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Increase pruning if evaluation is not improving
Add an additional set of margins to movecount pruning to be used when static evaluation is getting worse than previous move. Here are the margins table with changing depth (fm0 not improving, fm1 improving): d: 0, fm0: 3, fm1: 3 d: 1, fm0: 4, fm1: 4 d: 2, fm0: 6, fm1: 6 d: 3, fm0: 7, fm1: 10 d: 4, fm0: 11, fm1: 15 d: 5, fm0: 15, fm1: 21 d: 6, fm0: 21, fm1: 29 d: 7, fm0: 27, fm1: 37 d: 8, fm0: 35, fm1: 47 d: 9, fm0: 42, fm1: 57 d: 10, fm0: 51, fm1: 68 d: 11, fm0: 60, fm1: 81 d: 12, fm0: 70, fm1: 94 d: 13, fm0: 81, fm1: 108 d: 14, fm0: 92, fm1: 123 d: 15, fm0: 104, fm1: 139 Good at both short TC LLR: 2.97 (-2.94,2.94) Total: 11502 W: 2503 L: 2361 D: 6638 And long TC LLR: 2.98 (-2.94,2.94) Total: 7189 W: 1421 L: 1277 D: 4491 bench: 4364793
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2 changed files with 16 additions and 11 deletions
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@ -66,7 +66,7 @@ namespace {
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// Futility lookup tables (initialized at startup) and their access functions
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Value FutilityMargins[16][64]; // [depth][moveNumber]
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int FutilityMoveCounts[32]; // [depth]
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int FutilityMoveCounts[2][32]; // [improving][depth]
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inline Value futility_margin(Depth d, int mn) {
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@ -146,7 +146,11 @@ void Search::init() {
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// Init futility move count array
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for (d = 0; d < 32; d++)
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FutilityMoveCounts[d] = int(3.001 + 0.3 * pow(double(d), 1.8));
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{
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FutilityMoveCounts[1][d] = int(3.001 + 0.3 * pow(double(d), 1.8));
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FutilityMoveCounts[0][d] = d < 5 ? FutilityMoveCounts[1][d]
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: 3 * FutilityMoveCounts[1][d] / 4;
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}
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}
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@ -294,11 +298,11 @@ namespace {
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void id_loop(Position& pos) {
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Stack stack[MAX_PLY_PLUS_2], *ss = stack+1; // To allow referencing (ss-1)
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Stack stack[MAX_PLY_PLUS_3], *ss = stack+2; // To allow referencing (ss-2)
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int depth, prevBestMoveChanges;
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Value bestValue, alpha, beta, delta;
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std::memset(ss-1, 0, 4 * sizeof(Stack));
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std::memset(ss-2, 0, 5 * sizeof(Stack));
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(ss-1)->currentMove = MOVE_NULL; // Hack to skip update gains
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depth = BestMoveChanges = 0;
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@ -496,7 +500,7 @@ namespace {
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Depth ext, newDepth;
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Value bestValue, value, ttValue;
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Value eval, nullValue, futilityValue;
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bool inCheck, givesCheck, pvMove, singularExtensionNode;
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bool inCheck, givesCheck, pvMove, singularExtensionNode, improving;
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bool captureOrPromotion, dangerous, doFullDepthSearch;
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int moveCount, quietCount;
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@ -765,6 +769,7 @@ moves_loop: // When in check and at SpNode search starts from here
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MovePicker mp(pos, ttMove, depth, History, countermoves, ss);
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CheckInfo ci(pos);
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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improving = ss->staticEval >= (ss-2)->staticEval;
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singularExtensionNode = !RootNode
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&& !SpNode
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&& depth >= (PvNode ? 6 * ONE_PLY : 8 * ONE_PLY)
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@ -861,7 +866,7 @@ moves_loop: // When in check and at SpNode search starts from here
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{
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// Move count based pruning
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if ( depth < 16 * ONE_PLY
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&& moveCount >= FutilityMoveCounts[depth]
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&& moveCount >= FutilityMoveCounts[improving][depth]
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&& (!threatMove || !refutes(pos, move, threatMove)))
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{
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if (SpNode)
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@ -1562,7 +1567,7 @@ moves_loop: // When in check and at SpNode search starts from here
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void RootMove::extract_pv_from_tt(Position& pos) {
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StateInfo state[MAX_PLY_PLUS_2], *st = state;
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StateInfo state[MAX_PLY_PLUS_3], *st = state;
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const TTEntry* tte;
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int ply = 0;
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Move m = pv[0];
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@ -1595,7 +1600,7 @@ void RootMove::extract_pv_from_tt(Position& pos) {
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void RootMove::insert_pv_in_tt(Position& pos) {
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StateInfo state[MAX_PLY_PLUS_2], *st = state;
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StateInfo state[MAX_PLY_PLUS_3], *st = state;
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const TTEntry* tte;
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int ply = 0;
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@ -1670,10 +1675,10 @@ void Thread::idle_loop() {
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Threads.mutex.unlock();
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Stack stack[MAX_PLY_PLUS_2], *ss = stack+1; // To allow referencing (ss-1)
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Stack stack[MAX_PLY_PLUS_3], *ss = stack+2; // To allow referencing (ss-2)
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Position pos(*sp->pos, this);
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std::memcpy(ss-1, sp->ss-1, 4 * sizeof(Stack));
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std::memcpy(ss-2, sp->ss-2, 5 * sizeof(Stack));
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ss->splitPoint = sp;
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sp->mutex.lock();
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@ -90,7 +90,7 @@ typedef uint64_t Bitboard;
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const int MAX_MOVES = 192;
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const int MAX_PLY = 100;
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const int MAX_PLY_PLUS_2 = MAX_PLY + 2;
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const int MAX_PLY_PLUS_3 = MAX_PLY + 3;
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/// A move needs 16 bits to be stored
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///
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