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Simplified shuffle extension version (#2121)
only the extension part of the shuffle patch is sufficient to pass [0,3.5] bounds at VLTC as shown by two more tests. http://tests.stockfishchess.org/tests/view/5cc168bc0ebc5925cf02bda8 LLR: 2.95 (-2.94,2.94) [0.00,3.50] Total: 120684 W: 17875 L: 17400 D: 85409 http://tests.stockfishchess.org/tests/view/5cc14d510ebc5925cf02bcb5 LLR: 2.95 (-2.94,2.94) [0.00,3.50] Total: 68415 W: 10250 L: 9905 D: 48260 this patch proposes to simplify back to this basic and easier to understand version. In case there is a need to run a [-3, 1] VLTC on this one, it can be done, but it is resource intensive, and not needed IMO. Bench: 3388643
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1 changed files with 1 additions and 11 deletions
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@ -606,15 +606,6 @@ namespace {
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: ttHit ? tte->move() : MOVE_NONE;
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ttPv = (ttHit && tte->is_pv()) || (PvNode && depth > 4 * ONE_PLY);
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// If position has been searched at higher depths and we are shuffling,
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// return value_draw.
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if ( pos.rule50_count() > 36 - 6 * (pos.count<ALL_PIECES>() > 14)
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&& ss->ply > 36 - 6 * (pos.count<ALL_PIECES>() > 14)
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&& ttHit
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&& tte->depth() > depth
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&& pos.count<PAWN>() > 0)
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return VALUE_DRAW;
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// At non-PV nodes we check for an early TT cutoff
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if ( !PvNode
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&& ttHit
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@ -939,9 +930,8 @@ moves_loop: // When in check, search starts from here
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// Shuffle extension
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else if ( PvNode
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&& pos.rule50_count() > 18
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&& ss->ply > 18
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&& depth < 3 * ONE_PLY
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&& ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid infinite loops
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&& ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid too deep searches
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extension = ONE_PLY;
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// Passed pawn extension
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