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Finish material.cpp cleanup

Hopefully no regression this time!

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-10-27 21:54:39 +01:00
parent 73cce873de
commit 5e906ea10e

View file

@ -37,20 +37,28 @@ namespace {
const Value BishopPairMidgameBonus = Value(100); const Value BishopPairMidgameBonus = Value(100);
const Value BishopPairEndgameBonus = Value(100); const Value BishopPairEndgameBonus = Value(100);
Key KRPKRMaterialKey, KRKRPMaterialKey;
Key KNNKMaterialKey, KKNNMaterialKey; Key KNNKMaterialKey, KKNNMaterialKey;
Key KBPKBMaterialKey, KBKBPMaterialKey;
Key KBPKNMaterialKey, KNKBPMaterialKey; struct ScalingInfo
Key KNPKMaterialKey, KKNPMaterialKey; {
Key KPKPMaterialKey; Color col;
Key KRPPKRPMaterialKey, KRPKRPPMaterialKey; ScalingFunction* fun;
};
std::map<Key, EndgameEvaluationFunction*> EEFmap; std::map<Key, EndgameEvaluationFunction*> EEFmap;
std::map<Key, ScalingInfo> ESFmap;
void EEFAdd(Key k, EndgameEvaluationFunction* f) { void add(Key k, EndgameEvaluationFunction* f) {
EEFmap.insert(std::pair<Key, EndgameEvaluationFunction*>(k, f)); EEFmap.insert(std::pair<Key, EndgameEvaluationFunction*>(k, f));
} }
void add(Key k, Color c, ScalingFunction* f) {
ScalingInfo s = {c, f};
ESFmap.insert(std::pair<Key, ScalingInfo>(k, s));
}
} }
@ -70,79 +78,41 @@ void MaterialInfo::init() {
static const Color W = WHITE; static const Color W = WHITE;
static const Color B = BLACK; static const Color B = BLACK;
EEFAdd(z[W][PAWN][1], &EvaluateKPK); KNNKMaterialKey = z[W][KNIGHT][1] ^ z[W][KNIGHT][2];
EEFAdd(z[B][PAWN][1], &EvaluateKKP); KKNNMaterialKey = z[B][KNIGHT][1] ^ z[B][KNIGHT][2];
EEFAdd(z[W][BISHOP][1] ^ z[W][KNIGHT][1], &EvaluateKBNK); add(z[W][PAWN][1], &EvaluateKPK);
EEFAdd(z[B][BISHOP][1] ^ z[B][KNIGHT][1], &EvaluateKKBN); add(z[B][PAWN][1], &EvaluateKKP);
EEFAdd(z[W][ROOK][1] ^ z[B][PAWN][1], &EvaluateKRKP);
EEFAdd(z[W][PAWN][1] ^ z[B][ROOK][1], &EvaluateKPKR);
EEFAdd(z[W][ROOK][1] ^ z[B][BISHOP][1], &EvaluateKRKB);
EEFAdd(z[W][BISHOP][1] ^ z[B][ROOK][1], &EvaluateKBKR);
EEFAdd(z[W][ROOK][1] ^ z[B][KNIGHT][1], &EvaluateKRKN);
EEFAdd(z[W][KNIGHT][1] ^ z[B][ROOK][1], &EvaluateKNKR);
EEFAdd(z[W][QUEEN][1] ^ z[B][ROOK][1], &EvaluateKQKR);
EEFAdd(z[W][ROOK][1] ^ z[B][QUEEN][1], &EvaluateKRKQ);
KRPKRMaterialKey = z[W][ROOK][1] add(z[W][BISHOP][1] ^ z[W][KNIGHT][1], &EvaluateKBNK);
^ z[W][PAWN][1] add(z[B][BISHOP][1] ^ z[B][KNIGHT][1], &EvaluateKKBN);
^ z[B][ROOK][1]; add(z[W][ROOK][1] ^ z[B][PAWN][1], &EvaluateKRKP);
add(z[W][PAWN][1] ^ z[B][ROOK][1], &EvaluateKPKR);
add(z[W][ROOK][1] ^ z[B][BISHOP][1], &EvaluateKRKB);
add(z[W][BISHOP][1] ^ z[B][ROOK][1], &EvaluateKBKR);
add(z[W][ROOK][1] ^ z[B][KNIGHT][1], &EvaluateKRKN);
add(z[W][KNIGHT][1] ^ z[B][ROOK][1], &EvaluateKNKR);
add(z[W][QUEEN][1] ^ z[B][ROOK][1], &EvaluateKQKR);
add(z[W][ROOK][1] ^ z[B][QUEEN][1], &EvaluateKRKQ);
KRKRPMaterialKey = z[W][ROOK][1] add(z[W][KNIGHT][1] ^ z[W][PAWN][1], W, &ScaleKNPK);
^ z[B][ROOK][1] add(z[B][KNIGHT][1] ^ z[B][PAWN][1], B, &ScaleKKNP);
^ z[B][PAWN][1];
KRPPKRPMaterialKey =
z[W][ROOK][1] ^
z[W][PAWN][1] ^
z[W][PAWN][2] ^
z[B][ROOK][1] ^
z[B][PAWN][1];
KRPKRPPMaterialKey =
z[W][ROOK][1] ^
z[W][PAWN][1] ^
z[B][ROOK][1] ^
z[B][PAWN][1] ^
z[B][PAWN][2];
KNNKMaterialKey =
z[W][KNIGHT][1] ^
z[W][KNIGHT][2];
KKNNMaterialKey =
z[B][KNIGHT][1] ^
z[B][KNIGHT][2];
KBPKBMaterialKey =
z[W][BISHOP][1] ^
z[W][PAWN][1] ^
z[B][BISHOP][1];
KBKBPMaterialKey =
z[W][BISHOP][1] ^
z[B][BISHOP][1] ^
z[B][PAWN][1];
KBPKNMaterialKey =
z[W][BISHOP][1] ^
z[W][PAWN][1] ^
z[B][KNIGHT][1];
KNKBPMaterialKey =
z[W][KNIGHT][1] ^
z[B][BISHOP][1] ^
z[B][PAWN][1];
KNPKMaterialKey =
z[W][KNIGHT][1] ^
z[W][PAWN][1];
KKNPMaterialKey =
z[B][KNIGHT][1] ^
z[B][PAWN][1];
KPKPMaterialKey =
z[W][PAWN][1] ^
z[B][PAWN][1];
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] , W, &ScaleKRPKR);
add(z[W][ROOK][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] , B, &ScaleKRKRP);
add(z[W][BISHOP][1] ^ z[W][PAWN][1] ^ z[B][BISHOP][1], W, &ScaleKBPKB);
add(z[W][BISHOP][1] ^ z[B][BISHOP][1] ^ z[B][PAWN][1] , B, &ScaleKBKBP);
add(z[W][BISHOP][1] ^ z[W][PAWN][1] ^ z[B][KNIGHT][1], W, &ScaleKBPKN);
add(z[W][KNIGHT][1] ^ z[B][BISHOP][1] ^ z[B][PAWN][1] , B, &ScaleKNKBP);
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[W][PAWN][2] ^ z[B][ROOK][1] ^ z[B][PAWN][1], W, &ScaleKRPPKRP);
add(z[W][ROOK][1] ^ z[W][PAWN][1] ^ z[B][ROOK][1] ^ z[B][PAWN][1] ^ z[B][PAWN][2], B, &ScaleKRPKRPP);
} }
/// Constructor for the MaterialInfoTable class. /// Constructor for the MaterialInfoTable class
MaterialInfoTable::MaterialInfoTable(unsigned numOfEntries) { MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
size = numOfEntries; size = numOfEntries;
entries = new MaterialInfo[size]; entries = new MaterialInfo[size];
@ -156,7 +126,7 @@ MaterialInfoTable::MaterialInfoTable(unsigned numOfEntries) {
} }
/// Destructor for the MaterialInfoTable class. /// Destructor for the MaterialInfoTable class
MaterialInfoTable::~MaterialInfoTable() { MaterialInfoTable::~MaterialInfoTable() {
@ -195,8 +165,8 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
mi->clear(); mi->clear();
mi->key = key; mi->key = key;
// A special case before looking for a specialized evaluation function: // A special case before looking for a specialized evaluation function
// KNN vs K is a draw: // KNN vs K is a draw
if (key == KNNKMaterialKey || key == KKNNMaterialKey) if (key == KNNKMaterialKey || key == KKNNMaterialKey)
{ {
mi->factor[WHITE] = mi->factor[BLACK] = 0; mi->factor[WHITE] = mi->factor[BLACK] = 0;
@ -233,110 +203,90 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
// are several conflicting applicable scaling functions and we need to // are several conflicting applicable scaling functions and we need to
// decide which one to use. // decide which one to use.
if(key == KRPKRMaterialKey) { if (ESFmap.find(key) != ESFmap.end())
mi->scalingFunction[WHITE] = &ScaleKRPKR; {
return mi; mi->scalingFunction[ESFmap[key].col] = ESFmap[key].fun;
}
if(key == KRKRPMaterialKey) {
mi->scalingFunction[BLACK] = &ScaleKRKRP;
return mi;
}
if(key == KRPPKRPMaterialKey) {
mi->scalingFunction[WHITE] = &ScaleKRPPKRP;
return mi;
}
else if(key == KRPKRPPMaterialKey) {
mi->scalingFunction[BLACK] = &ScaleKRPKRPP;
return mi;
}
if(key == KBPKBMaterialKey) {
mi->scalingFunction[WHITE] = &ScaleKBPKB;
return mi;
}
if(key == KBKBPMaterialKey) {
mi->scalingFunction[BLACK] = &ScaleKBKBP;
return mi;
}
if(key == KBPKNMaterialKey) {
mi->scalingFunction[WHITE] = &ScaleKBPKN;
return mi;
}
if(key == KNKBPMaterialKey) {
mi->scalingFunction[BLACK] = &ScaleKNKBP;
return mi;
}
if(key == KNPKMaterialKey) {
mi->scalingFunction[WHITE] = &ScaleKNPK;
return mi;
}
if(key == KKNPMaterialKey) {
mi->scalingFunction[BLACK] = &ScaleKKNP;
return mi; return mi;
} }
if(pos.non_pawn_material(WHITE) == BishopValueMidgame && if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
pos.piece_count(WHITE, BISHOP) == 1 && pos.piece_count(WHITE, PAWN) >= 1) && pos.piece_count(WHITE, BISHOP) == 1
&& pos.piece_count(WHITE, PAWN) >= 1)
mi->scalingFunction[WHITE] = &ScaleKBPK; mi->scalingFunction[WHITE] = &ScaleKBPK;
if(pos.non_pawn_material(BLACK) == BishopValueMidgame &&
pos.piece_count(BLACK, BISHOP) == 1 && pos.piece_count(BLACK, PAWN) >= 1) if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
&& pos.piece_count(BLACK, BISHOP) == 1
&& pos.piece_count(BLACK, PAWN) >= 1)
mi->scalingFunction[BLACK] = &ScaleKKBP; mi->scalingFunction[BLACK] = &ScaleKKBP;
if(pos.piece_count(WHITE, PAWN) == 0 && if ( pos.piece_count(WHITE, PAWN) == 0
pos.non_pawn_material(WHITE) == QueenValueMidgame && && pos.non_pawn_material(WHITE) == QueenValueMidgame
pos.piece_count(WHITE, QUEEN) == 1 && && pos.piece_count(WHITE, QUEEN) == 1
pos.piece_count(BLACK, ROOK) == 1 && pos.piece_count(BLACK, PAWN) >= 1) && pos.piece_count(BLACK, ROOK) == 1
&& pos.piece_count(BLACK, PAWN) >= 1)
mi->scalingFunction[WHITE] = &ScaleKQKRP; mi->scalingFunction[WHITE] = &ScaleKQKRP;
else if(pos.piece_count(BLACK, PAWN) == 0 &&
pos.non_pawn_material(BLACK) == QueenValueMidgame && else if ( pos.piece_count(BLACK, PAWN) == 0
pos.piece_count(BLACK, QUEEN) == 1 && && pos.non_pawn_material(BLACK) == QueenValueMidgame
pos.piece_count(WHITE, ROOK) == 1 && pos.piece_count(WHITE, PAWN) >= 1) && pos.piece_count(BLACK, QUEEN) == 1
&& pos.piece_count(WHITE, ROOK) == 1
&& pos.piece_count(WHITE, PAWN) >= 1)
mi->scalingFunction[BLACK] = &ScaleKRPKQ; mi->scalingFunction[BLACK] = &ScaleKRPKQ;
if(pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0)) { if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
if(pos.piece_count(BLACK, PAWN) == 0) { {
if (pos.piece_count(BLACK, PAWN) == 0)
{
assert(pos.piece_count(WHITE, PAWN) >= 2); assert(pos.piece_count(WHITE, PAWN) >= 2);
mi->scalingFunction[WHITE] = &ScaleKPsK; mi->scalingFunction[WHITE] = &ScaleKPsK;
} }
else if(pos.piece_count(WHITE, PAWN) == 0) { else if (pos.piece_count(WHITE, PAWN) == 0)
{
assert(pos.piece_count(BLACK, PAWN) >= 2); assert(pos.piece_count(BLACK, PAWN) >= 2);
mi->scalingFunction[BLACK] = &ScaleKKPs; mi->scalingFunction[BLACK] = &ScaleKKPs;
} }
else if(pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1) { else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
{
mi->scalingFunction[WHITE] = &ScaleKPKPw; mi->scalingFunction[WHITE] = &ScaleKPKPw;
mi->scalingFunction[BLACK] = &ScaleKPKPb; mi->scalingFunction[BLACK] = &ScaleKPKPb;
} }
} }
// Evaluate the material balance. // Evaluate the material balance
Color c; Color c;
int sign; int sign;
Value egValue = Value(0), mgValue = Value(0); Value egValue = Value(0);
Value mgValue = Value(0);
for(c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign) { for (c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign)
{
// No pawns makes it difficult to win, even with a material advantage: // No pawns makes it difficult to win, even with a material advantage
if(pos.piece_count(c, PAWN) == 0 && if ( pos.piece_count(c, PAWN) == 0
pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) && pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c)) <= BishopValueMidgame)
<= BishopValueMidgame) { {
if(pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))) if ( pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c))
|| pos.non_pawn_material(c) < RookValueMidgame)
mi->factor[c] = 0; mi->factor[c] = 0;
else if(pos.non_pawn_material(c) < RookValueMidgame) else
mi->factor[c] = 0; {
else {
switch (pos.piece_count(c, BISHOP)) { switch (pos.piece_count(c, BISHOP)) {
case 2: case 2:
mi->factor[c] = 32; break; mi->factor[c] = 32;
break;
case 1: case 1:
mi->factor[c] = 12; break; mi->factor[c] = 12;
break;
case 0: case 0:
mi->factor[c] = 6; break; mi->factor[c] = 6;
break;
} }
} }
} }
// Bishop pair: // Bishop pair
if(pos.piece_count(c, BISHOP) >= 2) { if (pos.piece_count(c, BISHOP) >= 2)
{
mgValue += sign * BishopPairMidgameBonus; mgValue += sign * BishopPairMidgameBonus;
egValue += sign * BishopPairEndgameBonus; egValue += sign * BishopPairEndgameBonus;
} }
@ -349,16 +299,15 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
egValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16); egValue += sign * Value(pos.piece_count(c, KNIGHT)*(pos.piece_count(c, PAWN)-5)*16);
// Redundancy of major pieces, again based on Kaufman's paper: // Redundancy of major pieces, again based on Kaufman's paper:
if(pos.piece_count(c, ROOK) >= 1) { if (pos.piece_count(c, ROOK) >= 1)
{
Value v = Value((pos.piece_count(c, ROOK) - 1) * 32 + pos.piece_count(c, QUEEN) * 16); Value v = Value((pos.piece_count(c, ROOK) - 1) * 32 + pos.piece_count(c, QUEEN) * 16);
mgValue -= sign * v; mgValue -= sign * v;
egValue -= sign * v; egValue -= sign * v;
} }
} }
mi->mgValue = int16_t(mgValue); mi->mgValue = int16_t(mgValue);
mi->egValue = int16_t(egValue); mi->egValue = int16_t(egValue);
return mi; return mi;
} }