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https://github.com/sockspls/badfish
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VLTC tuning
Tuning some parameters that scale well with longer time control: Failed STC: https://tests.stockfishchess.org/tests/view/6313424d8202a039920e130a LLR: -2.94 (-2.94,2.94) <-1.75,0.25> Total: 42680 W: 11231 L: 11540 D: 19909 Ptnml(0-2): 191, 5008, 11232, 4737, 172 Passed LTC: https://tests.stockfishchess.org/tests/view/6311e2cd874169ca52ae7933 LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 53448 W: 14782 L: 14437 D: 24229 Ptnml(0-2): 101, 5214, 15740, 5577, 92 Passed VLTC: https://tests.stockfishchess.org/tests/view/6312530cfa99a92e3002c927 LLR: 2.95 (-2.94,2.94) <0.50,2.50> Total: 123336 W: 33465 L: 33007 D: 56864 Ptnml(0-2): 38, 11466, 38204, 11920, 40 closes https://github.com/official-stockfish/Stockfish/pull/4154 Bench: 5609606
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1 changed files with 13 additions and 13 deletions
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@ -63,7 +63,7 @@ namespace {
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// Futility margin
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Value futility_margin(Depth d, bool improving) {
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return Value(168 * (d - improving));
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return Value(174 * (d - improving));
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}
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// Reductions lookup table, initialized at startup
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@ -362,7 +362,7 @@ void Thread::search() {
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trend = (us == WHITE ? make_score(tr, tr / 2)
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: -make_score(tr, tr / 2));
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int opt = sigmoid(prev, 8, 17, 144, 13966, 183);
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int opt = sigmoid(prev, 8, 17, 144, 15012, 183);
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optimism[ us] = Value(opt);
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optimism[~us] = -optimism[us];
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}
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@ -778,7 +778,7 @@ namespace {
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// return a fail low.
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if ( !PvNode
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&& depth <= 7
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&& eval < alpha - 348 - 258 * depth * depth)
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&& eval < alpha - 341 - 267 * depth * depth)
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{
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value = qsearch<NonPV>(pos, ss, alpha - 1, alpha);
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if (value < alpha)
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@ -797,7 +797,7 @@ namespace {
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// Step 9. Null move search with verification search (~22 Elo)
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if ( !PvNode
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 14695
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&& (ss-1)->statScore < 15344
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&& eval >= beta
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&& eval >= ss->staticEval
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&& ss->staticEval >= beta - 15 * depth - improvement / 15 + 201 + complexity / 24
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@ -808,7 +808,7 @@ namespace {
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assert(eval - beta >= 0);
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// Null move dynamic reduction based on depth, eval and complexity of position
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Depth R = std::min(int(eval - beta) / 147, 5) + depth / 3 + 4 - (complexity > 650);
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Depth R = std::min(int(eval - beta) / 152, 5) + depth / 3 + 4 - (complexity > 650);
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ss->currentMove = MOVE_NULL;
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ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
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@ -844,7 +844,7 @@ namespace {
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}
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}
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probCutBeta = beta + 179 - 46 * improving;
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probCutBeta = beta + 173 - 46 * improving;
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// Step 10. ProbCut (~4 Elo)
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// If we have a good enough capture and a reduced search returns a value
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@ -906,9 +906,9 @@ namespace {
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return qsearch<PV>(pos, ss, alpha, beta);
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if ( cutNode
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&& depth >= 8
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&& depth >= 9
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&& !ttMove)
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depth--;
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depth -= 2;
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moves_loop: // When in check, search starts here
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@ -1009,7 +1009,7 @@ moves_loop: // When in check, search starts here
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&& !PvNode
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&& lmrDepth < 6
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&& !ss->inCheck
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&& ss->staticEval + 281 + 179 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
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&& ss->staticEval + 277 + 187 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
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+ captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 6 < alpha)
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continue;
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@ -1173,7 +1173,7 @@ moves_loop: // When in check, search starts here
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)]
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- 4334;
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- 4560;
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// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
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r -= ss->statScore / 15914;
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@ -1188,7 +1188,7 @@ moves_loop: // When in check, search starts here
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// Do full depth search when reduced LMR search fails high
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if (value > alpha && d < newDepth)
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{
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const bool doDeeperSearch = value > (alpha + 78 + 11 * (newDepth - d));
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const bool doDeeperSearch = value > (alpha + 73 + 12 * (newDepth - d));
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth + doDeeperSearch, !cutNode);
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int bonus = value > alpha ? stat_bonus(newDepth)
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@ -1337,14 +1337,14 @@ moves_loop: // When in check, search starts here
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quietsSearched, quietCount, capturesSearched, captureCount, depth);
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// Bonus for prior countermove that caused the fail low
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else if ( (depth >= 4 || PvNode)
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else if ( (depth >= 5 || PvNode)
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&& !priorCapture)
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{
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//Assign extra bonus if current node is PvNode or cutNode
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//or fail low was really bad
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bool extraBonus = PvNode
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|| cutNode
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|| bestValue < alpha - 70 * depth;
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|| bestValue < alpha - 66 * depth;
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update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth) * (1 + extraBonus));
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}
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