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https://github.com/sockspls/badfish
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Assorted clean up in endgames
No functional change.
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parent
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commit
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1 changed files with 69 additions and 89 deletions
158
src/endgame.cpp
158
src/endgame.cpp
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@ -29,9 +29,9 @@ using std::string;
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namespace {
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// Table used to drive the defending king towards the edge of the board
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// Table used to drive the king towards the edge of the board
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// in KX vs K and KQ vs KR endgames.
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const int MateTable[SQUARE_NB] = {
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const int PushToEdges[SQUARE_NB] = {
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100, 90, 80, 70, 70, 80, 90, 100,
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90, 70, 60, 50, 50, 60, 70, 90,
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80, 60, 40, 30, 30, 40, 60, 80,
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@ -42,9 +42,9 @@ namespace {
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100, 90, 80, 70, 70, 80, 90, 100,
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};
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// Table used to drive the defending king towards a corner square of the
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// Table used to drive the king towards a corner square of the
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// right color in KBN vs K endgames.
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const int KBNKMateTable[SQUARE_NB] = {
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const int PushToCorners[SQUARE_NB] = {
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200, 190, 180, 170, 160, 150, 140, 130,
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190, 180, 170, 160, 150, 140, 130, 140,
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180, 170, 155, 140, 140, 125, 140, 150,
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@ -55,9 +55,9 @@ namespace {
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130, 140, 150, 160, 170, 180, 190, 200
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};
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// The attacking side is given a descending bonus based on distance between
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// the two kings in basic endgames.
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const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
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// Tables used to drive a piece towards or away from another piece
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const int PushClose[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
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const int PushAway [8] = { 0, 10, 14, 20, 30, 42, 58, 80 };
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// Get the material key of a Position out of the given endgame key code
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// like "KBPKN". The trick here is to first forge an ad-hoc fen string
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@ -142,8 +142,8 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
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Value result = pos.non_pawn_material(strongerSide)
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+ pos.count<PAWN>(strongerSide) * PawnValueEg
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+ MateTable[loserKSq]
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+ DistanceBonus[square_distance(winnerKSq, loserKSq)];
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+ PushToEdges[loserKSq]
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+ PushClose[square_distance(winnerKSq, loserKSq)];
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if ( pos.count<QUEEN>(strongerSide)
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|| pos.count<ROOK>(strongerSide)
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@ -180,8 +180,8 @@ Value Endgame<KBNK>::operator()(const Position& pos) const {
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}
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Value result = VALUE_KNOWN_WIN
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+ DistanceBonus[square_distance(winnerKSq, loserKSq)]
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+ KBNKMateTable[loserKSq];
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+ PushClose[square_distance(winnerKSq, loserKSq)]
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+ PushToCorners[loserKSq];
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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@ -196,35 +196,30 @@ Value Endgame<KPK>::operator()(const Position& pos) const {
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assert(pos.count<PAWN>(strongerSide) == 1);
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assert(pos.count<PAWN>(weakerSide ) == 0);
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Square wksq, bksq, wpsq;
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Color us;
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Square wksq = pos.king_square(strongerSide);
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Square bksq = pos.king_square(weakerSide);
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Square psq = pos.list<PAWN>(strongerSide)[0];
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Color us = pos.side_to_move();
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if (strongerSide == WHITE)
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if (strongerSide == BLACK)
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{
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wksq = pos.king_square(WHITE);
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bksq = pos.king_square(BLACK);
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wpsq = pos.list<PAWN>(WHITE)[0];
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us = pos.side_to_move();
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}
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else
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{
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wksq = ~pos.king_square(BLACK);
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bksq = ~pos.king_square(WHITE);
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wpsq = ~pos.list<PAWN>(BLACK)[0];
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us = ~pos.side_to_move();
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wksq = ~wksq;
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bksq = ~bksq;
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psq = ~psq;
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us = ~us;
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}
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if (file_of(wpsq) >= FILE_E)
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if (file_of(psq) >= FILE_E)
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{
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wksq = mirror(wksq);
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bksq = mirror(bksq);
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wpsq = mirror(wpsq);
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psq = mirror(psq);
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}
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if (!Bitbases::probe_kpk(wksq, wpsq, bksq, us))
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if (!Bitbases::probe_kpk(wksq, psq, bksq, us))
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return VALUE_DRAW;
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Value result = VALUE_KNOWN_WIN + PawnValueEg + Value(rank_of(wpsq));
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Value result = VALUE_KNOWN_WIN + PawnValueEg + Value(rank_of(psq));
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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@ -242,48 +237,45 @@ Value Endgame<KRKP>::operator()(const Position& pos) const {
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assert(pos.count<PAWN>(strongerSide) == 0);
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assert(pos.count<PAWN>(weakerSide ) == 1);
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Square wksq, wrsq, bksq, bpsq;
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int tempo = (pos.side_to_move() == strongerSide);
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wksq = pos.king_square(strongerSide);
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bksq = pos.king_square(weakerSide);
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wrsq = pos.list<ROOK>(strongerSide)[0];
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bpsq = pos.list<PAWN>(weakerSide)[0];
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Square wksq = pos.king_square(strongerSide);
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Square bksq = pos.king_square(weakerSide);
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Square rsq = pos.list<ROOK>(strongerSide)[0];
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Square psq = pos.list<PAWN>(weakerSide)[0];
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if (strongerSide == BLACK)
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{
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wksq = ~wksq;
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wrsq = ~wrsq;
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bksq = ~bksq;
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bpsq = ~bpsq;
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rsq = ~rsq;
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psq = ~psq;
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}
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Square queeningSq = file_of(bpsq) | RANK_1;
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Square queeningSq = file_of(psq) | RANK_1;
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Value result;
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// If the stronger side's king is in front of the pawn, it's a win
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if (wksq < bpsq && file_of(wksq) == file_of(bpsq))
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result = RookValueEg - Value(square_distance(wksq, bpsq));
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if (wksq < psq && file_of(wksq) == file_of(psq))
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result = RookValueEg - Value(square_distance(wksq, psq));
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// If the weaker side's king is too far from the pawn and the rook,
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// it's a win
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else if ( square_distance(bksq, bpsq) - (tempo ^ 1) >= 3
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&& square_distance(bksq, wrsq) >= 3)
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result = RookValueEg - Value(square_distance(wksq, bpsq));
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// it's a win.
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else if ( square_distance(bksq, psq) >= 3 + (pos.side_to_move() == weakerSide)
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&& square_distance(bksq, rsq) >= 3)
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result = RookValueEg - Value(square_distance(wksq, psq));
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// If the pawn is far advanced and supported by the defending king,
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// the position is drawish
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else if ( rank_of(bksq) <= RANK_3
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&& square_distance(bksq, bpsq) == 1
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&& square_distance(bksq, psq) == 1
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&& rank_of(wksq) >= RANK_4
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&& square_distance(wksq, bpsq) - tempo > 2)
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result = Value(80 - square_distance(wksq, bpsq) * 8);
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&& square_distance(wksq, psq) > 2 + (pos.side_to_move() == strongerSide))
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result = Value(80 - square_distance(wksq, psq) * 8);
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else
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result = Value(200)
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- Value(square_distance(wksq, bpsq + DELTA_S) * 8)
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+ Value(square_distance(bksq, bpsq + DELTA_S) * 8)
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+ Value(square_distance(bpsq, queeningSq) * 8);
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- Value(square_distance(wksq, psq + DELTA_S) * 8)
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+ Value(square_distance(bksq, psq + DELTA_S) * 8)
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+ Value(square_distance(psq, queeningSq) * 8);
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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@ -300,7 +292,7 @@ Value Endgame<KRKB>::operator()(const Position& pos) const {
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assert(pos.count< PAWN>(weakerSide ) == 0);
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assert(pos.count< PAWN>(strongerSide) == 0);
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Value result = Value(MateTable[pos.king_square(weakerSide)]);
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Value result = Value(PushToEdges[pos.king_square(weakerSide)]);
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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@ -316,11 +308,9 @@ Value Endgame<KRKN>::operator()(const Position& pos) const {
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assert(pos.count< PAWN>(weakerSide ) == 0);
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assert(pos.count< PAWN>(strongerSide) == 0);
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const int penalty[8] = { 0, 10, 14, 20, 30, 42, 58, 80 };
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Square bksq = pos.king_square(weakerSide);
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Square bnsq = pos.list<KNIGHT>(weakerSide)[0];
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Value result = Value(MateTable[bksq] + penalty[square_distance(bksq, bnsq)]);
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Value result = Value(PushToEdges[bksq] + PushAway[square_distance(bksq, bnsq)]);
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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@ -340,18 +330,13 @@ Value Endgame<KQKP>::operator()(const Position& pos) const {
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Square loserKSq = pos.king_square(weakerSide);
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Square pawnSq = pos.list<PAWN>(weakerSide)[0];
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Value result = QueenValueEg
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- PawnValueEg
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+ DistanceBonus[square_distance(winnerKSq, loserKSq)];
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Value result = Value(PushClose[square_distance(winnerKSq, loserKSq)]);
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if ( square_distance(loserKSq, pawnSq) == 1
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&& relative_rank(weakerSide, pawnSq) == RANK_7)
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{
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File f = file_of(pawnSq);
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if ( relative_rank(weakerSide, pawnSq) != RANK_7
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|| square_distance(loserKSq, pawnSq) != 1
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|| !((FileABB | FileCBB | FileFBB | FileHBB) & pawnSq))
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result += QueenValueEg - PawnValueEg;
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if (f == FILE_A || f == FILE_C || f == FILE_F || f == FILE_H)
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result = Value(DistanceBonus[square_distance(winnerKSq, loserKSq)]);
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}
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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@ -374,8 +359,8 @@ Value Endgame<KQKR>::operator()(const Position& pos) const {
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Value result = QueenValueEg
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- RookValueEg
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+ MateTable[loserKSq]
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+ DistanceBonus[square_distance(winnerKSq, loserKSq)];
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+ PushToEdges[loserKSq]
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+ PushClose[square_distance(winnerKSq, loserKSq)];
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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@ -389,19 +374,14 @@ Value Endgame<KBBKN>::operator()(const Position& pos) const {
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assert(pos.count<KNIGHT>(weakerSide ) == 1);
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assert(!pos.pieces(PAWN));
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Value result = BishopValueEg;
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Square wksq = pos.king_square(strongerSide);
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Square bksq = pos.king_square(weakerSide);
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Square nsq = pos.list<KNIGHT>(weakerSide)[0];
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// Bonus for attacking king close to defending king
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result += Value(DistanceBonus[square_distance(wksq, bksq)]);
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// Bonus for driving the defending king and knight apart
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result += Value(square_distance(bksq, nsq) * 32);
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// Bonus for restricting the knight's mobility
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result += Value((8 - popcount<Max15>(pos.attacks_from<KNIGHT>(nsq))) * 8);
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Value result = BishopValueEg
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+ PushClose[square_distance(wksq, bksq)]
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+ square_distance(bksq, nsq) * 32
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+ (8 - popcount<Max15>(pos.attacks_from<KNIGHT>(nsq))) * 8;
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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@ -490,16 +470,16 @@ ScaleFactor Endgame<KQKRPs>::operator()(const Position& pos) const {
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assert(pos.count< PAWN>(weakerSide ) >= 1);
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Square kingSq = pos.king_square(weakerSide);
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Square rsq = pos.list<ROOK>(weakerSide)[0];
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if ( relative_rank(weakerSide, kingSq) <= RANK_2
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&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
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&& (pos.pieces(weakerSide, ROOK) & rank_bb(relative_rank(weakerSide, RANK_3)))
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&& (pos.pieces(weakerSide, PAWN) & rank_bb(relative_rank(weakerSide, RANK_2)))
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&& (pos.attacks_from<KING>(kingSq) & pos.pieces(weakerSide, PAWN)))
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{
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Square rsq = pos.list<ROOK>(weakerSide)[0];
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if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(weakerSide, PAWN))
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&& (pos.attacks_from<KING>(kingSq) & pos.pieces(weakerSide, PAWN))
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&& (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(weakerSide, PAWN)))
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return SCALE_FACTOR_DRAW;
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}
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return SCALE_FACTOR_NONE;
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}
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@ -534,6 +514,7 @@ ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
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bksq = ~bksq;
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brsq = ~brsq;
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}
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if (file_of(wpsq) > FILE_D)
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{
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wksq = mirror(wksq);
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@ -917,31 +898,30 @@ ScaleFactor Endgame<KPKP>::operator()(const Position& pos) const {
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Square wksq = pos.king_square(strongerSide);
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Square bksq = pos.king_square(weakerSide);
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Square wpsq = pos.list<PAWN>(strongerSide)[0];
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Color us = pos.side_to_move();
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Square psq = pos.list<PAWN>(strongerSide)[0];
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Color us = pos.side_to_move();
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if (strongerSide == BLACK)
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{
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wksq = ~wksq;
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bksq = ~bksq;
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wpsq = ~wpsq;
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psq = ~psq;
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us = ~us;
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}
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if (file_of(wpsq) >= FILE_E)
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if (file_of(psq) >= FILE_E)
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{
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wksq = mirror(wksq);
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bksq = mirror(bksq);
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wpsq = mirror(wpsq);
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psq = mirror(psq);
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}
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// If the pawn has advanced to the fifth rank or further, and is not a
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// rook pawn, it's too dangerous to assume that it's at least a draw.
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if ( rank_of(wpsq) >= RANK_5
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&& file_of(wpsq) != FILE_A)
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if (rank_of(psq) >= RANK_5 && file_of(psq) != FILE_A)
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return SCALE_FACTOR_NONE;
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// Probe the KPK bitbase with the weakest side's pawn removed. If it's a draw,
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// it's probably at least a draw even with the pawn.
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return Bitbases::probe_kpk(wksq, wpsq, bksq, us) ? SCALE_FACTOR_NONE : SCALE_FACTOR_DRAW;
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return Bitbases::probe_kpk(wksq, psq, bksq, us) ? SCALE_FACTOR_NONE : SCALE_FACTOR_DRAW;
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}
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