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Renamed the variable 'looseOnTime' to 'loseOnTime', because I'm a pedant.

No functional change.
This commit is contained in:
Tord Romstad 2009-07-15 11:01:49 +02:00
parent ea06200423
commit 5c20f59788

View file

@ -205,7 +205,7 @@ namespace {
const bool UseLSNFiltering = true;
const int LSNTime = 4000; // In milliseconds
const Value LSNValue = value_from_centipawns(200);
bool looseOnTime = false;
bool loseOnTime = false;
// Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes.
// There is heavy SMP read access on these arrays
@ -375,7 +375,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
if (button_was_pressed("Clear Hash"))
{
TT.clear();
looseOnTime = false; // reset at the beginning of a new game
loseOnTime = false; // reset at the beginning of a new game
}
bool PonderingEnabled = get_option_value_bool("Ponder");
@ -488,17 +488,17 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
// We're ready to start thinking. Call the iterative deepening loop function
//
// FIXME we really need to cleanup all this LSN ugliness
if (!looseOnTime)
if (!loseOnTime)
{
Value v = id_loop(pos, searchMoves);
looseOnTime = ( UseLSNFiltering
loseOnTime = ( UseLSNFiltering
&& myTime < LSNTime
&& myIncrement == 0
&& v < -LSNValue);
}
else
{
looseOnTime = false; // reset for next match
loseOnTime = false; // reset for next match
while (SearchStartTime + myTime + 1000 > get_system_time())
; // wait here
id_loop(pos, searchMoves); // to fail gracefully