / 64;
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Depth singularDepth = newDepth / 2;
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ss->excludedMove = move;
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@ -1071,7 +1071,7 @@ moves_loop: // When in check, search starts here
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else if (PvNode && move == ttMove && move.to_sq() == prevSq
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&& thisThread->captureHistory[movedPiece][move.to_sq()]
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[type_of(pos.piece_on(move.to_sq()))]
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> 4356)
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> 4394)
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extension = 1;
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}
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@ -1123,10 +1123,10 @@ moves_loop: // When in check, search starts here
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ss->statScore = 2 * thisThread->mainHistory[us][move.from_to()]
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+ (*contHist[0])[movedPiece][move.to_sq()]
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+ (*contHist[1])[movedPiece][move.to_sq()]
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+ (*contHist[3])[movedPiece][move.to_sq()] - 4409;
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+ (*contHist[3])[movedPiece][move.to_sq()] - 4392;
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// Decrease/increase reduction for moves with a good/bad history (~8 Elo)
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r -= ss->statScore / 14894;
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r -= ss->statScore / 14189;
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// Step 17. Late moves reduction / extension (LMR, ~117 Elo)
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if (depth >= 2 && moveCount > 1 + rootNode)
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@ -1261,7 +1261,7 @@ moves_loop: // When in check, search starts here
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else
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{
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// Reduce other moves if we have found at least one score improvement (~2 Elo)
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if (depth > 2 && depth < 13 && beta < 13710 && value > -12589)
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if (depth > 2 && depth < 13 && beta < 13652 && value > -12761)
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depth -= 2;
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assert(depth > 0);
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@ -1304,7 +1304,7 @@ moves_loop: // When in check, search starts here
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// Bonus for prior countermove that caused the fail low
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else if (!priorCapture && prevSq != SQ_NONE)
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{
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int bonus = (depth > 5) + (PvNode || cutNode) + ((ss - 1)->statScore < -15401)
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int bonus = (depth > 5) + (PvNode || cutNode) + ((ss - 1)->statScore < -15736)
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+ ((ss - 1)->moveCount > 11);
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update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
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stat_bonus(depth) * bonus);
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@ -1462,7 +1462,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
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if (bestValue > alpha)
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alpha = bestValue;
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futilityBase = ss->staticEval + 204;
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futilityBase = ss->staticEval + 206;
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}
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const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory,
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@ -1542,7 +1542,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
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continue;
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// Do not search moves with bad enough SEE values (~5 Elo)
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if (!pos.see_ge(move, -75))
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if (!pos.see_ge(move, -74))
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continue;
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}
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@ -1610,7 +1610,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
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Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) {
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int reductionScale = reductions[d] * reductions[mn];
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return (reductionScale + 1177 - delta * 776 / rootDelta) / 1024 + (!i && reductionScale > 842);
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return (reductionScale + 1118 - delta * 793 / rootDelta) / 1024 + (!i && reductionScale > 863);
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}
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namespace {
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@ -1699,7 +1699,7 @@ void update_all_stats(const Position& pos,
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if (!pos.capture_stage(bestMove))
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{
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int bestMoveBonus = bestValue > beta + 167 ? quietMoveBonus // larger bonus
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int bestMoveBonus = bestValue > beta + 166 ? quietMoveBonus // larger bonus
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: stat_bonus(depth); // smaller bonus
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// Increase stats for the best move in case it was a quiet move
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