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Convert constants to decimal representation

Hex representation doesn't add any value in those cases.
Preserve hex representation where more self-documenting
for instance for binary masks values.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-05-01 11:33:38 +01:00
parent ef0496ff40
commit 5e90580088
3 changed files with 14 additions and 14 deletions

View file

@ -1108,7 +1108,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
}
// Winning pawn is unstoppable and will promote as first, return big score
Score score = make_score(0, (Value) 0x500 - 0x20 * pliesToQueen[winnerSide]);
Score score = make_score(0, (Value) 1280 - 32 * pliesToQueen[winnerSide]);
return winnerSide == WHITE ? score : -score;
}

View file

@ -67,7 +67,7 @@ namespace {
const Depth RazorDepth = 4 * ONE_PLY;
// Dynamic razoring margin based on depth
inline Value razor_margin(Depth d) { return Value(0x200 + 0x10 * int(d)); }
inline Value razor_margin(Depth d) { return Value(512 + 16 * int(d)); }
// Maximum depth for use of dynamic threat detection when null move fails low
const Depth ThreatDepth = 5 * ONE_PLY;
@ -77,13 +77,13 @@ namespace {
// At Non-PV nodes we do an internal iterative deepening search
// when the static evaluation is bigger then beta - IIDMargin.
const Value IIDMargin = Value(0x100);
const Value IIDMargin = Value(256);
// Minimum depth for use of singular extension
const Depth SingularExtensionDepth[] = { 8 * ONE_PLY, 6 * ONE_PLY };
// Futility margin for quiescence search
const Value FutilityMarginQS = Value(0x80);
const Value FutilityMarginQS = Value(128);
// Futility lookup tables (initialized at startup) and their access functions
Value FutilityMargins[16][64]; // [depth][moveNumber]

View file

@ -311,16 +311,16 @@ inline Score apply_weight(Score v, Score w) {
#undef ENABLE_OPERATORS_ON
#undef ENABLE_SAFE_OPERATORS_ON
const Value PawnValueMidgame = Value(0x0C6);
const Value PawnValueEndgame = Value(0x102);
const Value KnightValueMidgame = Value(0x331);
const Value KnightValueEndgame = Value(0x34E);
const Value BishopValueMidgame = Value(0x344);
const Value BishopValueEndgame = Value(0x359);
const Value RookValueMidgame = Value(0x4F6);
const Value RookValueEndgame = Value(0x4FE);
const Value QueenValueMidgame = Value(0x9D9);
const Value QueenValueEndgame = Value(0x9FE);
const Value PawnValueMidgame = Value(198);
const Value PawnValueEndgame = Value(258);
const Value KnightValueMidgame = Value(817);
const Value KnightValueEndgame = Value(846);
const Value BishopValueMidgame = Value(836);
const Value BishopValueEndgame = Value(857);
const Value RookValueMidgame = Value(1270);
const Value RookValueEndgame = Value(1278);
const Value QueenValueMidgame = Value(2521);
const Value QueenValueEndgame = Value(2558);
extern const Value PieceValueMidgame[17]; // Indexed by Piece or PieceType
extern const Value PieceValueEndgame[17];