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Introduce elapsed_time()

And reformat a bit time manager code.

Note that now we set starting search time in think() and
no more in ThreadPool::start_thinking(), the added delay
is less than 1 msec, so below timer resolution (5msec) and
should not affect time lossses ratio.

No functional change.
This commit is contained in:
Marco Costalba 2015-04-02 08:52:22 +02:00
parent 6661a31541
commit 5d1b92e8f9
5 changed files with 26 additions and 26 deletions

View file

@ -41,7 +41,6 @@ namespace Search {
LimitsType Limits;
RootMoveVector RootMoves;
Position RootPos;
TimePoint SearchTime;
StateStackPtr SetupStates;
}
@ -219,7 +218,7 @@ template uint64_t Search::perft<true>(Position& pos, Depth depth);
void Search::think() {
TimeMgr.init(Limits, RootPos.side_to_move(), RootPos.game_ply());
TimeMgr.init(Limits, RootPos.side_to_move(), RootPos.game_ply(), now());
int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns
DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(contempt);
@ -402,7 +401,7 @@ namespace {
// the UI) before a re-search.
if ( multiPV == 1
&& (bestValue <= alpha || bestValue >= beta)
&& now() - SearchTime > 3000)
&& TimeMgr.elapsed_time() > 3000)
sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl;
// In case of failing low/high increase aspiration window and
@ -433,9 +432,9 @@ namespace {
if (Signals.stop)
sync_cout << "info nodes " << RootPos.nodes_searched()
<< " time " << now() - SearchTime << sync_endl;
<< " time " << TimeMgr.elapsed_time() << sync_endl;
else if (PVIdx + 1 == multiPV || now() - SearchTime > 3000)
else if (PVIdx + 1 == multiPV || TimeMgr.elapsed_time() > 3000)
sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl;
}
@ -462,10 +461,10 @@ namespace {
// of the available time has been used or we matched an easyMove
// from the previous search and just did a fast verification.
if ( RootMoves.size() == 1
|| now() - SearchTime > TimeMgr.available_time()
|| TimeMgr.elapsed_time() > TimeMgr.available_time()
|| ( RootMoves[0].pv[0] == easyMove
&& BestMoveChanges < 0.03
&& now() - SearchTime > TimeMgr.available_time() / 10))
&& TimeMgr.elapsed_time() > TimeMgr.available_time() / 10))
{
// If we are allowed to ponder do not stop the search now but
// keep pondering until the GUI sends "ponderhit" or "stop".
@ -485,7 +484,7 @@ namespace {
// Clear any candidate easy move that wasn't stable for the last search
// iterations; the second condition prevents consecutive fast moves.
if (EasyMove.stableCnt < 6 || now() - SearchTime < TimeMgr.available_time())
if (EasyMove.stableCnt < 6 || TimeMgr.elapsed_time() < TimeMgr.available_time())
EasyMove.clear();
// If skill level is enabled, swap best PV line with the sub-optimal one
@ -833,7 +832,7 @@ moves_loop: // When in check and at SpNode search starts from here
{
Signals.firstRootMove = (moveCount == 1);
if (thisThread == Threads.main() && now() - SearchTime > 3000)
if (thisThread == Threads.main() && TimeMgr.elapsed_time() > 3000)
sync_cout << "info depth " << depth / ONE_PLY
<< " currmove " << UCI::move(move, pos.is_chess960())
<< " currmovenumber " << moveCount + PVIdx << sync_endl;
@ -1482,7 +1481,7 @@ moves_loop: // When in check and at SpNode search starts from here
string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
std::stringstream ss;
TimePoint elapsed = now() - SearchTime + 1;
TimePoint elapsed = TimeMgr.elapsed_time() + 1;
size_t multiPV = std::min((size_t)Options["MultiPV"], RootMoves.size());
int selDepth = 0;
@ -1726,7 +1725,7 @@ void Thread::idle_loop() {
void check_time() {
static TimePoint lastInfoTime = now();
TimePoint elapsed = now() - SearchTime;
TimePoint elapsed = TimeMgr.elapsed_time();
if (now() - lastInfoTime >= 1000)
{

View file

@ -102,7 +102,6 @@ extern volatile SignalsType Signals;
extern LimitsType Limits;
extern RootMoveVector RootMoves;
extern Position RootPos;
extern TimePoint SearchTime;
extern StateStackPtr SetupStates;
void init();

View file

@ -356,8 +356,6 @@ void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
StateStackPtr& states) {
main()->join();
SearchTime = now(); // As early as possible
Signals.stopOnPonderhit = Signals.firstRootMove = false;
Signals.stop = Signals.failedLowAtRoot = false;

View file

@ -78,15 +78,15 @@ namespace {
/// inc > 0 && movestogo == 0 means: x basetime + z increment
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
void TimeManager::init(const Search::LimitsType& limits, Color us, int ply)
void TimeManager::init(const Search::LimitsType& limits, Color us, int ply, TimePoint now)
{
int minThinkingTime = Options["Minimum Thinking Time"];
int moveOverhead = Options["Move Overhead"];
int slowMover = Options["Slow Mover"];
// Initialize unstablePvFactor to 1 and search times to maximum values
start = now;
unstablePvFactor = 1;
optimumSearchTime = maximumSearchTime = std::max(limits.time[us], minThinkingTime);
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
const int MaxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
@ -105,12 +105,12 @@ void TimeManager::init(const Search::LimitsType& limits, Color us, int ply)
int t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover);
int t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover);
optimumSearchTime = std::min(t1, optimumSearchTime);
maximumSearchTime = std::min(t2, maximumSearchTime);
optimumTime = std::min(t1, optimumTime);
maximumTime = std::min(t2, maximumTime);
}
if (Options["Ponder"])
optimumSearchTime += optimumSearchTime / 4;
optimumTime += optimumTime / 4;
optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
optimumTime = std::min(optimumTime, maximumTime);
}

View file

@ -20,19 +20,23 @@
#ifndef TIMEMAN_H_INCLUDED
#define TIMEMAN_H_INCLUDED
#include "misc.h"
/// The TimeManager class computes the optimal time to think depending on the
/// maximum available time, the game move number and other parameters.
class TimeManager {
public:
void init(const Search::LimitsType& limits, Color us, int ply);
void init(const Search::LimitsType& limits, Color us, int ply, TimePoint now);
void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
int available_time() const { return int(optimumSearchTime * unstablePvFactor * 0.76); }
int maximum_time() const { return maximumSearchTime; }
int available_time() const { return int(optimumTime * unstablePvFactor * 0.76); }
int maximum_time() const { return maximumTime; }
int elapsed_time() const { return now() - start; }
private:
int optimumSearchTime;
int maximumSearchTime;
TimePoint start;
int optimumTime;
int maximumTime;
double unstablePvFactor;
};