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https://github.com/sockspls/badfish
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Remove dcCandidates data member from SplitPoint
It is no more used now that we have CheckInfo. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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parent
bf395c6be1
commit
5e340346db
2 changed files with 6 additions and 8 deletions
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@ -310,7 +310,7 @@ namespace {
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Value *alpha, Value *beta, Value *bestValue,
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const Value futilityValue, const Value approximateValue,
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Depth depth, int *moves,
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MovePicker *mp, Bitboard dcCandidates, int master, bool pvNode);
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MovePicker *mp, int master, bool pvNode);
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void wake_sleeping_threads();
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#if !defined(_MSC_VER)
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@ -1209,8 +1209,8 @@ namespace {
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&& idle_thread_exists(threadID)
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&& !AbortSearch
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&& !thread_should_stop(threadID)
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&& split(pos, ss, ply, &alpha, &beta, &bestValue, VALUE_NONE, VALUE_NONE, depth,
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&moveCount, &mp, ci.dcCandidates, threadID, true))
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&& split(pos, ss, ply, &alpha, &beta, &bestValue, VALUE_NONE, VALUE_NONE,
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depth, &moveCount, &mp, threadID, true))
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break;
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}
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@ -1470,8 +1470,8 @@ namespace {
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&& idle_thread_exists(threadID)
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&& !AbortSearch
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&& !thread_should_stop(threadID)
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&& split(pos, ss, ply, &beta, &beta, &bestValue, futilityValue, approximateEval, depth, &moveCount,
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&mp, ci.dcCandidates, threadID, false))
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&& split(pos, ss, ply, &beta, &beta, &bestValue, futilityValue, approximateEval,
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depth, &moveCount, &mp, threadID, false))
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break;
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}
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@ -2815,7 +2815,7 @@ namespace {
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bool split(const Position& p, SearchStack* sstck, int ply,
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Value* alpha, Value* beta, Value* bestValue, const Value futilityValue,
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const Value approximateEval, Depth depth, int* moves,
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MovePicker* mp, Bitboard dcCandidates, int master, bool pvNode) {
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MovePicker* mp, int master, bool pvNode) {
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assert(p.is_ok());
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assert(sstck != NULL);
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@ -2852,7 +2852,6 @@ namespace {
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splitPoint->alpha = pvNode? *alpha : (*beta - 1);
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splitPoint->beta = *beta;
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splitPoint->pvNode = pvNode;
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splitPoint->dcCandidates = dcCandidates;
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splitPoint->bestValue = *bestValue;
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splitPoint->futilityValue = futilityValue;
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splitPoint->approximateEval = approximateEval;
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@ -53,7 +53,6 @@ struct SplitPoint {
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volatile Value alpha, beta, bestValue, futilityValue;
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Value approximateEval;
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bool pvNode;
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Bitboard dcCandidates;
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int master, slaves[THREAD_MAX];
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Lock lock;
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MovePicker *mp;
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