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https://github.com/sockspls/badfish
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Renamed the variable 'looseOnTime' to 'loseOnTime', because I'm a pedant.
No functional change.
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1 changed files with 5 additions and 5 deletions
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@ -205,7 +205,7 @@ namespace {
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const bool UseLSNFiltering = true;
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const int LSNTime = 4000; // In milliseconds
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const Value LSNValue = value_from_centipawns(200);
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bool looseOnTime = false;
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bool loseOnTime = false;
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// Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes.
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// There is heavy SMP read access on these arrays
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@ -375,7 +375,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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if (button_was_pressed("Clear Hash"))
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{
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TT.clear();
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looseOnTime = false; // reset at the beginning of a new game
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loseOnTime = false; // reset at the beginning of a new game
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}
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bool PonderingEnabled = get_option_value_bool("Ponder");
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@ -488,17 +488,17 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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// We're ready to start thinking. Call the iterative deepening loop function
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//
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// FIXME we really need to cleanup all this LSN ugliness
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if (!looseOnTime)
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if (!loseOnTime)
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{
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Value v = id_loop(pos, searchMoves);
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looseOnTime = ( UseLSNFiltering
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loseOnTime = ( UseLSNFiltering
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&& myTime < LSNTime
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&& myIncrement == 0
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&& v < -LSNValue);
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}
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else
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{
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looseOnTime = false; // reset for next match
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loseOnTime = false; // reset for next match
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while (SearchStartTime + myTime + 1000 > get_system_time())
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; // wait here
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id_loop(pos, searchMoves); // to fail gracefully
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