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Restrict queen mobility to safe squares

Passed both STC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 16188 W: 3119 L: 2971 D: 10098

and LTC
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 6336 W: 1010 L: 882 D: 4444

bench: 7533692
This commit is contained in:
Gary Linscott 2014-04-08 21:50:01 +02:00 committed by Marco Costalba
parent 0d8a4c7565
commit 5c75455c8e

View file

@ -119,8 +119,8 @@ namespace {
{ S(-17,-33), S(-11,-16), S(-5, 0), S( 1, 16), S( 7, 32), S(13, 48), // Rooks
S( 18, 64), S( 22, 80), S(26, 96), S(29,109), S(31,115), S(33,119),
S( 35,122), S( 36,123), S(37,124) },
{ S(-12,-20), S( -8,-13), S(-5, -7), S(-2, -1), S( 1, 5), S( 4, 11), // Queens
S( 7, 17), S( 10, 23), S(13, 29), S(16, 34), S(18, 38), S(20, 40),
{ S(-12,-20), S( -8,-13), S(-5, -7), S( 0, 0), S( 6, 10), S(11, 19), // Queens
S( 13, 29), S( 18, 38), S(20, 40), S(21, 41), S(22, 41), S(22, 41),
S( 22, 41), S( 23, 41), S(24, 41), S(25, 41), S(25, 41), S(25, 41),
S( 25, 41), S( 25, 41), S(25, 41), S(25, 41), S(25, 41), S(25, 41),
S( 25, 41), S( 25, 41), S(25, 41), S(25, 41) }
@ -213,7 +213,7 @@ namespace {
template<Color Us>
void init_eval_info(const Position& pos, EvalInfo& ei);
template<Color Us, bool Trace>
template<bool Trace>
Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility);
template<Color Us, bool Trace>
@ -317,8 +317,7 @@ Value do_evaluate(const Position& pos) {
init_eval_info<BLACK>(pos, ei);
// Evaluate pieces and mobility
score += evaluate_pieces<WHITE, Trace>(pos, ei, mobility)
- evaluate_pieces<BLACK, Trace>(pos, ei, mobility);
score += evaluate_pieces<Trace>(pos, ei, mobility);
score += apply_weight(mobility[WHITE] - mobility[BLACK], Weights[Mobility]);
@ -482,6 +481,11 @@ Value do_evaluate(const Position& pos) {
ei.kingAdjacentZoneAttacksCount[Us] += popcount<Max15>(bb);
}
if (Pt == QUEEN)
b &= ~( ei.attackedBy[Them][KNIGHT]
| ei.attackedBy[Them][BISHOP]
| ei.attackedBy[Them][ROOK]);
int mob = Pt != QUEEN ? popcount<Max15>(b & mobilityArea)
: popcount<Full >(b & mobilityArea);
@ -566,28 +570,39 @@ Value do_evaluate(const Position& pos) {
}
// evaluate_pieces() assigns bonuses and penalties to all the
// pieces of a given color.
// evaluate_pieces() assigns bonuses and penalties to all the pieces of both colors
template<Color Us, bool Trace>
template<bool Trace>
Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
// Do not include in mobility squares protected by enemy pawns or occupied by our pieces
const Bitboard mobilityArea = ~(ei.attackedBy[Them][PAWN] | pos.pieces(Us, PAWN, KING));
const Bitboard whiteMobilityArea = ~(ei.attackedBy[BLACK][PAWN] | pos.pieces(WHITE, PAWN, KING));
const Bitboard blackMobilityArea = ~(ei.attackedBy[WHITE][PAWN] | pos.pieces(BLACK, PAWN, KING));
Score score = evaluate_pieces<KNIGHT, Us, Trace>(pos, ei, mobility, mobilityArea)
+ evaluate_pieces<BISHOP, Us, Trace>(pos, ei, mobility, mobilityArea)
+ evaluate_pieces<ROOK, Us, Trace>(pos, ei, mobility, mobilityArea)
+ evaluate_pieces<QUEEN, Us, Trace>(pos, ei, mobility, mobilityArea);
Score score;
score = evaluate_pieces<KNIGHT, WHITE, Trace>(pos, ei, mobility, whiteMobilityArea)
- evaluate_pieces<KNIGHT, BLACK, Trace>(pos, ei, mobility, blackMobilityArea);
score += evaluate_pieces<BISHOP, WHITE, Trace>(pos, ei, mobility, whiteMobilityArea)
- evaluate_pieces<BISHOP, BLACK, Trace>(pos, ei, mobility, blackMobilityArea);
score += evaluate_pieces< ROOK, WHITE, Trace>(pos, ei, mobility, whiteMobilityArea)
- evaluate_pieces< ROOK, BLACK, Trace>(pos, ei, mobility, blackMobilityArea);
score += evaluate_pieces< QUEEN, WHITE, Trace>(pos, ei, mobility, whiteMobilityArea)
- evaluate_pieces< QUEEN, BLACK, Trace>(pos, ei, mobility, blackMobilityArea);
// Sum up all attacked squares (updated in evaluate_pieces)
ei.attackedBy[Us][ALL_PIECES] = ei.attackedBy[Us][PAWN] | ei.attackedBy[Us][KNIGHT]
| ei.attackedBy[Us][BISHOP] | ei.attackedBy[Us][ROOK]
| ei.attackedBy[Us][QUEEN] | ei.attackedBy[Us][KING];
ei.attackedBy[WHITE][ALL_PIECES] = ei.attackedBy[WHITE][PAWN] | ei.attackedBy[WHITE][KNIGHT]
| ei.attackedBy[WHITE][BISHOP] | ei.attackedBy[WHITE][ROOK]
| ei.attackedBy[WHITE][QUEEN] | ei.attackedBy[WHITE][KING];
ei.attackedBy[BLACK][ALL_PIECES] = ei.attackedBy[BLACK][PAWN] | ei.attackedBy[BLACK][KNIGHT]
| ei.attackedBy[BLACK][BISHOP] | ei.attackedBy[BLACK][ROOK]
| ei.attackedBy[BLACK][QUEEN] | ei.attackedBy[BLACK][KING];
if (Trace)
Tracing::terms[Us][Tracing::MOBILITY] = apply_weight(mobility[Us], Weights[Mobility]);
{
Tracing::terms[WHITE][Tracing::MOBILITY] = apply_weight(mobility[WHITE], Weights[Mobility]);
Tracing::terms[BLACK][Tracing::MOBILITY] = apply_weight(mobility[BLACK], Weights[Mobility]);
}
return score;
}